Search results

  • '''1. How is the Punkbuster testing coming? Do you have an ETA on when we could expect to be able to try it out ...beta testing should begin in August. We are almost set to go. We’ve been testing it in-house and have made some improvements that should make it extremely e
    3 KB (547 words) - 21:12, 21 July 2007
  • '''2. How are things going with internal PB testing?''' ...er we end up doing them at this point. We will need to do extensive public testing before we decide either way.
    2 KB (371 words) - 21:14, 21 July 2007
  • #: ''Ando:'' And we've managed to catch a few bugs thanks to players who were testing the changes on Test Center
    12 KB (2,087 words) - 21:18, 21 July 2007
  • ...it again. This is not necessary though, generally because we’re so busy testing new features in addition to bug reports from players, we don’t have time
    5 KB (961 words) - 21:20, 21 July 2007
  • .... We would like to try and get a Pub40 Test Center up for players to start testing some of the PVP fixes as soon as we can. At this point, there is only one t
    3 KB (482 words) - 21:20, 21 July 2007
  • ...else is equally applied to both, though that could change as we begin our testing phase.
    5 KB (966 words) - 21:21, 21 July 2007
  • ...olling needed. I don't have an ETA at the moment, but the new design is in testing as I type.
    3 KB (473 words) - 12:27, 28 July 2007
  • ...yet. They are part of the vendor improvement changes that are currently in testing. For more information about the Vendor Improvements, please visit [[Publish
    2 KB (360 words) - 09:45, 30 December 2011
  • ...ng little bugs - and the annoying REALLY BIG bugs - that we didn't find in testing, and believe me, we love ya for it. Keeping stuff in testing longer is always the preferred option - but we don't have infinite amounts
    5 KB (938 words) - 15:54, 17 August 2007
  • ...which is voted upon by other players. This system went into place with the testing of Publish 101. The official rules can be found here: [https://uo.com/custo
    10 KB (1,582 words) - 23:08, 4 October 2019
  • * October 7, 2009 - Initial testing on TC1 shard.
    6 KB (1,042 words) - 02:41, 7 November 2013
  • ...over to explain it. However, Flash master Noxin has, though comprehensive testing and diligent observation, put together a [http://noxins.net/flash/misc/mrca
    3 KB (621 words) - 17:09, 14 October 2007
  • ...to update the default desktops detailed in [http://update.uo.com/next.html Testing for Next Update].
    1 KB (175 words) - 11:42, 3 January 2012
  • ...in within the next 30 minutes that will activate the features currently in testing:
    1 KB (223 words) - 14:37, 3 January 2012
  • * When testing this new dungeon, keep the following things in mind:
    11 KB (1,742 words) - 22:16, 6 August 2008
  • ...e faction system battle for control of cities. This system is currently in testing.
    49 KB (8,274 words) - 04:04, 25 November 2007
  • ==Beta testing== Third Dawn reportedly entered beta testing in December 2000. Beta testing was closed on March 19, 2001.
    5 KB (913 words) - 06:40, 9 June 2012
  • == Testing stuff ==
    8 KB (1,372 words) - 20:45, 1 March 2010
  • ...ient patch and not a server publish. The features currently in [[Publish 2|Testing For The Next Update]] will require a server publish and will not be activat
    3 KB (499 words) - 15:11, 3 January 2012
  • ...about to begin today, September 1, 1999. The items currently listed in In Testing require slightly different patching processes. The majority of these can be ...ll percentage of these features from [http://update.uo.com/testing.html In Testing], such as the arm/disarm macro fix, require a more elaborate client patch.
    2 KB (345 words) - 15:16, 3 January 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)