Damage Types is a collective, generic term for the seven areas in which damage is meted out and armor is designed to resist. Prior to the release of Ultima Online: Age of Shadows, there was only damage and armor. Today, it is not that simple. The Damage Types are: Physical Damage; Fire Damage; Cold Damage; Poison Damage; Energy Damage; Chaos Damage; and Direct Damage.
The type of damage a character deals varies with the Base Damage of the weapon used, whether it be melee, magic, ranged, or of a summoned or tamed nature. Certain skills affect the amount of damage, see Damage Calculations for more information.
By default, melee weapons do Physical Damage. Enhancing melee weapons with certain of the colored ores allows alternate Damage Types to be inflicted upon an opponent. By enhancing a Longsword with Shadow Iron, a character would be more effective in the Fire Dungeon but less so in the Ice Dungeon. If a daring blacksmith should wish to enhance a Dragon Slayer weapon, Verite would be the logical choice as a Dragon's weakest resistance is poison (25 to 35%).
Ore & Damage Types
|Ore Type||Damage Type Inflicted|
|Shadow Iron||Physical 80%, Cold 20%|
|Copper||Physical 70%, Poison 10% , Energy 20%|
|Bronze||Physical 60%, Fire 40%|
|Agapite||Physical 50%, Cold 30% , Energy 20%|
|Verite||Physical 60%, Poison 40% , Energy 20%|
|Valorite||Physical 70%, Fire 10%, Cold 20%, Poison 10% , Energy 20%|
In addition to the material a weapon is made from, the damage type inflicted during melee combate is affected by:
- magic weapons (e.g., Blaze of Death is 50% Fire Damage);
- being under the effect of the Chivalry Spell Consecrate Weapon;
- being under the effect of the Spellweaving Spell Immolating Weapon; and
- if the weapon is poisoned.
The Damage Types from magical attacks, for the most part, are intuitive; Flamestrike causes Fire Damage and Lightning causes Energy Damage. However, there are some surprises.
|Cleanse by Fire||Fire Damage to caster|
|Consecrate Weapon||Damage Type is target's weakest resistance.|
|Holy Light||Energy Damage|
|Magic Arrow||Fire Damage|
|Fire Field||Fire Damage|
|Blade Spirit||Physical Damage|
|Mind Blast||Cold Damage|
|Poison Field||Poison Damage|
|Energy Bolt||Energy Damage|
|Chain Lightning||Energy Damage|
|Meteor Swarm||Fire Damage|
|Energy Vortex||Energy Damage|
|Air Elemental||50% Physical Damage, 50% Energy Damage|
|Earth Elemental||Physical Damage|
|Water Elemental||Cold Damage|
|Fire Elemental||Fire Damage|
|Summon Daemon||Poison Damage|
|Pain Spike||Direct Damage|
|Poison Strike||Poison Damage|
|Vengeful Spirit||Physical Damage|
|Immolating Weapon||Fire Damage|
|Nature's Fury||Poison Damage|
|Essence of Wind||Cold Damage|
|Word of Death||Energy Damage|
|Nether Bolt||Chaos Damage|
|Eagle Strike||Energy Damage|
|Hail Storm||Cold Damage|
|Spell Plague||Chaos Damage|
|Nether Cyclone||Chaos Damage|
- In addition to artifact bows and magical bows found as loot, the crafting skill of Bowcraft/Fletching allows for ranged weapons that deal all Damage Types (e.g., Blight Gripped Longbow deals 100% Poison Damage).
- Of all of the properties that the colored woods impart to crafted weapons, only Frostwood affects the type of damage dealt. Weapons crafted with Frostwood cause 60% Physical Damage and 40% Cold Damage.
- Quivers impart a Damage Modifier that applies a percentage of damage after the target's resistances have been calculated.
Summoned & Tamed
The Damage Types inflicted by summoned creatures are presented in the spell tables above. The type of melee damage inflicted by tamed creatures, or pets, is based on the Damage Type the wild versions cause. The following table of popular pets does not account for the type of damage from offensive spells that are cast by the pet.
Popular Pets & Damage Types
|Popular Pets||Melee Damage Type|
|Dragon, Greater Dragon||Physical Damage|
|Cu Sidhe||50% Cold Damage, 50% Energy Damage|
|Nightmare||40% Physical Damage, 40% Fire Damage, 20% Energy Damage|
|Reptalon||25% Poison Damage, 75% Energy|
|White Wyrm||50% Physical Damage, 50% Cold Damage|