Difference between revisions of "Racial Abilities"

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* [[Elves#Perception|Perception]]
 
* [[Elves#Perception|Perception]]
 
* [[Elves#Wisdom|Wisdom]]
 
* [[Elves#Wisdom|Wisdom]]
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==[[Gargoyles]]==
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* [[Flying]] - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
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* [[Berserk]] - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
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* [[Master Artisan]] - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to [[imbue]], [[enhance]], and unravel magical items.
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* [[Deadly Aim]] - All Gargoyles are trained from childhood in the skill of [[Throwing]], giving them a basic competence with missile weapons.
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* [[Mystic Insight]] - Gargoyles have an intuitive understanding of [[Mysticism]], allowing them to cast basic Mysticism spells without further training.
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* Gargoyles cannot learn nor use weapons that require [[Archery]].

Revision as of 02:01, 12 June 2010

Each race in UO has inherent abilities which seperate them from each other.

Humans

Elves

Gargoyles

  • Flying - A Gargoyle's powerful wings carry them over land as fast as a galloping horse and grant them access to special Gargoyle-only areas.
  • Berserk - In situations of great danger, a Gargoyle's natural ferocity will take over, granting speed and power at the cost of defenses.
  • Master Artisan - A strong cultural emphasis on art and craftsmanship grants the Gargoyles an increased chance to imbue, enhance, and unravel magical items.
  • Deadly Aim - All Gargoyles are trained from childhood in the skill of Throwing, giving them a basic competence with missile weapons.
  • Mystic Insight - Gargoyles have an intuitive understanding of Mysticism, allowing them to cast basic Mysticism spells without further training.
  • Gargoyles cannot learn nor use weapons that require Archery.