Difference between revisions of "Khaldun"

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Known as "The Felucca Dungeon", it is located in the southeast section of Felucca in the Lost Lands. Some special mobiles such as [[Lysander Gathenwale]] spawn here along with [[Ancient Lich]]es and even [[Tentacles of the Harrower]].  This dungeon has 2 entrances.  [[Tentacles of the Harrower]] spawn in a small pool of blood located in the dungeon and this is the only place they appear.
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{|
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|-
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|width="1400" bgcolor="#00000000" |
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[[Image:Khaldun header.jpg|center]]
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|}
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<br clear="all">
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{{Dungeonbox
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|icon=
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|launched=Discovery of Khaldun
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|coordinates=''''East Entr:'''' 58 16'S, 5 7'E
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''''West Entr:'''' 62 8'S, 3 47'W
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|facet=Lost Lands Felucca  
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}}
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[[Image:Khaldun dun map.jpg|left]]
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From Felucca [[Papua]], head South, and continue below [[Hoppers Bog]].  There are two entrances to this Dungeon, both in a remote area of the [[Lost Lands]].
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[[Image:Header background 1999.gif|center]]
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'''The Story of Khaldun''' is the story of a lost expedition.  It was the goal of four explorers to discover the secrets of the lost tomb of Khal Ankur.  Khal Ankur whose cult worshipped death.  It was said that his Zealots sealed themselves within the tomb upon their masters death.
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The four explorers: Tavara Sewel, Morg Bergen, Grimmoch Drummel, and Lysander Gathenwale, along with a large group of hired help,dug and scraped their way into the enormous tomb.
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Once inside the main antechamber, things slowly began to decay.  Evil beset the company.  Strange monsters attacked and then departed. Much like the wind swept echoes that moved through the winding tunnels.  Lysander fell.  Taken by what was inside.  Barricades were built and the entrance blocked off.  Grimmoch Drummel wrote in the final days:
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''The fighting never ceases... the blood never stops flowing, like a river through the bloated corpses of the dead. And yet there are still more. Always more, with the red fire gleaming in their eyes. My arm aches, I'v taken to the sword as my bow seems to do little good... the dull ache in my arm... so many swings, cleaving a mountain of decaying flesh...'''
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'''And so they fell,''' the four that began this journey, as well as their workers.  All of them cursed to wander the great halls of Khauldun forever.
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[[Image:Header background 1999.gif|center]]
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Three of the four leaders of the expedition kept a journal of this ordeal.  Bits and pieces of their writings can be found littered on the floor of the dungeon.  Other parts of the diaries can be found on their corpses, if you are fortunate enough to dispatch them before they dispatch you.  The complete story can be read at: [[Journals of Khaldun]].
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==Creatures==
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<table width="100%">
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<tr>
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<td width="50%" valign="top">
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* [[Ancient Lich]]
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* [[Bone Knight]]
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* [[Bone Magi]]
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* [[Cursed]]
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* [[Grimmoch Drummel]]
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* [[Lysander Gathenwale]]
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* [[Morg Bergen]]
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* [[Revenant]]
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</td>
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<td width="50%" valign="top">
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* [[Shadow Fiend]]
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* [[Skeletal Knight]]
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* [[Skeletal Mage]]
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* [[Skeleton]]
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* [[Spectral Armor]]
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* [[Tavara Sewel]]
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* [[Tentacles of the Harrower]]
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* [[Zealot of Khaldun Knight]]
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* [[Zealot of Khaldun Summoner]]
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</td>
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</tr>
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</table>
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[[Image:Khaldun guide.png|center]]
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====Tomb====
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[[Image:Khaldun tomb closed.jpg|right|thumb|200px]]
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[[Image:Khaldun tomb open.jpg|left|thumb|200px]]
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Deep in the Dungeon, on raised stone work, is the tomb of presumably Khal AnkurWhen you first arrive, you will likely find a dark holeDouble click the statue, and a loud rumble will begin.  Slowly a coffin raises.  With it an inscription: ''For he who walks the path of darkness.  All is revealed.''  No other purpose ingame for  the coffin is known.
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====Sealed Area====
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[[Image:Khaldun wall switchkr.jpg|right|thumb|Look between the braisers|200px]]
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There is a multi room area sealed by walls in the dungeon.  Entrance to this area is by finding a hidden lever, located some distance away.  It is more easily revealed using the circle of transparency option in your UI.  (See location of "switch" above.)
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Double click the lever, and you will hear a rumble.  Far away a wall section of the sealed area will raise.  It will remain open for a few minutes.  Long enough (perhaps) for you to make your way there.  Inside the sealed room Zealots of Khaldun reside.
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Exit from this area is by walking across one of the patterns on the floor.  You will be transported to a matching pattern elsewhere inside the dungeon.
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===Puzzle Room===
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[[Image:Khaldun hole.jpg|left|thumb|200px]]
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[[Image:Khaldun puzzle room.jpg|right|thumb|200px]]
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Another sealed room is found near the center of the dungeon.  Entry into that room is via a large black hole in the ground.  Stand on or near the black, and double click it.  You will be transported to the room. This room is normally empty of spawn.  Inside you will find locked Treasure Chests, that require you to solve a puzzle to open.
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Exit is by climbing the stones located stones located by the statue and glowing runes.  You will appear in the laboratory of the dungeon.
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===Puzzle Locks===
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[[Image:Khaldun puzzlekr.jpg|right|thumb|200px]]
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Unique to Khaldun are the puzzle locks found on the treasure chests.  To solve the puzzle you have to place 5 colors into a proper sequence.  Once done, the chest will open.  I you fail a large trap will be set off. 
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There are 8 eight colors to fill the five slots.  The same color can be used more than once.  You will receive clues based on your skill in the [[Lockpicking]] skill. The higher the skill, the better the hints.  At 100 skill, you will receive 3 of the correct colors, and one correct position.  You will be allowed to try several times.  (If you are still standing.)
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==Notes==
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As of [[Publish 56]] some changes were made for the War of Shadows event.  A mirror of Khaldun is now in Trammel Lost Lands.  The Ancient Lich is not spawning.  The Zealots of Khaldun, that were found inside the large sealed room, are now randomly spawning throughout the dungeon.  Shadow Fiends have been substantially beefed up.
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==See Also==
 
