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  • ...nt it to sit. Double-clicking the Guillotine twice will set off a trap and damage you. * The Guillotine can trap and damage a user
    798 bytes (129 words) - 12:00, 4 November 2006
  • * Gives a +1% [[Damage Increase]] bonus to all exceptionally crafted weapons for every 20 skill po | align="center" bgcolor="#9F3215" | <font color="#ffffff">Average Damage</font>
    6 KB (861 words) - 13:29, 22 March 2019
  • | +1 Damage | +3 Damage
    4 KB (641 words) - 04:50, 8 June 2011
  • | [[Damage Types|Cold Resist]] | [[Damage Increase]]
    18 KB (2,489 words) - 16:07, 4 July 2022
  • * [[Spell Damage Increase]] 10% * [[Damage Increase]] 40%
    649 bytes (76 words) - 02:31, 12 November 2010
  • * [[Reflect Physical Damage]] 10%
    543 bytes (59 words) - 05:25, 10 March 2012
  • * [[Spell Damage Increase]] 10% ...originals, the replicas: are not [[blessed]]; weigh 1 [[stone]]; and take damage. The rings randomly spawn in a character's backpack who has secured looting
    1 KB (135 words) - 15:24, 29 July 2013
  • ...pons and armor of today, those from 1999 pale in comparison with regard to damage and other properties. Additionally, [[Clothing Bless Deed]]s now exist and
    3 KB (442 words) - 13:34, 24 March 2012
  • * Fire horns can no longer damage targets on the other side of doors and walls.
    7 KB (1,093 words) - 12:12, 29 February 2008
  • * Mace weapons will now do less damage to armor than before (but still more than other weapon types). ...stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).
    11 KB (1,723 words) - 22:45, 23 November 2010
  • * [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];
    6 KB (730 words) - 21:51, 12 September 2016
  • :''Resilient skin has an increased capacity to resist damage from energy attacks.'' ...health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
    22 KB (3,272 words) - 06:41, 19 March 2024
  • | [[Damage Increase]]
    1 KB (185 words) - 07:52, 29 June 2012
  • ...mportant game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were severa :''Resilient skin has an increased capacity to resist damage from energy attacks.''
    7 KB (929 words) - 11:41, 29 May 2014
  • * [[Reaper]]s were renamed to [[Winter Reaper]]s, hued white, and dealt cold damage.
    2 KB (284 words) - 16:50, 20 March 2008
  • ...mal [[Reaper]]s that were hued white and have a [[Cold Aura]] dealing area damage. They stopped spawning on February 13, 2007.
    873 bytes (87 words) - 14:24, 3 February 2008
  • ...; it cannot be [[Dragon Barding Deed|barded]] and does not absorb physical damage inflict upon the rider. Only players with accounts 60 months or older may u ...Dragon Barding Deed|swamp dragon armour]] and therefore ''does'' possess a damage reduction bonus.
    910 bytes (127 words) - 01:40, 16 March 2011
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...health drain ability. Summons, such as energy vortex, heal more than they damage. Bards can kill if one is [[Discordance|disco'd]] and two others are [[Prov
    2 KB (291 words) - 13:46, 13 June 2010
  • ...has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99". ...em has the property "Durability 0 / 1" on it. The next time the item takes damage, it will be destroyed.
    7 KB (1,047 words) - 20:40, 15 June 2011
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...Aura]] of Energy, [[Fire Breath]], [[Area Life Drain]], [[Reflect Physical Damage]], and high [[Hit Point Regeneration]]
    1 KB (105 words) - 23:23, 1 February 2008

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