Difference between revisions of "Ultima Online Storm Chat 2"

(New page: __NOTOC__ '''Date:''' March, 2002 <br /> '''Topic:''' Ongoing Content Team <br /> '''Moderated by:''' Kehleyr <span style="color:#00B830;">'''Ian'''</span> - I would like to thank of all...)
 
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<span style="color:#00B830;">'''Ian'''</span> - I would like to thank of all you for joining us here at Ianstorm. First we would like to thank the team that has allowed us to gather here tonight. We will be discussing "Onging Content". Once again, Thanks for all of you that have joined us. Send all questions to the takers that have been posted.
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<span style="color:#9F3215;">'''Ian'''</span> - I would like to thank of all you for joining us here at Ianstorm. First we would like to thank the team that has allowed us to gather here tonight. We will be discussing "Onging Content". Once again, Thanks for all of you that have joined us. Send all questions to the takers that have been posted.
 
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<span style="color:#00B830;">'''Kehleyr'''</span> - Please do not message the OSI staff, it will result in a removal from the server
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<span style="color:#9F3215;">'''Kehleyr'''</span> - Please do not message the OSI staff, it will result in a removal from the server
 
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<span style="color:#00B830;">'''Kehleyr'''</span> - Send your questions to me, Ian_Storm and NewtonD
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<span style="color:#9F3215;">'''Kehleyr'''</span> - Send your questions to me, Ian_Storm and NewtonD
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *Oceania]Jaelk* Does the current fiction have a "story arc" and if so how long will it take for that arc to play out?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Oceania]Jaelk* Does the current fiction have a "story arc" and if so how long will it take for that arc to play out?
 
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<span style="color:#FF3333;">'''Gromm'''</span> - We've had a definite direction for everything in the story to go for quite some time. We've just now getting to a point internally where we're having to decide what to do next with the plot.
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<span style="color:#0010BF;">'''Gromm'''</span> - We've had a definite direction for everything in the story to go for quite some time. We've just now getting to a point internally where we're having to decide what to do next with the plot.
 
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<span style="color:#FF3333;">'''Gromm'''</span> - Mostly everything start as a fairly loose plan of "we have to get the story from point A to point B" and the fine details work out as we go
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<span style="color:#0010BF;">'''Gromm'''</span> - Mostly everything start as a fairly loose plan of "we have to get the story from point A to point B" and the fine details work out as we go
 
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<span style="color:#FF3333;">'''Gromm'''</span> - But soon we're about to have everything established the way we want it so we can get on with the evil. :)
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<span style="color:#0010BF;">'''Gromm'''</span> - But soon we're about to have everything established the way we want it so we can get on with the evil. :)
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Atl]Xena_Idoc_Queen* So guys, when's the next senerio starting?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Atl]Xena_Idoc_Queen* So guys, when's the next senerio starting?
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - Scenario 4 is plodding through testing and going pretty well. We don't have a definite date yet, though.
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<span style="color:#0010BF;">'''Ignatz'''</span> - Scenario 4 is plodding through testing and going pretty well. We don't have a definite date yet, though.
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - yeah.. I know... frustrating... but it's has some really good stuff that will make it all worth it.
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<span style="color:#0010BF;">'''Ignatz'''</span> - yeah.. I know... frustrating... but it's has some really good stuff that will make it all worth it.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Oceania]Jaelk* So does that mean that the "story" is more a group of scenarios? Or is there a larger "campaign" style plot?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Oceania]Jaelk* So does that mean that the "story" is more a group of scenarios? Or is there a larger "campaign" style plot?
 
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<span style="color:#FF3333;">'''Gromm'''</span> - Think of it as sort of an episodic series. You have the same usual characters and the same usual villains established with the same goal in mind, just every episode shows them trying to acheive it in a different way
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<span style="color:#0010BF;">'''Gromm'''</span> - Think of it as sort of an episodic series. You have the same usual characters and the same usual villains established with the same goal in mind, just every episode shows them trying to acheive it in a different way
 
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<span style="color:#FF3333;">'''Gromm'''</span> - And on occasion you see a new enemy to mix things up
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<span style="color:#0010BF;">'''Gromm'''</span> - And on occasion you see a new enemy to mix things up
 
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<span style="color:#FF3333;">'''Gromm'''</span> - But all in all there is an ongoing thread through everything, one scenario effects the next one story wise
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<span style="color:#0010BF;">'''Gromm'''</span> - But all in all there is an ongoing thread through everything, one scenario effects the next one story wise
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Oceania]DarekSteele* Do you have any interesting tidbits you can tell us about the upcoming Gardening, like what type of hybrids we can make?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Oceania]DarekSteele* Do you have any interesting tidbits you can tell us about the upcoming Gardening, like what type of hybrids we can make?
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - I don't know about interesting tidbits that haven't already been discovered that we definitely want to reveal just yet - that said
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - I don't know about interesting tidbits that haven't already been discovered that we definitely want to reveal just yet - that said
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - Plant system was basically designed with two main trains of thought : 1) provide a novel and fun way to introduce new "decorative" content
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - Plant system was basically designed with two main trains of thought : 1) provide a novel and fun way to introduce new "decorative" content
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - 2) allow for the production of new, fun, or useful "resources" from the plants
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - 2) allow for the production of new, fun, or useful "resources" from the plants
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - It's definitely a mini-game that players can play through and enjoy, sharing their new plant seeds and the resources produced from them.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - It's definitely a mini-game that players can play through and enjoy, sharing their new plant seeds and the resources produced from them.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - One point I'd like to make, is that the "resources" should definitely be looked at as an extra bonus bit, not as the reason behind the plant system. When the plant system is introduced, two resources will be available
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - One point I'd like to make, is that the "resources" should definitely be looked at as an extra bonus bit, not as the reason behind the plant system. When the plant system is introduced, two resources will be available
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - and we'll try to add more in the future where time permits.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - and we'll try to add more in the future where time permits.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - There's lots of fun little things to discover about the best way to grow plants that I think everyone will enjoy figuring out.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - There's lots of fun little things to discover about the best way to grow plants that I think everyone will enjoy figuring out.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - And if it hasn't been stated before : there are 3 plant types with 4 different colors that you can get off of monsters.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - And if it hasn't been stated before : there are 3 plant types with 4 different colors that you can get off of monsters.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - From those 3, you can combine types and colors to get hundreds of different combinations
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - From those 3, you can combine types and colors to get hundreds of different combinations
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - but all of those come from players making the new seeds through the system. ^_^
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - but all of those come from players making the new seeds through the system. ^_^
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *{pac}tarzan* can gromm elaborate on what new enemys we might see?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *{pac}tarzan* can gromm elaborate on what new enemys we might see?
 
