Difference between revisions of "Stable"

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'''Stables''' are locations in towns and cities where a character may "store" a mount or [[Golem]] while unneeded.
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'''Stables''' are locations in towns and cities where a character may "store" a mount, other pet, or [[Golem]] while unneeded.
  
 
== Stabling Pets (and Golems) ==
 
== Stabling Pets (and Golems) ==
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Stable slots are based on current skill level ''including jewelry''.  A character with 99.0 skill in one of the three skills can get an additional bonus slot by wearing a piece of +1.0 skill jewelry in that skill.  When the jewelery is removed, the creature will remain in the stable.
 
Stable slots are based on current skill level ''including jewelry''.  A character with 99.0 skill in one of the three skills can get an additional bonus slot by wearing a piece of +1.0 skill jewelry in that skill.  When the jewelery is removed, the creature will remain in the stable.
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Use of the stable is a key factor in "bonding" a pet to an owner.  (See [[Pet Bonding]].)

Revision as of 09:52, 4 March 2008

Stables are locations in towns and cities where a character may "store" a mount, other pet, or Golem while unneeded.

Stabling Pets (and Golems)

Each pet requires one stable slot. A typical (non-tamer) character has two available stable slots. Tamers, however, have a increased amount of stable slots based upon their combined taming abilities. The sum of the character's skills in Animal Taming, Veterinary, and Animal Lore determines the amount of additional stable slots according the following table:

  • Below 160.0 -- 2 pets may be stabled.
  • 160.1 - 199.9 -- 3 pets may be stabled.
  • 200.0 - 239.9 -- 4 pets may be stabled.
  • 240.0 and up -- 5 pets may be stabled.

Additionally, "bonus" stabling slots are added for each of the three taming skills that reach 100.0, 110.0, and 120.0. These "bonus slots" are cumulative.

For example, a person that has all three skills at 80.0 would have 5 stable slots. A person that had 100.0 Animal Lore and Animal Taming and Veterinary at 70.0 would have a total of six stable slots (five for having 240.0+ skill and one bonus slot for having Animal Lore at 100.00)

The maximum amount of stable slots any one character can have is fourteen. (Five slots for having 240.0+ taming skill, and nine bonus slots for the three skills at levels 100.0, 110.0, and 120.0)

Stable slots are based on current skill level including jewelry. A character with 99.0 skill in one of the three skills can get an additional bonus slot by wearing a piece of +1.0 skill jewelry in that skill. When the jewelery is removed, the creature will remain in the stable.

Use of the stable is a key factor in "bonding" a pet to an owner. (See Pet Bonding.)