Difference between revisions of "Energy Damage"

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*[[Poison Damage]]
 
*[[Poison Damage]]
 
*[[Chaos Damage]]
 
*[[Chaos Damage]]
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[[Category:Damage Types]]

Latest revision as of 01:34, 26 January 2008

Energy Damage simply refers to the type of damage a weapon or spell can cause. In this instance, energy damage would be applied against an opponent’s same resistance. By default, melee weapons cause 100% physical damage. Obviously, magic, runic crafted, and resource modified weapons can cause other Damage Types as well.

See Also