Search results

  • ...tandard shards. The [[Rate Over Time]] system (a.k.a. “ROT”) and daily caps will curb the unbalancing effects of macroing, since everyone will be subje ...not sell resources like logs, boards, shafts, wool, bolt of clothes, hide, leather, ore, ingots or feather.
    19 KB (3,071 words) - 13:32, 12 January 2017
  • * Increased fame and karma caps to support paragon creatures * Added leather skirts to magic item loot tables
    16 KB (2,384 words) - 05:58, 22 July 2007
  • ==Caps== * [[Assassin Armor Set]] pieces - 5% (per piece) ([[Leather Armor]])
    3 KB (451 words) - 19:04, 21 September 2019
  • ...ndard shards. The “rate-over-time” system (a.k.a. “ROT”) and daily caps will curb the unbalancing effects of macroing, since everyone will be subje Secondly, both skills and stats will have daily caps on the total amount of points you can gain in them in a given day. For skil
    10 KB (1,727 words) - 06:48, 25 September 2013
  • ...//guide.uo.com/skill_1003.html Skill and Stat Caps]: Added individual stat caps. * Greater Dragons will give scales and barbed leather
    5 KB (898 words) - 20:27, 22 February 2008
  • ...sight, considering they do have resists and behave exactly the same way as leather or metal helms; making them craftable in the same way would give everyone m '''"Why are caps and bonnets not possible (so it seems) as magical loot on monster corpses?"
    6 KB (1,082 words) - 21:12, 15 March 2008
  • * '''40 - 50''' - Craft plain [[Leather Cap]]s and imbue with [[Reflect Physical Damage]] (citrine and magical resi ...able to gain from it. Therefore, for 40-50 range skill you might imbue a leather cap with 4% cold resist (1 magical residue/1 sapphire) and then 1% Reflect
    10 KB (1,546 words) - 00:12, 29 August 2018
  • | name=Leather Cap A [[Helm]] which takes up the [[Head Slot]], it is a type of [[Leather Armor]].
    1 KB (189 words) - 18:24, 28 October 2012
  • This part of the [[Armor of Initiation]] is a [[Leather Cap]]. [[Category:Armor of Initiation]][[Category:Leather Caps]][[Category:Token rewards]]
    724 bytes (85 words) - 16:08, 3 August 2012
  • * Buffs will not go over caps ...n increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill. Looting right damage is now properly applied
    28 KB (4,174 words) - 07:45, 11 October 2016
  • ...n increase the duration base on how the amount of true skill over 50 which caps at seven seconds at 120 skill. Looting right damage is now properly applied * Cloth armor, leather armor, and jewelry will give the same stamina loss reduction as Pub 80.
    15 KB (2,212 words) - 10:50, 19 May 2013
  • ...cap can be increased to as high as 70, or as low as 25 when raising resist caps. *Resist caps can be increased to as high at 75 (for elves, energy resist goes to 80), an
    2 KB (357 words) - 15:33, 19 October 2016