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<span style="color:#FF3333;">'''Gromm'''</span> - From a fictional standpoint, bascially I mean that it won't necessarily be Blackthorn and Exodus causing all the trouble every time. ;)
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<span style="color:#0010BF;">'''Gromm'''</span> - From a fictional standpoint, bascially I mean that it won't necessarily be Blackthorn and Exodus causing all the trouble every time. ;)
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *{Pac}_IronKiller* Is there anyway of making cinematic episodes like the LBR movie to introduce Scenarios?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *{Pac}_IronKiller* Is there anyway of making cinematic episodes like the LBR movie to introduce Scenarios?
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - I wish... unfortunately we don't have the resources in-house to do that kind of thing
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<span style="color:#0010BF;">'''Ignatz'''</span> - I wish... unfortunately we don't have the resources in-house to do that kind of thing
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - though whenever an opportuity presents itself, we plan to leap at it, tie it down, and make it say, "Ongoing Content Team Rules"
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<span style="color:#0010BF;">'''Ignatz'''</span> - though whenever an opportuity presents itself, we plan to leap at it, tie it down, and make it say, "Ongoing Content Team Rules"
 
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<span style="color:#FF3333;">'''Gromm'''</span> - I'm in charge of rope. :D
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<span style="color:#0010BF;">'''Gromm'''</span> - I'm in charge of rope. :D
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Chessy]Fignut_the_Elder* Will you do some "mini-events" in between the bigger scenerios...perhaps a Blackthorn sighting or something?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Chessy]Fignut_the_Elder* Will you do some "mini-events" in between the bigger scenerios...perhaps a Blackthorn sighting or something?
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - an intriguing idea. we've talked about that kind of thing (blackthorn sightings), though not necessarily "in between" scenarios.
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<span style="color:#0010BF;">'''Ignatz'''</span> - an intriguing idea. we've talked about that kind of thing (blackthorn sightings), though not necessarily "in between" scenarios.
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - nothing specific is planned at this time, but it's something we'll keep in mind
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<span style="color:#0010BF;">'''Ignatz'''</span> - nothing specific is planned at this time, but it's something we'll keep in mind
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Atl]Vic_Twenty* With the imagination you've shown thus far in giving various skills new items and things to do with the scenarios, surely you could give the very restless fishing community something to include them in the fun...any plans for this?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Atl]Vic_Twenty* With the imagination you've shown thus far in giving various skills new items and things to do with the scenarios, surely you could give the very restless fishing community something to include them in the fun...any plans for this?
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - The next scenario has a tidbit or two for fisherman to nibble on.
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<span style="color:#0010BF;">'''Ignatz'''</span> - The next scenario has a tidbit or two for fisherman to nibble on.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Oceania]DarekSteele* Well we see Minax taking a interest in her "sons" new endevours in Sosaria?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Oceania]DarekSteele* Well we see Minax taking a interest in her "sons" new endevours in Sosaria?
 
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<span style="color:#FF3333;">'''Gromm'''</span> - Yes. :)
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<span style="color:#0010BF;">'''Gromm'''</span> - Yes. :)
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *Mekere_Atl* Can you give us any hints as to what new weapons will make an appearance in the next scenerio?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *Mekere_Atl* Can you give us any hints as to what new weapons will make an appearance in the next scenerio?
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - I think at this stage we want to keep at least some surprises left in the scenario in terms of these kinds of details.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - I think at this stage we want to keep at least some surprises left in the scenario in terms of these kinds of details.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - You'll get to see soon enough! ^_^
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - You'll get to see soon enough! ^_^
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[GL]Meneliki* Will the overall "arc" of the story ultimately be influenced by the players, as far as the outcome and end result, similar to the orc/savage scenario?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[GL]Meneliki* Will the overall "arc" of the story ultimately be influenced by the players, as far as the outcome and end result, similar to the orc/savage scenario?
 
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<span style="color:#FF3333;">'''Gromm'''</span> - So far we have to take some of the dynamic elements, like the orc fort, very very carefully
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<span style="color:#0010BF;">'''Gromm'''</span> - So far we have to take some of the dynamic elements, like the orc fort, very very carefully
 
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<span style="color:#FF3333;">'''Gromm'''</span> - The story, at this point has to stay on a certain path because we have to make it able to fit every shard
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<span style="color:#0010BF;">'''Gromm'''</span> - The story, at this point has to stay on a certain path because we have to make it able to fit every shard
 
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<span style="color:#FF3333;">'''Gromm'''</span> - A lot of people have wondered if there could be different scenario stories for different shards, I think it would be cool but right not it would take WAY more manpower than we have right now, and more people than you would think
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<span style="color:#0010BF;">'''Gromm'''</span> - A lot of people have wondered if there could be different scenario stories for different shards, I think it would be cool but right not it would take WAY more manpower than we have right now, and more people than you would think
 
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<span style="color:#FF3333;">'''Gromm'''</span> - We still want to make some different things happen on different shards, just like the orc fort
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<span style="color:#0010BF;">'''Gromm'''</span> - We still want to make some different things happen on different shards, just like the orc fort
 
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<span style="color:#FF3333;">'''Gromm'''</span> - But we have to set limits, for instance we don't want to have an item appear on one shard and then not have it appear on another
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<span style="color:#0010BF;">'''Gromm'''</span> - But we have to set limits, for instance we don't want to have an item appear on one shard and then not have it appear on another
 
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<span style="color:#FF3333;">'''Gromm'''</span> - Some people would just switch shards to get it
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<span style="color:#0010BF;">'''Gromm'''</span> - Some people would just switch shards to get it
 
