Hit Chance Increase

Revision as of 13:32, 9 December 2007 by Ceruleus (Talk | contribs) (New page: '''Hit Chance Increase''' (HCI) is an item property that increases the probability to hit a target. HCI is usually found on weapons and jewelry, but certain artifacts also impart H...)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Hit Chance Increase (HCI) is an item property that increases the probability to hit a target. HCI is usually found on weapons and jewelry, but certain artifacts also impart HCI.

While the maximum HCI intensity on an individual item is 20% (e.g., Leggings of Bane), the range on most non-artifact items is from 1% to 15%. The maximum character HCI is capped at 45%. However, HCI worn above the cap is included when calculating the impact of an opponent’s Hit Lower Attack modified weapon. Therefore, there are benefits to wearing HCI items that total more than a 45% increase in certain player versus player combat situations.

Hit Chance Increase on Shields

Hit Chance Increase used to occur on non-artifact shields, but that is no longer the case. For this reason, the price for such shields is relatively high.

In a discussion of HCI on shields in the Five on Friday (FoF) of November 3, 2006 (Number 35), developer MrTact said, “Unless someone gives me a good reason why that property was removed from shields, I see no reason not to put it back.” However, the FoF continued by noting that the developers believe that the way HCI and Hit Lower Attack are implemented needs to be rebalanced. Therefore, the FoF concludes, HCI will not be added back to shields until such balance issues are addressed.