Difference between revisions of "Mana Regeneration"
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'''Mana Regeneration''' ([[MR]]) is the process that restores one's [[mana]] to the avatar's mana pool. | '''Mana Regeneration''' ([[MR]]) is the process that restores one's [[mana]] to the avatar's mana pool. | ||
There are several things that determine the rate of mana regeneration. | There are several things that determine the rate of mana regeneration. | ||
− | First is skill/stats. Two skills directly | + | First is skill/stats. Two skills directly affect your mana regeneration rate, these are [[Meditation]] and [[Focus]]. Your [[Intelligence]] is also a factor in regeneration. |
== Introdution to Mana Regeneration == | == Introdution to Mana Regeneration == |
Revision as of 02:28, 17 March 2008
Contents
What is Mana Regeneration
Mana Regeneration (MR) is the process that restores one's mana to the avatar's mana pool. There are several things that determine the rate of mana regeneration. First is skill/stats. Two skills directly affect your mana regeneration rate, these are Meditation and Focus. Your Intelligence is also a factor in regeneration.
Introdution to Mana Regeneration
The second determining factor is equipment, that is, items with the "Mana Regeneration" property. Currently ingame items with this property have a range of intensity of 1-3. Another consideration with equipment is whether you can "actively meditate" in the armor you are wearing. Items with the property tag of "Mage Armor" and items that are non-metal, will permit the wearer to actively meditate, other items will cause you to fail in your active meditation attempt, giving you the message "Regenerative Forces cannot penetrate your armor."
Finally, the method of meditation has a huge effect on how fast you can regenerate mana. Passive regeneration, which means you are doing nothing out of the ordinary, slowly rebuilds your mana based on the first two factors. Active meditation, places you in a meditive trance, and as long as you are in that trance, you recover mana at an accelerated rate.
Mana regeneration is based on a 10-second period of time, all the remaining math will help you to determine the total mana regenerated over that 10 second period of time, and from there, you can determine mana generated per second.
The base regeneration formula is
MRt = MRe + MRf + MRmi
MRt is your total Mana Regeneration over a 10 second period of time, MRe is Mana Regeneration from equipment, MRf is mana regeneration from Battle Focus, and MRmi is Mana Regeneration from Meditation and Intelligence.
(MRmi) Mana Regeneration from Meditation and Intelligence
MRmi = 2+(Meditation * 3 + Intelligence)/40
If you have GM Skill level or better in Meditation you get a 10% bonus, making the GM+ formula:
MRmi = 2+(1.1*(Meditation * 3 + Intelligence)/40)
Example: 120 Meditation, 125 Intelligence = 2+(1.1(120*3 + 125)/40) which when worked out is 15 (2+13.37 rounded down)
In the above formula, MR is the Mana Regeneration factor, this is the same as the intensity of an item with the Mana Regeneration Property, so items with a total of 12 Mana Regeneration will provide the same passive regeneration rate as 120 Meditation.
The lowest or base Mana Regeneration rate is 2, which is the rate used when your avatar is wearing non-mage or non-meditable armor.
Now, having the base MR rate from your meditation skill, you can determine the active meditation rate by doubling the results before adding the base rate of 2, or for an avatar with non-GM level skill:
Active MRmi=2+(2*(Meditation * 3 + Intelligence)/40)
or for a GM or higher skill level:
Active MRmi=2+(2*(1.1*(Meditation * 3 + Intelligence)/40))
so for this example, our active rate would be 28, which we obtained by plugging in the numbers:
Active MRmi = 2 + (2*(1.1*(120*3+125)/40)) = 2 + (2*((533.5)/40)) = 2 + (2*13.34) = 2+26 = 28 (Remember to always round down)
(MRf) Mana Regeneration from Battle Focus
The other skill that effect mana regeneration is Battle Focus, which is not effected by armor worn, and only works passively. The formula for Mana Regeneration for Battle Focus is:
MRf = Focus/20, example, an avatar with 120 Focus will regenerate 6 Mana Points every 10 seconds.
These rates are cumulative in effect, which means that an avatar with 120 Meditation, 120 Focus, and 125 Intelligence will regenerate 21 mana points per 10 seconds in passive meditation mode. In active mode, the same avatar would regenerate 34 mana points.
(MRe) Mana Regeneration from Equipment
Finally, items with the Mana Regeneration property directly add to the Mana Regeneration rate, so each point an item has on it, will increase the number of mana points regenerated over a 10 second period by that item's mana regeneration intensity. Example, an avatar with a Leather Tunic with Mana Regeneration 2, and Leather Leggings with Mana Regeneration 1, will have a base of MR 5 (3 for the items, plus the 2 from the discussion above) before adding in the MR rates from meditation, intelligence, or focus.
So to combine the examples we have, a mage with 120 Meditation, 120 Focus, 125 Intelligence, and the above listed armor, will have a passive regeneration rate of 26 points per 10 seconds, and an active rate of 39 per 10 seconds.
Equipment
The most common equipment with the Mana Regeneration property are:
Hat of the Magi - MR 4
Pendant of the Magi - MR 3
Rune Beetle Carapace - MR 3
Runic Crafted Leggings - MR 2
Runic Crafted Sleeves - MR 2
Runic Crafted Gloves - MR 2
Boomstick - MR 3
Crystalline Ring - MR 3
Dark Sapphire Bracelet - MR 2
The maximum for Mana Regeneration from equipment (MRe) is currently fixed at 18
Putting it all together:
Finally, with the theoretical max intelligence identified as 168, this would give an avatar with this equipment, and 120 Meditation, 120 Focus, and 168 intelligence, a passive regeneration rate of 39, and an active meditation rate of 54 mana per 10 seconds.
So plugging this into the MRt = MRe + MRf + MRmi formula we come up with:
MRmi = 2+(14.52), MRf = 6, MRe = 18
MRt = 18 + 6 + 2+(14.52) = 40, passive rate and
MRt = 18 + 6 + 2+(2*14.52) = 55, for active rate.
Necromancer Forms
(This bonus counts towards your 18 MR cap for equipment, so in the formula, if either of these forms apply, add them to the MRe value)
Vampire Form - 4 MR
Lich Form - 13 MR