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<span style="color:#FF3333;">'''Gromm'''</span> - So we still want to have some differences, we just can't make them be HUGE plot points like a major villain dying or something like that
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<span style="color:#0010BF;">'''Gromm'''</span> - So we still want to have some differences, we just can't make them be HUGE plot points like a major villain dying or something like that
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Atl]Vic_Twenty* Ignatz, a follow-up question about that "tidbit or two for fishers" - Is it unrelated to the new leathers on sea serpents and the mysterious tailoring resource that Hanse has mentioned fishers can/will get?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Atl]Vic_Twenty* Ignatz, a follow-up question about that "tidbit or two for fishers" - Is it unrelated to the new leathers on sea serpents and the mysterious tailoring resource that Hanse has mentioned fishers can/will get?
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - completely unrelated. nothing to do with tailoring at all
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<span style="color:#0010BF;">'''Ignatz'''</span> - completely unrelated. nothing to do with tailoring at all
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Europa]Steveo* tribal spears where a boon for the fencers amoung us, are there any plans to make these type of weapons for the other melee skills?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Europa]Steveo* tribal spears where a boon for the fencers amoung us, are there any plans to make these type of weapons for the other melee skills?
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - Whenever we're thinking of new items to introduce, we basically take a step back and look both at skills that haven't had a new item-interaction or new use for a while (in terms of crafting type skills), as well as what type of item we haven't done for a while (weapon, magic type, resource gathering, etc.)
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - Whenever we're thinking of new items to introduce, we basically take a step back and look both at skills that haven't had a new item-interaction or new use for a while (in terms of crafting type skills), as well as what type of item we haven't done for a while (weapon, magic type, resource gathering, etc.)
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - So, as far as specifics, no real details on what the next weapons might be - but in general, we're always looking to try and make something
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - So, as far as specifics, no real details on what the next weapons might be - but in general, we're always looking to try and make something
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - for each and every skill/"class" type/game interaction we can think of in the game.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - for each and every skill/"class" type/game interaction we can think of in the game.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - Our hope is to make new items and adventures for everyone, over time ^_^
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - Our hope is to make new items and adventures for everyone, over time ^_^
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *Greyface* Any possibility of a web based guide to the fiction? Between U-Prime fiction and UO2 fiction, a lot of players are confused. It'd help to have some kind of offical reference.
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *Greyface* Any possibility of a web based guide to the fiction? Between U-Prime fiction and UO2 fiction, a lot of players are confused. It'd help to have some kind of offical reference.
 
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<span style="color:#FF3333;">'''Gromm'''</span> - I agree there does seem to be a lot of confusion about our characters and the UO2 ones. I'd love to put together a guide to all of it, the characters and the stories and how they all fit together. It's just a matter of finding the time. :)
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<span style="color:#0010BF;">'''Gromm'''</span> - I agree there does seem to be a lot of confusion about our characters and the UO2 ones. I'd love to put together a guide to all of it, the characters and the stories and how they all fit together. It's just a matter of finding the time. :)
 
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<span style="color:#FF3333;">'''Gromm'''</span> - As it is I usually go up to the deadline on the BNN stories heheh
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<span style="color:#0010BF;">'''Gromm'''</span> - As it is I usually go up to the deadline on the BNN stories heheh
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Napa]HandOfBane* will the apparently planned power scrolls be worked in as part of the ongoing scenarios, or will that be a completely separate matter?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Napa]HandOfBane* will the apparently planned power scrolls be worked in as part of the ongoing scenarios, or will that be a completely separate matter?
 
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<span style="color:#FF3333;">'''Ignatz'''</span> - At this point, they are completely separate. But those scrolls will be available as something we could use if the opportunity arises.
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<span style="color:#0010BF;">'''Ignatz'''</span> - At this point, they are completely separate. But those scrolls will be available as something we could use if the opportunity arises.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *Mekere_Atl* When you guys are are testing the new material, what are the configurations/specs of the cpu's that you test on?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *Mekere_Atl* When you guys are are testing the new material, what are the configurations/specs of the cpu's that you test on?
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - In terms of testing, the three of us usually just do the "Is it working how I want it to work" type of testing while we're coding
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - In terms of testing, the three of us usually just do the "Is it working how I want it to work" type of testing while we're coding
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - I.e. we test to make sure our system or item works, and check it in 3D and 2D, etc.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - I.e. we test to make sure our system or item works, and check it in 3D and 2D, etc.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - Then we hand it over to QA who does the real testing. The "is this doing anything it SHOULDN'T do" type of testing
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - Then we hand it over to QA who does the real testing. The "is this doing anything it SHOULDN'T do" type of testing
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - We're they try to break it, fiddle with it, and tweak it from every which angle
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - We're they try to break it, fiddle with it, and tweak it from every which angle
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - on man different system configurations - from different Windows installs, to different CPU/RAM configs, to 3D and 2D, to Renaissance patched installs to LBR fresh installs, etc.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - on man different system configurations - from different Windows installs, to different CPU/RAM configs, to 3D and 2D, to Renaissance patched installs to LBR fresh installs, etc.
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - So we basically just go "My code is perfect! Look, the exploding head manipulator explodes heads flawlessly!" and naively pass it over to QA
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - So we basically just go "My code is perfect! Look, the exploding head manipulator explodes heads flawlessly!" and naively pass it over to QA
 
