Difference between revisions of "User:Ceruleus"

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[http://pc.ign.com/articles/085/085264p1.html Poorly written original article]
 
[http://pc.ign.com/articles/085/085264p1.html Poorly written original article]
 
 
 
 
 
 
 
 
 
 
 
 
 
[[Image:Flag_tinkering.gif|frame]]{{CraftingMenu}}
 
[[Tinkering]] is a [[crafting]] [[skill]]. It provides very little direct benefit to combat. You can, however, repair and create items, which makes Tinkering a coveted skill.
 
 
<i>That fellow, or lass, with pockets overflowing with bits of metal, scraps of ore, and widgets and trinkets of various shapes and sizes may be your local tinker. Tinkers of Britannia may create a wide variety of tools, traps, trinkets and other items to brighten the houses and keeps of Britannia.</i>
 
==Training==
 
* '''0 - 30''': Train at [[NPC]] Tinkerer
 
* '''30 - 45''': [[Scissors]] (2 [[ingot]]s each)
 
* '''45 - 60''': Hammers (1 ingot each)
 
* '''60 - 92.5''': [[Lockpick]]s (1 ingot each)
 
* '''92.5 - 95''': [[Candelabra]]s (4 ingots each)
 
* '''95 - 100''': [[Scale]]s and [[Spyglass]]es (4 ingots each) - alternated every 500 ingots
 
==Tinker-Made Weapons==
 
While [[blacksmithy|blacksmiths]] make most of the in-game weapons, Tinkers make a few weapons as well:
 
{| width=100%
 
||
 
*[[Skinning Knife]]
 
*[[Sledge Hammer]]
 
*[[Smith's Hammer]]
 
||
 
*[[Nunchaku]]
 
*[[Pickaxe]]
 
*[[Prospector's Tool]]
 
|}
 
== Tinkered Parts ==
 
{| width=100%
 
! Name || Ingredients || Fixed Stats
 
|-
 
|[[image:JeweledFiligree.gif]]<br>[[Jeweled Filigree]]||[[image:Ingots.gif]] [[image:StarSapphire.gif]] [[image:Ruby.gif]]<br>2 Ingots, 1 Star Sapphire, 1 Ruby||Ingredient in making [[Runed Switch]]. No recipe required.
 
|}
 
==Recipe Jewelry==
 
Recipes for Tinker Artifacts are received rarely from quests which ask for Tinker Tools, Empty Bottles, Clocks, Wind Chimes, and Barrel Taps.
 
{| class="wikitable"
 
! Image || Name || Recipe Obtained From
 
|-
 
|[[Image:Resilient_bracer.gif]] || [[Resilient Bracer]] || Tinker Quest. Extremely rare.
 
|-
 
|[[image:EssenceOfBattle.gif]] || [[Essence of Battle]] || Tinker Quest. Extremely rare.
 
|-
 
|[[image:PendantOfTheMagi.gif]] || [[Pendant of the Magi]] || Tinker Quest. Extremely rare.
 
|}
 
==No Recipe Magic Jewelry==
 
The jewelry listed below comes with random modifications (Mods) in addition to the fixed Mods. The fixed Mods are not guaranteed to have the highest possible intensity. You will craft some jewelry with exceptional combinations and others little value at all. Keep that in mind. Again, there are no recipes required for the following items.
 
{| width=100% style="border:1px solid #000000; border-collapse:collapse; padding:5px; text-align:left; vertical-align:top;"
 
| style="background-color:#9F3215; border:1px solid #000000; padding:5px;" | <font color=#FFFFFFF>'''Name'''</font>
 
| style="background-color:#9F3215; border:1px solid #000000; padding:5px;" | <font color=#FFFFFFF>'''Ingredients'''</font>
 
| style="background-color:#9F3215; border:1px solid #000000; padding:5px;" | <font color=#FFFFFFF>'''Fixed Stats'''</font>
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Bracelet white background.gif]]<br>Brilliant Amber Bracelet</center>
 
| style="border:1px solid #000000;" |[[Image:Ingots reversed.jpg]] 5 [[Ingot]]s <br>[[image:Gems amber.jpg]]20 [[Amber]]<br>[[Image:Brilliant_amber.jpg]]10 [[Brilliant Amber]]
 
|style="border:1px solid #000000;" | 1-5 random properties. Intensity range up to 100%<br>Always one of the following: [[LRC]], [[FC]], [[FCR]], [[SDI]]
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Bracelet white background.gif]]<br>Fire Ruby Bracelet</center>
 
| style="border:1px solid #000000;"|[[Image:Ingots reversed.jpg]]  5 Ingots <br>[[image:Gems ruby.jpg]]20 [[Ruby]] <br>[[image:Fire ruby.jpg]]10 [[Fire Ruby]]
 
| style="border:1px solid #000000;"|1-5 random properties<br>Always one of the following: [[Fire Resist]] 10%, +2 [[Hit Point Regeneration]] (rare)
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Bracelet white background.gif]]<br>Dark Sapphire Bracelet</center>
 
| style="border:1px solid #000000;"|[[Image:Ingots reversed.jpg]]  5 Ingots<br>[[image:Gems sapphire.jpg]]20 [[Sapphire]]<br>[[image:Dark sapphire.jpg]] 10 [[Dark Sapphire]]
 
| style="border:1px solid #000000;"|1-5 random properties. Intensity range up to 80%<br>Always one of the following: [[Cold Resist]] 10%, +2 [[Mana Regeneration]] (rare)
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Bracelet white background.gif]]<br>White Pearl Bracelet</center>
 
| style="border:1px solid #000000;"|[[Image:Ingots reversed.jpg]]  5 Ingots<br>[[Image:Gems_tourmaline.jpg]]20 [[Tourmaline]]<br>[[image:White pearl.jpg]]10 [[White Pearl]]
 