 
{{Dungeons}}
 
{{Dungeons}}
  
 
[[Category:Dungeons]]
 
[[Category:Dungeons]]

Revision as of 02:19, 28 October 2008



Khaldun header.jpg




Khaldun
First Seen: Discovery of Khaldun
Coordinates: 'East Entr:' 58 16'S, 5 7'E

'West Entr:' 62 8'S, 3 47'W

Facet: Lost Lands Felucca
Khaldun dun map.jpg

From Felucca Papua, head South, and continue below Hoppers Bog. There are two entrances to this Dungeon, both in a remote area of the Lost Lands.

Header background 1999.gif

The Story of Khaldun is the story of a lost expedition. It was the goal of four explorers to discover the secrets of the lost tomb of Khal Ankur. Khal Ankur whose cult worshipped death. It was said that his Zealots sealed themselves within the tomb upon their masters death.

The four explorers: Tavara Sewel, Morg Bergen, Grimmoch Drummel, and Lysander Gathenwale, along with a large group of hired help,dug and scraped their way into the enormous tomb.

Once inside the main antechamber, things slowly began to decay. Evil beset the company. Strange monsters attacked and then departed. Much like the wind swept echoes that moved through the winding tunnels. Lysander fell. Taken by what was inside. Barricades were built and the entrance blocked off. Grimmoch Drummel wrote in the final days: The fighting never ceases... the blood never stops flowing, like a river through the bloated corpses of the dead. And yet there are still more. Always more, with the red fire gleaming in their eyes. My arm aches, I'v taken to the sword as my bow seems to do little good... the dull ache in my arm... so many swings, cleaving a mountain of decaying flesh...'

And so they fell, the four that began this journey, as well as their workers. All of them cursed to wander the great halls of Khauldun forever.

Header background 1999.gif


Three of the four leaders of the expedition kept a journal of this ordeal. Bits and pieces of their writings can be found littered on the floor of the dungeon. Other parts of the diaries can be found on their corpses, if you are fortunate enough to dispatch them before they dispatch you. The complete story can be read at: Journals of Khaldun.

Creatures



Khaldun guide.png

Tomb

Khaldun tomb closed.jpg
Khaldun tomb open.jpg

Deep in the Dungeon, on raised stone work, is the tomb of presumably Khal Ankur. When you first arrive, you will likely find a dark hole. Double click the statue, and a loud rumble will begin. Slowly a coffin raises. With it an inscription: For he who walks the path of darkness. All is revealed. No other purpose ingame for the coffin is known.


Sealed Area

Look between the braisers

There is a multi room area sealed by walls in the dungeon. Entrance to this area is by finding a hidden lever, located some distance away. It is more easily revealed using the circle of transparency option in your UI. (See location of "switch" above.)

Double click the lever, and you will hear a rumble. Far away a wall section of the sealed area will raise. It will remain open for a few minutes. Long enough (perhaps) for you to make your way there. Inside the sealed room Zealots of Khaldun reside.

Exit from this area is by walking across one of the patterns on the floor. You will be transported to a matching pattern elsewhere inside the dungeon.


Puzzle Room

Khaldun hole.jpg
Khaldun puzzle room.jpg

Another sealed room is found near the center of the dungeon. Entry into that room is via a large black hole in the ground. Stand on or near the black, and double click it. You will be transported to the room. This room is normally empty of spawn. Inside you will find locked Treasure Chests, that require you to solve a puzzle to open.

Exit is by climbing the stones located stones located by the statue and glowing runes. You will appear in the laboratory of the dungeon.

Puzzle Locks

Khaldun puzzlekr.jpg

Unique to Khaldun are the puzzle locks found on the treasure chests. To solve the puzzle you have to place 5 colors into a proper sequence. Once done, the chest will open. I you fail a large trap will be set off.

There are 8 eight colors to fill the five slots. The same color can be used more than once. You will receive clues based on your skill in the Lockpicking skill. The higher the skill, the better the hints. At 100 skill, you will receive 3 of the correct colors, and one correct position. You will be allowed to try several times. (If you are still standing.)

Notes

As of Publish 56 some changes were made for the War of Shadows event. A mirror of Khaldun is now in Trammel Lost Lands. The Ancient Lich is not spawning. The Zealots of Khaldun, that were found inside the large sealed room, are now randomly spawning throughout the dungeon. Shadow Fiends have been substantially beefed up.