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<span style="color:#FF3333;">'''Augur-OSI'''</span> - QA then figures out that you can crash the shard if you rotate the exploding head manipulator 3 times then sit on a stool and say "Exodus" three times backwards.
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<span style="color:#0010BF;">'''Augur-OSI'''</span> - QA then figures out that you can crash the shard if you rotate the exploding head manipulator 3 times then sit on a stool and say "Exodus" three times backwards.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Europa]Steveo* so far the cities in ilsh have been slowly moving from monster filled to either friendly or a different monster set, i.e. lakshire lost its gazers and got meer, Mistas lost is ogres and got juka, will this trend be maintained over Ilshenaur, with Montor perhaps being fielled with friendly creatures or new hostiles?
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<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Europa]Steveo* so far the cities in ilsh have been slowly moving from monster filled to either friendly or a different monster set, i.e. lakshire lost its gazers and got meer, Mistas lost is ogres and got juka, will this trend be maintained over Ilshenaur, with Montor perhaps being fielled with friendly creatures or new hostiles?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - It's something we'd like to contine so that eventually it seems like the meer and juka are rebuilding their lives. I don't know how much of it we're going to be able to express in game but we really want to show some growth and change whenever we can. Anytime we can make the world feel like it's turning we want to. :)
+
<span style="color:#0010BF;">'''Gromm'''</span> - It's something we'd like to contine so that eventually it seems like the meer and juka are rebuilding their lives. I don't know how much of it we're going to be able to express in game but we really want to show some growth and change whenever we can. Anytime we can make the world feel like it's turning we want to. :)
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[NV]Ashe* How much will there be between the comic in LBR and the upcoming scenario?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[NV]Ashe* How much will there be between the comic in LBR and the upcoming scenario?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - If all goes as planned you should see the events in the comic and the game coincide.
+
<span style="color:#0010BF;">'''Gromm'''</span> - If all goes as planned you should see the events in the comic and the game coincide.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - With a few surprises. :)
+
<span style="color:#0010BF;">'''Gromm'''</span> - With a few surprises. :)
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *badlogic* there is some art that is on the LBR cd for 2d that wasnt activated (like the arcane clothing for example) will it ever be activated?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *badlogic* there is some art that is on the LBR cd for 2d that wasnt activated (like the arcane clothing for example) will it ever be activated?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - Some new art may eventually be made available to the LBR 2d client. We can also patch new art to that client, so it's something we want to take advantage of.
+
<span style="color:#0010BF;">'''Ignatz'''</span> - Some new art may eventually be made available to the LBR 2d client. We can also patch new art to that client, so it's something we want to take advantage of.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - but there are some problems that will stop all of it from being available
+
<span style="color:#0010BF;">'''Ignatz'''</span> - but there are some problems that will stop all of it from being available
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - such as the arcane robes... the 2d LBR client has the drop art, but not the animations for your player character when wearing it
+
<span style="color:#0010BF;">'''Ignatz'''</span> - such as the arcane robes... the 2d LBR client has the drop art, but not the animations for your player character when wearing it
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - sadly
+
<span style="color:#0010BF;">'''Ignatz'''</span> - sadly
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Europa]Lyria* Arr! Is a sea-centered scenario something that the scenario team would like to do sometime?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Europa]Lyria* Arr! Is a sea-centered scenario something that the scenario team would like to do sometime?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - I think all of us have had ideas with sea-centered things we'd like to do at one time or the other (I know I have since my days as a player). The problem comes with the fact that water-based stuff in UO still presents many problems because of the underlying method by which it works
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - I think all of us have had ideas with sea-centered things we'd like to do at one time or the other (I know I have since my days as a player). The problem comes with the fact that water-based stuff in UO still presents many problems because of the underlying method by which it works
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - (boats and how they move, the fact that, unlike land, where we can know where houses can and cannot be, we don't know where all the boats might be if, say, we wanted to place a new island or something)
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - (boats and how they move, the fact that, unlike land, where we can know where houses can and cannot be, we don't know where all the boats might be if, say, we wanted to place a new island or something)
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - The main problems, however, still sit with the way boats function (and don't function), and that much of our combat and interactions on oceans would have to be in a few limited ways.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - The main problems, however, still sit with the way boats function (and don't function), and that much of our combat and interactions on oceans would have to be in a few limited ways.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - That and any new content placed on the ocean in terms of locations would quickly get bogged up witih boats.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - That and any new content placed on the ocean in terms of locations would quickly get bogged up witih boats.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - There's lots of problems and solutions we've thrown back and forth, but at this time, any sea additions would be limited to small encounters if anything, rather than being a large part of any scenario, I think.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - There's lots of problems and solutions we've thrown back and forth, but at this time, any sea additions would be limited to small encounters if anything, rather than being a large part of any scenario, I think.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[LS]Ravatar* "If all goes as planned you should see the events in the comic and the game coincide." Does that mean that the towns will lose "guards" like Minoc did during the orc scenario?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[LS]Ravatar* "If all goes as planned you should see the events in the comic and the game coincide." Does that mean that the towns will lose "guards" like Minoc did during the orc scenario?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - I'd guard it when the time comes just in case. Dasha don't fib. :)
+
<span style="color:#0010BF;">'''Gromm'''</span> - I'd guard it when the time comes just in case. Dasha don't fib. :)
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Chessy]Launcealot* in the next scenario are we going to be geting any new creatures to kill?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Chessy]Launcealot* in the next scenario are we going to be geting any new creatures to kill?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - Yes, most definitely.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - Yes, most definitely.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - some weird ones, too! ^_^
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - some weird ones, too! ^_^
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Oceania]Jaelk* Has the team ever considered doing a quest/scenario reminisent of the Ultima-Prime sort of quests where information and clues needed to be discovered and riddles solved rather then the plain combat syle scenarios we have seen thus far (excluding the generators that is ;).
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Oceania]Jaelk* Has the team ever considered doing a quest/scenario reminisent of the Ultima-Prime sort of quests where information and clues needed to be discovered and riddles solved rather then the plain combat syle scenarios we have seen thus far (excluding the generators that is ;).
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - We've definitely tried to do more puzzles and non-combat interactions (generators & their puzzle, symbol puzzle, resource gathering for Gargoyle Scenario, etc.)
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - We've definitely tried to do more puzzles and non-combat interactions (generators & their puzzle, symbol puzzle, resource gathering for Gargoyle Scenario, etc.)
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - and we want to do more. In terms of Prime-style quests - at the least, we'd have to super-randomize them and have lots of differing content for each
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - and we want to do more. In terms of Prime-style quests - at the least, we'd have to super-randomize them and have lots of differing content for each
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - as we have a huge # of players, and a generally staggered release schedule (so everyone would know the answer right away, once 1 person had solved it)
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - as we have a huge # of players, and a generally staggered release schedule (so everyone would know the answer right away, once 1 person had solved it)
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - We have this problem already, but with more "puzzle" type interactions, we can at least more easily do randomization.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - We have this problem already, but with more "puzzle" type interactions, we can at least more easily do randomization.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - We're always coming back to trying to figure out interesting and new ways to do "Prime-style" quests, however,
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - We're always coming back to trying to figure out interesting and new ways to do "Prime-style" quests, however,
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - like Oracle trails, where you have to hop through hoops and figure out clues
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - like Oracle trails, where you have to hop through hoops and figure out clues
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - but in general, I actually find those less interesting than more "puzzley" puzzles, personally.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - but in general, I actually find those less interesting than more "puzzley" puzzles, personally.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - Simply because, without advanced AI it usually devolves into "repeat every word he says looking for the next keyword"
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - Simply because, without advanced AI it usually devolves into "repeat every word he says looking for the next keyword"
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - ^_^
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - ^_^
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[LS]Ravenspyre* Will Juka and Meer clothing and armor styles become available to gain, oor craft as time goes on?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[LS]Ravenspyre* Will Juka and Meer clothing and armor styles become available to gain, oor craft as time goes on?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - Not sure those would fit humans... so no plans for that at this point.
+
<span style="color:#0010BF;">'''Ignatz'''</span> - Not sure those would fit humans... so no plans for that at this point.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Oceania]DarekSteele* Will we ever see anymore BNN Audio Stories to come with the new scenarios?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Oceania]DarekSteele* Will we ever see anymore BNN Audio Stories to come with the new scenarios?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - BOY I wish. We had way too much fun making those. Unfortunately these days we would not have time to write and perform it and still keep our sanity making the scenarios.
+
<span style="color:#0010BF;">'''Gromm'''</span> - BOY I wish. We had way too much fun making those. Unfortunately these days we would not have time to write and perform it and still keep our sanity making the scenarios.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - UGRUK SMASH
+
<span style="color:#0010BF;">'''Gromm'''</span> - UGRUK SMASH
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - *misses making dumb voices into microphones*
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - *misses making dumb voices into microphones*
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - Right Mitch Murket?
+
<span style="color:#0010BF;">'''Gromm'''</span> - Right Mitch Murket?
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[LS]Ravatar* Any plans to integrate future scenarios with groups like guilds or factions? Such as aligning yourself with Dawn or Blackthorn?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[LS]Ravatar* Any plans to integrate future scenarios with groups like guilds or factions? Such as aligning yourself with Dawn or Blackthorn?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - No specific plans for factions, but the idea of being able to side with the "bad guy" instead of just pounding him is something I'd like to see
+
<span style="color:#0010BF;">'''Ignatz'''</span> - No specific plans for factions, but the idea of being able to side with the "bad guy" instead of just pounding him is something I'd like to see
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[EU_Cats_LS]Katyana* Regarding future "puzzles". Is there anyway to have the locations and solutions random from shard to shard. The last ones saw the same people go to Sonoma, locate them, solve them, return to their shard and mark runes there. Then proceed to solve most of the others on other shards as well.
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[EU_Cats_LS]Katyana* Regarding future "puzzles". Is there anyway to have the locations and solutions random from shard to shard. The last ones saw the same people go to Sonoma, locate them, solve them, return to their shard and mark runes there. Then proceed to solve most of the others on other shards as well.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - We definitely want to do that. For the Puzzle Towers in the Gargoyle scenario, it was more the complexity with attempting to set up towers in random locations over multiple subservers that
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - We definitely want to do that. For the Puzzle Towers in the Gargoyle scenario, it was more the complexity with attempting to set up towers in random locations over multiple subservers that
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - made it not worth the resources that it would have taken. However, we've got new and different methods to avoid that problem without adding extra coding/QA time in the future
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - made it not worth the resources that it would have taken. However, we've got new and different methods to avoid that problem without adding extra coding/QA time in the future
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - It's really based off of what the type of puzzle is, but in the future we're trying to randomize more of it so you don't have "spoilers" between shards.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - It's really based off of what the type of puzzle is, but in the future we're trying to randomize more of it so you don't have "spoilers" between shards.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - Although I love seeing people share their info across boards, personally, you want it to last long enough for each shard to be part of the discovery process as well.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - Although I love seeing people share their info across boards, personally, you want it to last long enough for each shard to be part of the discovery process as well.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - So more randomization, yes!
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - So more randomization, yes!
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Chessy]Fignut_the_Elder* How would a player "just graduated from Haven" get involved in a scenerio, is it an obvious thing or would they have to search for the action to get truely involved?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Chessy]Fignut_the_Elder* How would a player "just graduated from Haven" get involved in a scenerio, is it an obvious thing or would they have to search for the action to get truely involved?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - A new player can talk to barkeeps to get information about current events.
+
<span style="color:#0010BF;">'''Ignatz'''</span> - A new player can talk to barkeeps to get information about current events.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - But even more than that, we've discussed ways to have the young player quests tie into a scenario more directly
+
<span style="color:#0010BF;">'''Ignatz'''</span> - But even more than that, we've discussed ways to have the young player quests tie into a scenario more directly
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - so that a newcomer to UO can get a taste and hopefully learn how to take part more fully.
+
<span style="color:#0010BF;">'''Ignatz'''</span> - so that a newcomer to UO can get a taste and hopefully learn how to take part more fully.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *Mekere_Atl* I would like to ask, Do you guys play UO when you have time? What kind of characters do you play?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *Mekere_Atl* I would like to ask, Do you guys play UO when you have time? What kind of characters do you play?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - I try to play UO when I can grab the time still - though currently I'm playing more puzzle games to get ideas FOR UO scenario content instead. When I play, I usually play super wussy characters because I spend most of my time RP'ing. Other past main characters were a Peacemaking bard dungeon runner, a Treasure Chest hunter character, a fighter/smith, a T2A running mage, and on and on and on.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - I try to play UO when I can grab the time still - though currently I'm playing more puzzle games to get ideas FOR UO scenario content instead. When I play, I usually play super wussy characters because I spend most of my time RP'ing. Other past main characters were a Peacemaking bard dungeon runner, a Treasure Chest hunter character, a fighter/smith, a T2A running mage, and on and on and on.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - Ghost, mainly.
+
<span style="color:#0010BF;">'''Gromm'''</span> - Ghost, mainly.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - I tend to make a new character, play for a while, work gets busy - no time to play, make new character
+
<span style="color:#0010BF;">'''Ignatz'''</span> - I tend to make a new character, play for a while, work gets busy - no time to play, make new character
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - all types, though usually tend more towards roleplay than useful character
+
<span style="color:#0010BF;">'''Ignatz'''</span> - all types, though usually tend more towards roleplay than useful character
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - My first UO-Final character was a Tamer. I tried to sell people cats, because I saw the Stablemaster sold them for 900+gp.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - My first UO-Final character was a Tamer. I tried to sell people cats, because I saw the Stablemaster sold them for 900+gp.
 
