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Magic Reflection
| Magic Reflection - In Jux Sanct | |||
|---|---|---|---|
| | Mana Cost | Minimum Skill | Delay (seconds) |
| 14 | 38.0 | 1.5 | |
| Reagents | Garlic, Mandrake Root, Spiders' Silk | ||
| Duration | Permanent | ||
| Area of Effect | Caster | ||
| Magery Circle | Fifth | ||
| Description | The Magic Reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances. Physical decrease = 25 - (Inscription / 20). Elemental resistance = +10 (-20 physical, +10 elemental at Grandmaster Inscription). The Magic Reflection spell has an indefinite duration, becoming active when cast, and deactivated only when re-cast. Along with Reactive Armor and Protection, this spell will stay on -- even after logging out, even after dying -- until you “turn it off” by casting it again. | ||
See Also
| Circle Magery Spells | ||
| First | Clumsy · Create Food · Feeblemind · Heal · Magic Arrow · Night Sight · Reactive Armor · Weaken |
|
| Second | Agility · Cunning · Cure · Harm · Magic Trap · Magic Untrap · Protection · Strength | |
| Third | Bless · Fireball · Magic Lock · Poison · Telekinesis · Teleport · Unlock · Wall of Stone | |
| Fourth | Arch Cure · Arch Protection · Curse · Fire Field · Greater Heal · Lightning · Mana Drain · Recall | |
| Fifth | Blade Spirits · Dispel Field · Incognito · Magic Reflection · Mind Blast · Paralyze · Poison Field · Summon Creature | |
| Sixth | Dispel · Energy Bolt · Explosion · Invisibility · Mark · Mass Curse · Paralyze Field · Reveal | |
| Seventh | Chain Lightning · Energy Field · Flamestrike · Gate Travel · Mana Vampire · Mass Dispel · Meteor Swarm · Polymorph | |
| Eighth | Earthquake · Energy Vortex · Resurrection · Summon Air Elemental · Summon Daemon · Summon Earth Elemental · Summon Fire Elemental · Summon Water Elemental | |
