Difference between revisions of "Cold Damage"
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| − | '''Cold Damage''' simply refers to the [[Damage Types|type of damage]] a weapon or spell can cause. In this instance, | + | '''Cold Damage''' simply refers to the [[Damage Types|type of damage]] a weapon or spell can cause. In this instance, cold damage would be applied against an opponent’s same [[Resistances|resistance]]. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other [[Damage Types]] as well. Cold damage, along with [[Chaos Damage|Chaos]], is of the least seen damage types. |
==See Also== | ==See Also== | ||
*[[Damage Types]] | *[[Damage Types]] | ||
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*[[Energy Damage]] | *[[Energy Damage]] | ||
*[[Chaos Damage]] | *[[Chaos Damage]] | ||
| + | [[Category:Damage Types]] | ||
Latest revision as of 01:34, 26 January 2008
Cold Damage simply refers to the type of damage a weapon or spell can cause. In this instance, cold damage would be applied against an opponent’s same resistance. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other Damage Types as well. Cold damage, along with Chaos, is of the least seen damage types.