<br />
 
<br />
<span style="color:#00B830;">'''Kehleyr'''</span> - only good cat is a dead one!
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - only good cat is a dead one!
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - I still say I meowed enough.
+
<span style="color:#0010BF;">'''Gromm'''</span> - I still say I meowed enough.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - I was a talking house once.
+
<span style="color:#0010BF;">'''Ignatz'''</span> - I was a talking house once.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - *[Atl]Mongoose* I've spotted some Transformers references, Star Wars, and others... what other shows or movies influence you when you're writing all of this?
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - *[Atl]Mongoose* I've spotted some Transformers references, Star Wars, and others... what other shows or movies influence you when you're writing all of this?
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - Oh man, everything under the sun I think is cool tilts my mind one way or another. Sci-fi, fantasy, drama, comedy, everything.
+
<span style="color:#0010BF;">'''Gromm'''</span> - Oh man, everything under the sun I think is cool tilts my mind one way or another. Sci-fi, fantasy, drama, comedy, everything.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - Gromm and I's office is a constant tidalwave of movie and tv show quotes. We r l4m3.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - Gromm and I's office is a constant tidalwave of movie and tv show quotes. We r l4m3.
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - If it's animated it's somewhere lurking in my head. :)
+
<span style="color:#0010BF;">'''Gromm'''</span> - If it's animated it's somewhere lurking in my head. :)
 
