The mounts of the Calvary of the Fallen are nightmares. With their riders, they are fell beasts, killing at the behest of their masters. Without a hell-wrought bridle, nightmares serve only their own wild lusts and rages. Unlike normal horses, nightmares are intelligent and use their form, that of a normal horse, to confuse the unwary. Able to snort fire and rend flesh with their savage bite, a nightmare should never be approached as a mount, lest the rider is prepared for the longest journey.

A popular mount for Tamers. (Animal Taming) They are very aggresive, and like a Dragon have the ability to breath fire.

Control slots

While pre-Publish 97 nightmares always spawned with a requirement of two control slots, fresh tames now require either two or three control slots. Data gathered from 94 nightmares in the Ki-Rin Passage on Europa (April 26th 2018) suggests that the spawn rate of two-slot nightmares is about 30%. Although both the two and the three slot variants were seen spawning with similar Hit Point values, ranging from 298-315, there was a considerable difference in their Strength values. Two slot nightmares spawned with 251-319 STR, whereas the three slot ones were seen with 309-524 STR.


Nightmare Statistics
Spawn Locations Corrupted Forest, Ki-Rin Passage, Wind, Terathan Keep Underground
Fame 14000 Slayer Vulnerability None
Karma -14000 Alignment EVIL
First Seen The Second Age Pack Instinct None
Gold 400-500 Magic Items
Special 3 Sulfurous Ash, 1 Low Level Scroll, 1 Potion Cut Up 10 Barbed Leather, 5 Raw Rib
Strength 496-525 Hit Points 298-315
Dexterity 86-125 Stamina 86-105
Intelligence 86-125 Mana 86-125
Barding Difficulty 85.2 Taming Difficulty 95.1
Base Damage 16-22 Preferred Foods Meat
Wrestling 80.5-92.5 Poisoning
Tactics 97.6-100.0 Magery 10.4-50.0
Resisting Spells 85.3-100.0 Evaluating Intelligence 10.4-50.0
Anatomy Meditation
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Fire Breath
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 55-65 30-40 30-40 30-40 20-30
Damage 40% 40% 20%

See Also