Difference between revisions of "Protection"

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{{Magery Spell
 
{{Magery Spell
|icon=Protection_icon.gif
 
 
|spellname=Protection
 
|spellname=Protection
|powerwords=Uus Sanct
+
|wordsofpower=Uus Sanct
|skill=0
+
|iconname=Protection_icon.gif
|mana=6
+
|manacost=6
 +
|minimumskill=0.0
 +
|castingdelay=0.75
 
|reagents=[[Garlic]], [[Ginseng]], [[Sulfurous Ash]]
 
|reagents=[[Garlic]], [[Ginseng]], [[Sulfurous Ash]]
|circle=1
 
|speed=0.75
 
 
|duration=Permanent
 
|duration=Permanent
|effect=Players under the protection spell effect can no longer have their spells "disrupted" when hit. Players under the protection spell have decreased physical resistance stat value, a decreased "resisting spells" skill value by -35, and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points. This modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
+
|areaofeffect=Caster
 +
|magerycircle=Second
 +
|description=Players under the protection spell effect can no longer have their spells "disrupted" when hit. Players under the protection spell have decreased physical resistance stat value, a decreased "resisting spells" skill value by -35, and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points. This modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.
 
}}
 
}}

Revision as of 22:44, 8 January 2008

Protection - Uus Sanct
Mana Cost 6 Protection icon.gif
Minimum Skill 0.0
Delay (seconds) 0.75
Reagents Garlic, Ginseng, Sulfurous Ash
Duration Permanent
Area of Effect Caster
Magery Circle Second
Description Players under the protection spell effect can no longer have their spells "disrupted" when hit. Players under the protection spell have decreased physical resistance stat value, a decreased "resisting spells" skill value by -35, and a slower casting speed modifier (technically, a negative "faster cast speed") of 2 points. This modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. Reactive Armor, Protection, and Magic Reflection will stay on—even after logging out, even after dying—until you “turn them off” by casting them again.