<br />
 
<br />
<span style="color:#FF3333;">'''Ignatz'''</span> - and if it's not, it's in the halls somewhere
+
<span style="color:#0010BF;">'''Ignatz'''</span> - and if it's not, it's in the halls somewhere
 
<br />
 
<br />
<span style="color:#FF3333;">'''Gromm'''</span> - And one of the strangest assortments of action figures on the planet. We actually have a toy severed head of Callandryll. Looks exactly like him. Freaky.
+
<span style="color:#0010BF;">'''Gromm'''</span> - And one of the strangest assortments of action figures on the planet. We actually have a toy severed head of Callandryll. Looks exactly like him. Freaky.
  
<span style="color:#00B830;">'''Kehleyr'''</span> - Thankyou very much to Ignatz, Gromm and Augur for taking the time to join us this evening!
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - Thankyou very much to Ignatz, Gromm and Augur for taking the time to join us this evening!
 
<br />
 
<br />
<span style="color:#00B830;">'''Kehleyr'''</span> - And for Ian taking time out of his busy baseball training schedule, to help take questions :)
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - And for Ian taking time out of his busy baseball training schedule, to help take questions :)
 
<br />
 
<br />
<span style="color:#00B830;">'''Kehleyr'''</span> - And to everyone else who helped / attended, it's been fun!
+
<span style="color:#9F3215;">'''Kehleyr'''</span> - And to everyone else who helped / attended, it's been fun!
 
<br />
 
<br />
<span style="color:#FF3333;">'''Augur-OSI'''</span> - Yeah, get a Leatherface Mcfarland action figure toy. It comes with a severed Calandryll head in a bucket.
+
<span style="color:#0010BF;">'''Augur-OSI'''</span> - Yeah, get a Leatherface Mcfarland action figure toy. It comes with a severed Calandryll head in a bucket.
  
 
==See Also==
 
==See Also==

Latest revision as of 00:32, 27 December 2008

Date: March, 2002
Topic: Ongoing Content Team
Moderated by: Kehleyr


Ian - I would like to thank of all you for joining us here at Ianstorm. First we would like to thank the team that has allowed us to gather here tonight. We will be discussing "Onging Content". Once again, Thanks for all of you that have joined us. Send all questions to the takers that have been posted.
Kehleyr - Please do not message the OSI staff, it will result in a removal from the server
Kehleyr - Send your questions to me, Ian_Storm and NewtonD

Kehleyr - *[Oceania]Jaelk* Does the current fiction have a "story arc" and if so how long will it take for that arc to play out?
Gromm - We've had a definite direction for everything in the story to go for quite some time. We've just now getting to a point internally where we're having to decide what to do next with the plot.
Gromm - Mostly everything start as a fairly loose plan of "we have to get the story from point A to point B" and the fine details work out as we go
Gromm - But soon we're about to have everything established the way we want it so we can get on with the evil. :)

Kehleyr - *[Atl]Xena_Idoc_Queen* So guys, when's the next senerio starting?
Ignatz - Scenario 4 is plodding through testing and going pretty well. We don't have a definite date yet, though.
Ignatz - yeah.. I know... frustrating... but it's has some really good stuff that will make it all worth it.

Kehleyr - *[Oceania]Jaelk* So does that mean that the "story" is more a group of scenarios? Or is there a larger "campaign" style plot?
Gromm - Think of it as sort of an episodic series. You have the same usual characters and the same usual villains established with the same goal in mind, just every episode shows them trying to acheive it in a different way
Gromm - And on occasion you see a new enemy to mix things up
Gromm - But all in all there is an ongoing thread through everything, one scenario effects the next one story wise

Kehleyr - *[Oceania]DarekSteele* Do you have any interesting tidbits you can tell us about the upcoming Gardening, like what type of hybrids we can make?
Augur-OSI - I don't know about interesting tidbits that haven't already been discovered that we definitely want to reveal just yet - that said
Augur-OSI - Plant system was basically designed with two main trains of thought : 1) provide a novel and fun way to introduce new "decorative" content
Augur-OSI - 2) allow for the production of new, fun, or useful "resources" from the plants
Augur-OSI - It's definitely a mini-game that players can play through and enjoy, sharing their new plant seeds and the resources produced from them.
Augur-OSI - One point I'd like to make, is that the "resources" should definitely be looked at as an extra bonus bit, not as the reason behind the plant system. When the plant system is introduced, two resources will be available
Augur-OSI - and we'll try to add more in the future where time permits.
Augur-OSI - There's lots of fun little things to discover about the best way to grow plants that I think everyone will enjoy figuring out.
Augur-OSI - And if it hasn't been stated before : there are 3 plant types with 4 different colors that you can get off of monsters.
Augur-OSI - From those 3, you can combine types and colors to get hundreds of different combinations
Augur-OSI - but all of those come from players making the new seeds through the system. ^_^

Kehleyr - *{pac}tarzan* can gromm elaborate on what new enemys we might see?
Gromm - From a fictional standpoint, bascially I mean that it won't necessarily be Blackthorn and Exodus causing all the trouble every time. ;)

Kehleyr - *{Pac}_IronKiller* Is there anyway of making cinematic episodes like the LBR movie to introduce Scenarios?
Ignatz - I wish... unfortunately we don't have the resources in-house to do that kind of thing
Ignatz - though whenever an opportuity presents itself, we plan to leap at it, tie it down, and make it say, "Ongoing Content Team Rules"
Gromm - I'm in charge of rope. :D

Kehleyr - *[Chessy]Fignut_the_Elder* Will you do some "mini-events" in between the bigger scenerios...perhaps a Blackthorn sighting or something?
Ignatz - an intriguing idea. we've talked about that kind of thing (blackthorn sightings), though not necessarily "in between" scenarios.
Ignatz - nothing specific is planned at this time, but it's something we'll keep in mind

Kehleyr - *[Atl]Vic_Twenty* With the imagination you've shown thus far in giving various skills new items and things to do with the scenarios, surely you could give the very restless fishing community something to include them in the fun...any plans for this?
Ignatz - The next scenario has a tidbit or two for fisherman to nibble on.

