Difference between revisions of "Healing"

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* The complementary skill for Healing is [[Anatomy]].
 
* The complementary skill for Healing is [[Anatomy]].
 
* The amount of hitpoints healed is not a percentage but a range determined by your skill levels of the Healing Skill and Anatomy.
 
* The amount of hitpoints healed is not a percentage but a range determined by your skill levels of the Healing Skill and Anatomy.
* Healing is influenced by your dexterity.
 
 
* At 60.0 skill in Anatomy and Healing you will be able to cure [[poison]].
 
* At 60.0 skill in Anatomy and Healing you will be able to cure [[poison]].
 
* At 90.0 skill in Anatomy and Healing you will be able to [[resurrect]] dead players.
 
* At 90.0 skill in Anatomy and Healing you will be able to [[resurrect]] dead players.

Revision as of 05:06, 22 February 2007

Flag healing.gif

Healing lets you restore hit points on yourself or other players by using Bandages. When combined with the Anatomy skill, you will heal more and gain the abilities to cure Poison and Resurrect other players.

Training

You can train on yourself (except for resurrection), but healing another player trains faster.

  • 0 - 30: Train at NPC Healer
  • 30 - 60: Heal a damaged player
  • 60 - 80: Cure a normal poisoned player, using a poison trap box is best
  • 80 - 120: Resurrect a dead player (they don't have to accept the resurrection)

Details

  • The complementary skill for Healing is Anatomy.
  • The amount of hitpoints healed is not a percentage but a range determined by your skill levels of the Healing Skill and Anatomy.
  • At 60.0 skill in Anatomy and Healing you will be able to cure poison.
  • At 90.0 skill in Anatomy and Healing you will be able to resurrect dead players.
  • Healing will always cure the poison first. In order to heal damage you have to apply another bandage. You can not heal a person before they are cured.
  • Usage time is based on your Dexterity

See Also