Difference between revisions of "Spell Damage Increase"

m (Spell Damage Increase moved to Spell damage increase: Article name is not a proper noun)
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'''Spell Damage Increase''' is an [[item property]] that, surprisingly, increases the damage of any magical attack cast. It is capped at 15% for [[PvP]], but this 15% only applies to the actual spell damage increase property found on some items.  For [[PvE]] there is no cap on spell damage, so pack it on.  There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on.
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__NOTOC__'''Spell Damage Increase''' (SDI) is an [[item property]] that, surprisingly, increases the damage of any magical attack cast. It is capped at 15% for [[PvP]], but this 15% only applies to the actual spell damage increase property found on some items.  For [[PvE]] there is no cap on spell damage, so pack it on.  There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on.
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The intensity range of the SDI item property is 1% to 12% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., [[War of Shadows|War of Shadows Invasion Spellbooks]]).
  
 
==Calculating Spell Damage==
 
==Calculating Spell Damage==
A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
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#A character's skill level of [[evaluating intelligence]] is the first thing that comes into play in calculating spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
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#The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
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#The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% damage bonus for [[Magery Spells]].
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#And finally, factor in any SDI imparted from items.
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==SDI Items==
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Both [[ring]]s and [[bracelet]]s can possess SDI.
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===Weapons===
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*[[Breath of the Dead]] 5%
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*[[Grim Reaper's Scythe]] 5%
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*[[Rune Blade of Knowledge]] 5% (fixed stat, [[runic]]s may have higher amounts)
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*[[Staff of Power]] 5%
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===Armor/Neckware===
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*[[Elven Leafweave]] 15% (total from 4 pieces)
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*[[Greymist Armor]] 8% (2% per from 4 pieces)
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*[[Hat of the Magi]] 10%
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*[[Kasa of the Raj-In]] 12%
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*[[Midnight Bracers]] 10%
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*[[Pendant of the Magi]] 5%
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*[[Spell Woven Britches]] 10%
  
The next factor involved in spell damage is [[intelligence]].  The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
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===Books===
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*[[Conjurer's Grimoire]] 15%
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*[[Inscription|Mage Inscribed Spellbooks]] up to 9% (?)
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*[[Scrapper's Compendium]] 25%
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*[[Tome of Lost Knowledge]] 15%
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*[[War of Shadows|War of Shadows Invasion Spellbooks]] up to 30%
  
The next factor is the [[inscription]] Skill bonus.  This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription.  This is a 10% damage bonus for [[Magery Spells]].
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===Rings===
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*[[Crystalline Ring]] 20%
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*[[Ecru Citrine Ring]] (random chance for random intensity)
  
  
 
{{Item properties}}
 
{{Item properties}}

Revision as of 08:30, 26 December 2008

Spell Damage Increase (SDI) is an item property that, surprisingly, increases the damage of any magical attack cast. It is capped at 15% for PvP, but this 15% only applies to the actual spell damage increase property found on some items. For PvE there is no cap on spell damage, so pack it on. There is no formula needed for Spell Damage Increase because it is a true conversion, a 10% increase means your spell damage is increased 10% and so on.

The intensity range of the SDI item property is 1% to 12% for found rings and bracelets. The apparent maximum is 30% for special items (e.g., War of Shadows Invasion Spellbooks).

Calculating Spell Damage

  1. A character's skill level of evaluating intelligence is the first thing that comes into play in calculating spell damage. The formula for how much spell damage your getting from your Evaluating Intelligence is this: ((evaluating intelligence * 3) / 100) + 1
  2. The next factor involved in spell damage is intelligence. The formula for this is 1% spell damage increase for every 10 points of intelligence, or (intelligence / 10) and drop the decimals.
  3. The next factor is the inscription Skill bonus. This bonus only takes effect when a character has achieved the level of Grandmaster or higher in Inscription. This is a 10% damage bonus for Magery Spells.
  4. And finally, factor in any SDI imparted from items.

SDI Items

Both rings and bracelets can possess SDI.

Weapons

Armor/Neckware

Books

Rings


Template:Item properties