Kehleyr - *[Oceania]DarekSteele* Well we see Minax taking a interest in her "sons" new endevours in Sosaria?
Gromm - Yes. :)

Kehleyr - *Mekere_Atl* Can you give us any hints as to what new weapons will make an appearance in the next scenerio?
Augur-OSI - I think at this stage we want to keep at least some surprises left in the scenario in terms of these kinds of details.
Augur-OSI - You'll get to see soon enough! ^_^

Kehleyr - *[GL]Meneliki* Will the overall "arc" of the story ultimately be influenced by the players, as far as the outcome and end result, similar to the orc/savage scenario?
Gromm - So far we have to take some of the dynamic elements, like the orc fort, very very carefully
Gromm - The story, at this point has to stay on a certain path because we have to make it able to fit every shard
Gromm - A lot of people have wondered if there could be different scenario stories for different shards, I think it would be cool but right not it would take WAY more manpower than we have right now, and more people than you would think
Gromm - We still want to make some different things happen on different shards, just like the orc fort
Gromm - But we have to set limits, for instance we don't want to have an item appear on one shard and then not have it appear on another
Gromm - Some people would just switch shards to get it
Gromm - So we still want to have some differences, we just can't make them be HUGE plot points like a major villain dying or something like that

Kehleyr - *[Atl]Vic_Twenty* Ignatz, a follow-up question about that "tidbit or two for fishers" - Is it unrelated to the new leathers on sea serpents and the mysterious tailoring resource that Hanse has mentioned fishers can/will get?
Ignatz - completely unrelated. nothing to do with tailoring at all

Kehleyr - *[Europa]Steveo* tribal spears where a boon for the fencers amoung us, are there any plans to make these type of weapons for the other melee skills?
Augur-OSI - Whenever we're thinking of new items to introduce, we basically take a step back and look both at skills that haven't had a new item-interaction or new use for a while (in terms of crafting type skills), as well as what type of item we haven't done for a while (weapon, magic type, resource gathering, etc.)
Augur-OSI - So, as far as specifics, no real details on what the next weapons might be - but in general, we're always looking to try and make something
Augur-OSI - for each and every skill/"class" type/game interaction we can think of in the game.
Augur-OSI - Our hope is to make new items and adventures for everyone, over time ^_^

Kehleyr - *Greyface* Any possibility of a web based guide to the fiction? Between U-Prime fiction and UO2 fiction, a lot of players are confused. It'd help to have some kind of offical reference.
Gromm - I agree there does seem to be a lot of confusion about our characters and the UO2 ones. I'd love to put together a guide to all of it, the characters and the stories and how they all fit together. It's just a matter of finding the time. :)
Gromm - As it is I usually go up to the deadline on the BNN stories heheh

Kehleyr - *[Napa]HandOfBane* will the apparently planned power scrolls be worked in as part of the ongoing scenarios, or will that be a completely separate matter?
Ignatz - At this point, they are completely separate. But those scrolls will be available as something we could use if the opportunity arises.

Kehleyr - *Mekere_Atl* When you guys are are testing the new material, what are the configurations/specs of the cpu's that you test on?
Augur-OSI - In terms of testing, the three of us usually just do the "Is it working how I want it to work" type of testing while we're coding
Augur-OSI - I.e. we test to make sure our system or item works, and check it in 3D and 2D, etc.
Augur-OSI - Then we hand it over to QA who does the real testing. The "is this doing anything it SHOULDN'T do" type of testing
Augur-OSI - We're they try to break it, fiddle with it, and tweak it from every which angle
Augur-OSI - on man different system configurations - from different Windows installs, to different CPU/RAM configs, to 3D and 2D, to Renaissance patched installs to LBR fresh installs, etc.
Augur-OSI - So we basically just go "My code is perfect! Look, the exploding head manipulator explodes heads flawlessly!" and naively pass it over to QA
Augur-OSI - QA then figures out that you can crash the shard if you rotate the exploding head manipulator 3 times then sit on a stool and say "Exodus" three times backwards.

Kehleyr - *[Europa]Steveo* so far the cities in ilsh have been slowly moving from monster filled to either friendly or a different monster set, i.e. lakshire lost its gazers and got meer, Mistas lost is ogres and got juka, will this trend be maintained over Ilshenaur, with Montor perhaps being fielled with friendly creatures or new hostiles?
Gromm - It's something we'd like to contine so that eventually it seems like the meer and juka are rebuilding their lives. I don't know how much of it we're going to be able to express in game but we really want to show some growth and change whenever we can. Anytime we can make the world feel like it's turning we want to. :)

Kehleyr - *[NV]Ashe* How much will there be between the comic in LBR and the upcoming scenario?
Gromm - If all goes as planned you should see the events in the comic and the game coincide.
Gromm - With a few surprises. :)

Kehleyr - *badlogic* there is some art that is on the LBR cd for 2d that wasnt activated (like the arcane clothing for example) will it ever be activated?
Ignatz - Some new art may eventually be made available to the LBR 2d client. We can also patch new art to that client, so it's something we want to take advantage of.
Ignatz - but there are some problems that will stop all of it from being available
Ignatz - such as the arcane robes... the 2d LBR client has the drop art, but not the animations for your player character when wearing it
Ignatz - sadly

Kehleyr - *[Europa]Lyria* Arr! Is a sea-centered scenario something that the scenario team would like to do sometime?
Augur-OSI - I think all of us have had ideas with sea-centered things we'd like to do at one time or the other (I know I have since my days as a player). The problem comes with the fact that water-based stuff in UO still presents many problems because of the underlying method by which it works
Augur-OSI - (boats and how they move, the fact that, unlike land, where we can know where houses can and cannot be, we don't know where all the boats might be if, say, we wanted to place a new island or something)
Augur-OSI - The main problems, however, still sit with the way boats function (and don't function), and that much of our combat and interactions on oceans would have to be in a few limited ways.
Augur-OSI - That and any new content placed on the ocean in terms of locations would quickly get bogged up witih boats.
Augur-OSI - There's lots of problems and solutions we've thrown back and forth, but at this time, any sea additions would be limited to small encounters if anything, rather than being a large part of any scenario, I think.