| style="border:1px solid #000000;"|3-6 random properties. [[Night Sight property|Night Sight]]<br>Always one of the following: LRC 10% or 20%, FC, FCR
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Ring white background.gif]]<br>Ecru Citrine Ring</center>
 
| style="border:1px solid #000000;"|[[Image:Ingots reversed.jpg]]  5 Ingots<br>[[image:Gems citrine.jpg]]20 [[Citrine]]<br>[[image:Ecru citrine.jpg]]10 [[Ecru Citrine]]
 
| style="border:1px solid #000000;"|2-5 random properties<br>Always one of the following: [[Enhance Potions]] 5% (75% uncommon), [[Strength Bonus]] +5
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Ring white background.gif]]<br>Blue Diamond Ring</center>
 
| style="border:1px solid #000000;"|[[Image:Ingots reversed.jpg]] 5 Ingots<br>[[image:Gems diamond.jpg]]20 [[Diamond]]<br>[[image:Blue diamond.jpg]]10 Blue Diamond
 
| style="border:1px solid #000000;"|2-5 random properties<br>Always one of the following: LRC +10%, FC, FCR, SDI
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Ring white background.gif]]<br>Perfect Emerald Ring</center>
 
| style="border:1px solid #000000;"|[[Image:Ingots reversed.jpg]]  5 Ingots<br>[[image:Gems emerald.jpg]]20 [[Emerald]]<br>[[image:Perfect emerald.jpg]]10 [[Perfect Emerald]]
 
| style="border:1px solid #000000;"|2-5 random properties. Intensity range up to 80%<br>Always one of the following: [[Poison Resist]] 10%, SDI +5%
 
|-
 
| style="border:1px solid #000000;"|<center>[[Image:Ring white background.gif]]<br>Turquoise Ring</center>
 
| style="border:1px solid #000000;"|[[Image:Ingots reversed.jpg]]  5 Ingots<br>[[image:Gems amethyst.jpg]]20 [[Amethyst]]<br>[[image:Turquoise.jpg]]10 [[Turquoise]]
 
| style="border:1px solid #000000;"|1-4 random properties<br>Always one of the following: DI 15%, [[SSI]] 5% (rare)
 
|}
 
==Notes==
 
Some of the intensities on properties listed above are accumulative or will "stack".  For example, I just made a Turquoise Ring with 27% Damage Increase.  Maximum Damage Increase for jewelry is typically 25%.  A Turquoise Ring can get a 15% Damage Increase as a property.  So, this particular ring randomly spawned with 12% Damage Increase and then got the 15% boost to get to 27%. With the stacking of properties, you have a chance to create artifact-level jewelry.
 
==See Also==
 
* [http://guide.uo.com/skill_37.html Tinkering page on UO.com]
 
 
[[Category:Craftable Artifacts]][[Category:Skills]]
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
[[Category:Admins]]
 
[[Category:Admins]]

Revision as of 13:57, 26 March 2008

Template:Admins Uo banner 1999.jpg

Doesn't the Mondain above look like John Locke from TV's Lost series?
Shard: Lake Superior

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Red=159 Green=50 Blue=21 = UOGuide color RGB

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<sup>[<font color=#0033ff>inserttexthere</font>]</sup> = [citation needed]

<ref>Koozin, Kristine. ''The Vanitas Still Lifes of Harmen Steenwyck (1612-1656): Metaphoric Realism.'' Lewiston, NY: Edwin Mellen Press. 1990. Pgs 10 & 13.</ref>
==References==
{{reflist|1}}

<big><b> </b></big> = BIG BOLD TEXT


& middot; (with space removed) = ·
& dagger; (with space removed) = †

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Strength Hit Points Statistics Cap Base Damage
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Special Moves

Primary: BleedAttack.jpg
Bleed Attack
Secondary: InfectiousStrike.jpg
Infectious Strike


Scratch Pad

Have you ever noticed the large, empty Counselor's Halls that are located in most major cities? Well, they used to be filled with counselors. A counselor was a player volunteer who served as both a community liason and the initial level of in-game customer service.

Community Liason

Counselors served a crucial function by providing live, in-game assistance to new

Customer Service

Current in-game customer service/technical support is provided quite differently than in the past. [Circa Fall 1997] Calling, or paging, an in-game game master (GM) in the past did not put your request for assistance into the queue for an actual GM. Instead, your request went into a pre-queue, if you will, that was answered by a player volunteer, or counselor. If the counselor was unable to resolve the issue, then your request was transferred to the actual GM queue.


Counselors were of limited ability


They could not teleport anyone from one place to another, except to jail. They could not offer items to you. They could not access any player data that is kept online in the servers. They could not stop the creatures that are attacking you. They could not physically stop players who are attacking you. They could not tell if a server will go up or down or whether there's a wipe or not (unless we are informed of it).

They could tell you roughly where you are if you are lost. They could help you with most general questions about gameplay, especially (particularly) if you are a new player. They could report your problems to Origins in our report to them. They could transfer you to a GM provided you are in our queue and you are the "call" we were summoned for.

Source on role and ability of Counselors

Revolt in Britannia: UO Counselors Sue Origin and EA IGN Staff - September 20, 2000

A group of Counselors filed a class action lawsuit in a "Colorado district court" [check this, i bet it was a federal district court in Colorado, and not a Colorado State district court] on September 19, 2000. In their claim, they demanded "damages equal to three times Plaintiffs' unpaid minimum wage, and/or Plaintiffs' unpaid overtime compensation, as the case may be, attorneys' fees and costs, and injunctive relief," claiming that Origin and Electronic Arts were in violation of the minimum wage and overtime provisions of the federal Fair Labor Standards Act and the State of Colorado's Wage Act.

Poorly written original article