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  • '''Damage Eater''' is an [[Item Properties|item property]] found on certain [[armor]] ...same type as the eater for the property to function. The percentage of the damage converted to health stacks with other eaters of the same type, but is cappe
    2 KB (310 words) - 10:36, 16 April 2019

Page text matches

  • * Corrected the damage range on legacy [[Ornate Axe]]s, [[Talon Bite]]s, and [[The Taskmaster]] we ...of Vampiric Embrace to life steal from casting spells (as opposed to doing damage via weapon)
    15 KB (2,490 words) - 12:20, 19 August 2008
  • ** Damage numbers, pet fixes, [[Archery|archery]]/[[Bola|bola]]/[[Lightning Strike|li ...eves Guild]], new skill titles, tying [[Evaluating Intelligence]] to spell damage, dungeon treasure chests and dungeon traps, trash barrels, pet "orneriness,
    20 KB (2,360 words) - 07:11, 10 April 2020
  • ...ab]], [[Focus Attack]], [[Ki Attack]], and [[Momentum Strike]] now do less damage against players * The bonus to damage from [[Evil Omen]] has been reduced against players
    4 KB (704 words) - 19:03, 6 April 2011
  • * [[Travesty]] will now cause damage when mimicking a player with a non-weapon ([[Fishing Pole]], [[Candle]], et * Damage from all [[Archery]] weapons has been adjusted Some underpowered bows have
    5 KB (871 words) - 21:08, 18 July 2007
  • ** 35 damage cap for direct damage for PvP (no cap for PvM) ** [[Word of Death]] now uses [[Chaos Damage]]
    3 KB (565 words) - 00:44, 19 July 2007
  • * Corrected older Ornate Axes to do about the same amount of damage as new ones * The 10% damage bonus on the [[Quiver of Infinity]] now works as intended
    15 KB (2,489 words) - 13:46, 4 November 2008
  • * Changed the base damage and speed of the ornate axe. DPS is now slightly higher but this avoids som
    7 KB (1,049 words) - 18:38, 16 September 2008
  • * Spell damage increase is now capped at 15% for the [[Wither]] spell in PvP.
    5 KB (764 words) - 11:50, 29 February 2008
  • ...lved in faction or guild wars, it is vitally important to note that direct damage spells will work in towns. ...resources. Also, when a tinker fails at making a trap, he will always take damage.
    19 KB (3,071 words) - 13:32, 12 January 2017
  • ...ll spring the trap, moving the player into the maiden and causing a little damage
    704 bytes (116 words) - 09:48, 4 November 2006
  • ...nt it to sit. Double-clicking the Guillotine twice will set off a trap and damage you. * The Guillotine can trap and damage a user
    798 bytes (129 words) - 12:00, 4 November 2006
  • * Gives a +1% [[Damage Increase]] bonus to all exceptionally crafted weapons for every 20 skill po | align="center" bgcolor="#9F3215" | <font color="#ffffff">Average Damage</font>
    6 KB (861 words) - 13:29, 22 March 2019
  • | +1 Damage | +3 Damage
    4 KB (641 words) - 04:50, 8 June 2011
  • | [[Damage Types|Cold Resist]] | [[Damage Increase]]
    18 KB (2,489 words) - 16:07, 4 July 2022
  • * [[Spell Damage Increase]] 10% * [[Damage Increase]] 40%
    649 bytes (76 words) - 02:31, 12 November 2010
  • * [[Reflect Physical Damage]] 10%
    543 bytes (59 words) - 05:25, 10 March 2012
  • * [[Spell Damage Increase]] 10% ...originals, the replicas: are not [[blessed]]; weigh 1 [[stone]]; and take damage. The rings randomly spawn in a character's backpack who has secured looting
    1 KB (135 words) - 15:24, 29 July 2013
  • ...pons and armor of today, those from 1999 pale in comparison with regard to damage and other properties. Additionally, [[Clothing Bless Deed]]s now exist and
    3 KB (442 words) - 13:34, 24 March 2012
  • * Fire horns can no longer damage targets on the other side of doors and walls.
    7 KB (1,093 words) - 12:12, 29 February 2008
  • * Mace weapons will now do less damage to armor than before (but still more than other weapon types). ...stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
    11 KB (1,723 words) - 22:45, 23 November 2010

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