Kehleyr - *[LS]Ravatar* "If all goes as planned you should see the events in the comic and the game coincide." Does that mean that the towns will lose "guards" like Minoc did during the orc scenario?
Gromm - I'd guard it when the time comes just in case. Dasha don't fib. :)

Kehleyr - *[Chessy]Launcealot* in the next scenario are we going to be geting any new creatures to kill?
Augur-OSI - Yes, most definitely.
Augur-OSI - some weird ones, too! ^_^

Kehleyr - *[Oceania]Jaelk* Has the team ever considered doing a quest/scenario reminisent of the Ultima-Prime sort of quests where information and clues needed to be discovered and riddles solved rather then the plain combat syle scenarios we have seen thus far (excluding the generators that is ;).
Augur-OSI - We've definitely tried to do more puzzles and non-combat interactions (generators & their puzzle, symbol puzzle, resource gathering for Gargoyle Scenario, etc.)
Augur-OSI - and we want to do more. In terms of Prime-style quests - at the least, we'd have to super-randomize them and have lots of differing content for each
Augur-OSI - as we have a huge # of players, and a generally staggered release schedule (so everyone would know the answer right away, once 1 person had solved it)
Augur-OSI - We have this problem already, but with more "puzzle" type interactions, we can at least more easily do randomization.
Augur-OSI - We're always coming back to trying to figure out interesting and new ways to do "Prime-style" quests, however,
Augur-OSI - like Oracle trails, where you have to hop through hoops and figure out clues
Augur-OSI - but in general, I actually find those less interesting than more "puzzley" puzzles, personally.
Augur-OSI - Simply because, without advanced AI it usually devolves into "repeat every word he says looking for the next keyword"
Augur-OSI - ^_^

Kehleyr - *[LS]Ravenspyre* Will Juka and Meer clothing and armor styles become available to gain, oor craft as time goes on?
Ignatz - Not sure those would fit humans... so no plans for that at this point.

Kehleyr - *[Oceania]DarekSteele* Will we ever see anymore BNN Audio Stories to come with the new scenarios?
Gromm - BOY I wish. We had way too much fun making those. Unfortunately these days we would not have time to write and perform it and still keep our sanity making the scenarios.
Gromm - UGRUK SMASH
Augur-OSI - *misses making dumb voices into microphones*
Gromm - Right Mitch Murket?

Kehleyr - *[LS]Ravatar* Any plans to integrate future scenarios with groups like guilds or factions? Such as aligning yourself with Dawn or Blackthorn?
Ignatz - No specific plans for factions, but the idea of being able to side with the "bad guy" instead of just pounding him is something I'd like to see

Kehleyr - *[EU_Cats_LS]Katyana* Regarding future "puzzles". Is there anyway to have the locations and solutions random from shard to shard. The last ones saw the same people go to Sonoma, locate them, solve them, return to their shard and mark runes there. Then proceed to solve most of the others on other shards as well.
Augur-OSI - We definitely want to do that. For the Puzzle Towers in the Gargoyle scenario, it was more the complexity with attempting to set up towers in random locations over multiple subservers that
Augur-OSI - made it not worth the resources that it would have taken. However, we've got new and different methods to avoid that problem without adding extra coding/QA time in the future
Augur-OSI - It's really based off of what the type of puzzle is, but in the future we're trying to randomize more of it so you don't have "spoilers" between shards.
Augur-OSI - Although I love seeing people share their info across boards, personally, you want it to last long enough for each shard to be part of the discovery process as well.
Augur-OSI - So more randomization, yes!

Kehleyr - *[Chessy]Fignut_the_Elder* How would a player "just graduated from Haven" get involved in a scenerio, is it an obvious thing or would they have to search for the action to get truely involved?
Ignatz - A new player can talk to barkeeps to get information about current events.
Ignatz - But even more than that, we've discussed ways to have the young player quests tie into a scenario more directly
Ignatz - so that a newcomer to UO can get a taste and hopefully learn how to take part more fully.

Kehleyr - *Mekere_Atl* I would like to ask, Do you guys play UO when you have time? What kind of characters do you play?
Augur-OSI - I try to play UO when I can grab the time still - though currently I'm playing more puzzle games to get ideas FOR UO scenario content instead. When I play, I usually play super wussy characters because I spend most of my time RP'ing. Other past main characters were a Peacemaking bard dungeon runner, a Treasure Chest hunter character, a fighter/smith, a T2A running mage, and on and on and on.
Gromm - Ghost, mainly.
Ignatz - I tend to make a new character, play for a while, work gets busy - no time to play, make new character
Ignatz - all types, though usually tend more towards roleplay than useful character
Augur-OSI - My first UO-Final character was a Tamer. I tried to sell people cats, because I saw the Stablemaster sold them for 900+gp.
Kehleyr - only good cat is a dead one!
Gromm - I still say I meowed enough.
Ignatz - I was a talking house once.

Kehleyr - *[Atl]Mongoose* I've spotted some Transformers references, Star Wars, and others... what other shows or movies influence you when you're writing all of this?
Gromm - Oh man, everything under the sun I think is cool tilts my mind one way or another. Sci-fi, fantasy, drama, comedy, everything.
Augur-OSI - Gromm and I's office is a constant tidalwave of movie and tv show quotes. We r l4m3.
Gromm - If it's animated it's somewhere lurking in my head. :)
Ignatz - and if it's not, it's in the halls somewhere
Gromm - And one of the strangest assortments of action figures on the planet. We actually have a toy severed head of Callandryll. Looks exactly like him. Freaky.

Kehleyr - Thankyou very much to Ignatz, Gromm and Augur for taking the time to join us this evening!
Kehleyr - And for Ian taking time out of his busy baseball training schedule, to help take questions :)
Kehleyr - And to everyone else who helped / attended, it's been fun!
Augur-OSI - Yeah, get a Leatherface Mcfarland action figure toy. It comes with a severed Calandryll head in a bucket.

See Also