Flag wrestling.gif

Wrestling is a skill often used to complement Magery. It allows a mage to defend while adhering to the requirement of having hands free when casting spells or using Meditation. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a spellbook in hand did not count for wrestling, it now does. So a mage can equip a spellbook with item properties and still use their wrestling skill.

Wrestling has two special moves. At 70 skill you can Disarm an opponent and at 90 you may deal a Paralyzing Blow. You do not need the Tactics skill to use these abilities.

Wrestling also benefits from a Mastery: Knockout, Rampage and Fists of Fury.


Equip either a Twilight Lantern or a Fishing Pole for wrestling at 1.25 seconds Swing Speed even though you have 10 dex/stamina if you stand directly on top of what you're attacking.

  • 0 - 50: From 0 - 40 skill you should buy from Dimethro The Wrestling Instructor in New Haven. You can then do the skill gain quest to get accelerated gains up to 50. You need to have your right arm free or equipped with a spellbook and hit opponents.
  • 50 - 65: Goto Jhelom pits and hire a 6gp wrestling npc.
  • 65 - 85: Hire a 8gp wrestler npc.

For more details on training Wrestling or other melee skills visit the Melee Training Guide.


Prior to the Age of Shadows expansion, the wrestling special moves required other skills to activate. Disarm was tied to Arms Lore. Paralyzing Blow relied on Anatomy. In addition you could only perform one special move every 10 seconds and a failure resulted in the loss of 15 Stamina.

See Also