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  • ==Spells, Skills and Special Moves== * The special moves Concussion Blow, Crushing Blow, Shadowstrike, Whirlwind, Moving Shot, and I
    12 KB (2,034 words) - 14:17, 30 July 2007
  • ...s damaging then a two-pet combo but typically much easier to keep alive in combat. ...f food in your pack so that you don't need to divide a pile in the heat of combat. The [[Create Food]] spell is of great use to tamers.
    21 KB (3,805 words) - 23:12, 26 April 2017
  • ...and the player remains in the world. (This is to prevent insta-logging in combat.) * The mongbat tutorial gump will no longer close when entering combat, as well the death gump will not vanish if the player leaves the area towar
    23 KB (3,807 words) - 22:45, 23 November 2010
  • ...vide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the Players who join factions will be able to participate in the combat, politics, and trade within the Faction system. Players can join Factions b
    47 KB (7,456 words) - 04:04, 25 November 2007
  • ...xpansion]]. It changed many game mechanics, including such basic things as combat, spell casting times, and how armor and damage worked. It also introduced [ *13 new [[Special Moves|combat attack moves]]
    3 KB (424 words) - 06:58, 25 July 2012
  • ==Combat Enhancements== ...o increase the diversity and tactics in player vs. player combat (PvP) and combat as a whole. Note that many of these changes are related to each other. It i
    49 KB (8,274 words) - 04:04, 25 November 2007
  • * For PVP combat, the damage is capped at 35 damage for melee and 30 damage for ranged weapo * [[Special Moves]]
    1 KB (144 words) - 11:10, 25 June 2019
  • ...ows an attacker to strike their opponent twice in the next single round of combat. Subsequent to activation, the next hit will automatically cause another sw * [[Special Moves]]
    1 KB (157 words) - 21:04, 25 August 2010
  • '''Combat and Equipment''' * [http://guide.uo.com/combat_8.html Special Moves - Added info about Tactics requirements, added cap info to Crushing Blow]
    6 KB (974 words) - 17:19, 21 December 2007
  • Many characters without combat abilities will still hold weapons (or spellbooks) to take advantage of thei Each weapon come with two [[Special Moves]] that can be activated using your reserves of [[mana]]. These can be used
    3 KB (414 words) - 19:30, 6 April 2011
  • ...n Title System]], the other being [[Fame]]. Karma was designed to regulate combat between players. Simply put, unjust killings, [[Stealing|thievery]], and th Karma is automatically locked when a character moves from neutral to a negative karma. An [[ankh]] must be visited and the karma
    7 KB (1,021 words) - 07:43, 31 December 2012
  • ...The animal tamer readies their pet for battle allowing the tamer to add combat abilities to their pet based on animal taming skill, animal lore skill, and ...trigger from hitting targets no longer trigger when combined with special moves.
    40 KB (6,437 words) - 11:20, 30 April 2016
  • ...[[skills]], a new land called [[Malas]], and 13 new [[Special Moves|combat moves]].
    4 KB (606 words) - 10:42, 1 February 2008
  • * Join in on fast-paced team combat with... deadly snowballs! The developers are finishing up their moves and should be back in the office next week - we've got a LOT of stuff to do
    5 KB (900 words) - 23:30, 4 January 2008
  • ...er will force an opponent out of Animal Form. This includes weapon special moves such as [[Dismount]] and [[Riding Swipe]], items such as [[bola]]s, and any *Cannot cast spells, use weapon or ninja special moves (except Mirror Image and Shadow Jump) while in Animal Form.
    5 KB (695 words) - 05:11, 19 May 2018
  • ...age to 18-20, which caused signifigant difference in [[Player vs. Player]] combat. {{Special Moves
    1 KB (130 words) - 17:54, 17 January 2010
  • ..., Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost. ...y the toughest of adventurers, battling their foes in all-out hand to hand combat. Such individuals require great strength to wear heavy armor and survive ba
    11 KB (1,452 words) - 17:01, 29 February 2012
  • ...ces]]. Damage of this type is capped at 35 points in [[Player vs. Player]] combat. ===Direct Damage Spells/Moves===
    723 bytes (99 words) - 20:54, 27 September 2011
  • ...ea in two. One area allowed non-consensual [[Player vs. Player]] ([[PvP]]) combat, while the other area did not. A mirror image of each other, the PvP facet ...to adventure with a group of friends by facilitating group communication, combat, and profit and reward sharing.
    4 KB (598 words) - 06:39, 9 June 2012
  • ...on the Composite Bow when chasing characters down in [[Player vs. Player]] combat. * [[Special Moves]]
    1 KB (173 words) - 11:48, 13 May 2024

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