Difference between revisions of "Durability"
Line 6: | Line 6: | ||
===Decreasing Current Durability=== | ===Decreasing Current Durability=== | ||
− | The [[#Current Durability|Current Durability]] on an item is decreased through hitting [[Monsters]], [[Animals]], or [[PVP|other players]], as in the case of [[Weapons]], or through | + | The [[#Current Durability|Current Durability]] on an item is decreased through hitting [[Monsters]], [[Animals]], or [[PVP|other players]], as in the case of [[Weapons]], or through being hit by [[Monsters]], [[Animals]], or [[PVP|other players]], as in the case of [[Armor]] and [[Shields]]. The lowest [[#Current Durability|Current Durability]] that an item may have is 0. |
===Increasing Current Durability=== | ===Increasing Current Durability=== |
Revision as of 19:36, 28 December 2006
Every Weapon, Shield, and piece of Armor has the Durability property, which is used to determine how close the item is to breaking or requiring repair. The more Durability an object has, the more time it will take to wear down. The less Durability an object has, the less time it will take to wear down. The Durability property is comprised of two parts: the Current Durability, and the Maximum Durability, both of which are values in the range of 0-255.
Contents
Current Durability
The Durability property on an item is displayed as two numbers divided by a forward slash. The number before the slash denotes the Current Durability.
- Example: An item has the property "Durability 50 / 100" on it. The Current Durability of the item is 50.
Decreasing Current Durability
The Current Durability on an item is decreased through hitting Monsters, Animals, or other players, as in the case of Weapons, or through being hit by Monsters, Animals, or other players, as in the case of Armor and Shields. The lowest Current Durability that an item may have is 0.
Increasing Current Durability
Durability on an item is increased by repairing it via Blacksmithy, Tailoring, Bowcraft/Fletching, or Carpentry, depending on the type of item you are trying to repair.
- Blacksmithy - Used to repair all metal Armor, metal Shields, and metal Weapons.
- Tailoring - Used to repair all leather Armor and Hats.
- Bowcraft/Fletching - Used to repair all Bows.
- Carpentry - Used to repair Bokutos and Wooden Shields.
The Current Durability on an item may also be increased during combat through the Self Repair property. The highest Current Durability that an item may have is 255.
Maximum Durability
The Durability property on an item is displayed as two numbers divided by a forward slash. The number after the slash denotes the Maximum Durability.
- Example: An item has the property "Durability 50 / 100" on it. The Maximum Durability of the item is 100.
Decreasing Maximum Durability
The Maximum Durability on an item is decreased through two methods:
- There is a chance while repairing an item that the Maximum Durability will be decreased by 1.
- When the Current Durability of an item reaches 0 and the item continues to be used without repairing, the next time the item's Current Durability would be decreased by 1, its Maximum Durability is decreased by one instead.
- Example: An item has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99".
The lowest Maximum Durability that an item may have is 0. When the Maximum Durability reaches this value, the item is destroyed.
Increasing Maximum Durability
The Maximum Durability on an item is increased by applying Powder of Fortifying to it. The highest Maximum Durability that an item may have is 255.