Difference between revisions of "Ancient Hammer"

(New page: A Smithing Hammer of exceptional quality Comes with 600 Charges Comes in a variety of flavors (+10, +15, +30, +60) Every use removes one charge. Hammers will break at 0 charges.)
 
 
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A Smithing Hammer of exceptional quality
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[[Image:BSBODreward.PNG|frame|right|A hammer shown along with other BOD rewards.]]
  
Comes with 600 Charges
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An [[Ancient Hammer]] is a enchanted [[Smith's Hammer]] for use by [[Blacksmithy|Blacksmiths]], acquired as [[Blacksmith BODs|BOD rewards]]. It comes in a variety of Blacksmity bonus intensities (+10, +15, +30, +60). Simply stated, a blacksmith with 70 [[Skills|skill]] points who equips an Ancient Hammer +30 can craft items as if he or she were a Grandmaster blacksmith.
  
Comes in a variety of flavors (+10, +15, +30, +60)
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Ancient Hammers are not permanent tools; each comes with a set number of uses. Every attempt to craft smith type items while holding one removes one charge (regardless of whether the hammer itself was used directly). The hammers will break, or disappear, at 0 charges.
  
Every use removes one charge. Hammers will break at 0 charges.
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Their effects are not limited by your skill cap. Equipping a +60 hammer at 120 skill will bring you up to a massive total of 180 points.
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==See Also==
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* [[Hammer of Hephaestus]]
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[[Category:BOD Rewards]][[Category:Blacksmithy]][[Category:Tools]][[Category:Smith's Hammers]]

Latest revision as of 19:42, 1 September 2008

A hammer shown along with other BOD rewards.

An Ancient Hammer is a enchanted Smith's Hammer for use by Blacksmiths, acquired as BOD rewards. It comes in a variety of Blacksmity bonus intensities (+10, +15, +30, +60). Simply stated, a blacksmith with 70 skill points who equips an Ancient Hammer +30 can craft items as if he or she were a Grandmaster blacksmith.

Ancient Hammers are not permanent tools; each comes with a set number of uses. Every attempt to craft smith type items while holding one removes one charge (regardless of whether the hammer itself was used directly). The hammers will break, or disappear, at 0 charges.

Their effects are not limited by your skill cap. Equipping a +60 hammer at 120 skill will bring you up to a massive total of 180 points.

See Also