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  • With that, Maya gathered herself up, grabbed the door handle, and with a strong pull opened it wide and strode inside, the other two in Ken started to object but Maya shook her head. Harmony seemed completely at ease with what was ha
    36 KB (6,640 words) - 19:14, 27 December 2007
  • ...! This is (Your character name) from (your shard). I seem to be missing a (object name here). When I last saw it, it was (location). I've looked everywhere I ...n item in my home in (facet) at (location) that will not re-deed. It is a (object name) located (short description of where in the home it is). Could you ple
    13 KB (2,355 words) - 20:49, 21 July 2007
  • * Object Handle Filter: Selects how many object handles show on <Ctrl><Shift> function. Select from type: Dynamic Objects,
    1 KB (148 words) - 14:53, 22 February 2008
  • ...our corpse has decayed to bones, this trick won't work. You'll have to use Object Handles (Ctrl-Shift) and hunt through them. This is not ideal, so try to ge ...ct Handles filter to "Corpses Only." Then hit Ctrl-Shift. This will pop up object handles ONLY for corpses. ([http://www.uo.com/images/krfilter.jpg Fig. 7])
    8 KB (1,355 words) - 00:14, 11 November 2007
  • ...that is indicated by their [[Allnames]] color, the color of their [[Object Handle]], and their [[Highlight]] color. The morality color of NPCs, animals, and
    7 KB (1,021 words) - 07:43, 31 December 2012
  • ...of Transparency]] does not reveal the bottle for a "mouseover." The Object Handle is, as shown at top right, '''A Bottle Of Wild H...''' It is unknown if it
    1 KB (235 words) - 17:19, 14 December 2008
  • ...ting. Ironically, the attack interrupted a large scale debate about how to handle the Gelidum and insure Skara Brae's future safety. Oddly, despite the town' ...against these poetry-hating ice monsters. None of the council appeared to object.
    3 KB (465 words) - 22:01, 21 February 2008
  • * Escort NPCs will now properly handle following players onto boats ** Penalty is noted on the object as an item property
    16 KB (2,542 words) - 22:46, 23 November 2010
  • == How does UOAM handle the split nature of Felucca, Trammel and Ilshenar? == Because every object on the map also has an altitude, some static objects may be below ground or
    37 KB (6,915 words) - 16:43, 8 February 2009
  • ...'' - When enabled it allows you to hold Control-Shift to bring up [[Object Handle]]s of items on the ground. This is very useful in some situations and it is
    13 KB (2,126 words) - 21:29, 10 January 2016