Veterinary

Revision as of 13:53, 6 November 2008 by JC the Builder (Talk | contribs)

Flag veterinary.gif

“In my professional opinion, this dog has fleas.”
“That’s not a dog, it’s a dragon.”
“Oh. Well then, in my professional opinion, this dragon has fleas.”

As ferocious as your tamed pet may be, at some point you may find yourself in a situation where a beloved pet is hurt, poisoned or both. With an investment in the Veterinary skill, you can heal most any ailment your pet may face.

Although creatures can be sustained to some extant by magical spells, a well trained vet can heal larger amounts of damage at greater speed. Furthermore, only a player character vet is capable of resurrecting dead pets.

Veterinary also counts towards your total stable slot limit.

Pet Healing

In order to heal creatures you must use a pile of Bandages on them. Your Healing and Anatomy skills have no influence here, Veterinary and Animal Lore are used instead. As these two skills rise the amount of damage healed increases as does your chance to cure/resurrect if need be.

  • 60 Veterinary and 60 Animal Lore to have a chance to cure a creature's Poison. You must be standing within two tiles of it.
  • 80 Veterinary and 80 Animal Lore to have a chance to Resurrect a bonded pet. You must be standing directly beside it.

Here is a useful tool which will determine chance to and amount healed: Pacific Ranger's Council Veterinary Calculator

Training

  • 0 - 30: Train at a NPC Stablemaster.
  • 30 - 60: Heal creatures.

If you don't have Animal Lore the only way to train to 100 or higher is by healing. Otherwise you can continue below.

  • 60 - 80: Cure a poisoned creature (need 60 Animal Lore).
  • 80 - 120: Resurrect your dead pet but don't press OK (need 80 Animal Lore).

See Also