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  • * [[Strength]] - Determines how much can be carried, amount of melee damage, and number of [[Hit Points]];
    6 KB (730 words) - 21:51, 12 September 2016
  • :''Resilient skin has an increased capacity to resist damage from energy attacks.'' ...health lost from maximum health (60% weapon damage bonus cap and 12% spell damage bonus cap).
    22 KB (3,272 words) - 06:41, 19 March 2024
  • | [[Damage Increase]]
    1 KB (185 words) - 07:52, 29 June 2012
  • ...mportant game choice. There are also race specific weapons that deal extra damage against the appropriate opponent. It should be noted that there were severa :''Resilient skin has an increased capacity to resist damage from energy attacks.''
    7 KB (929 words) - 11:41, 29 May 2014
  • * [[Reaper]]s were renamed to [[Winter Reaper]]s, hued white, and dealt cold damage.
    2 KB (284 words) - 16:50, 20 March 2008
  • ...mal [[Reaper]]s that were hued white and have a [[Cold Aura]] dealing area damage. They stopped spawning on February 13, 2007.
    873 bytes (87 words) - 14:24, 3 February 2008
  • ...; it cannot be [[Dragon Barding Deed|barded]] and does not absorb physical damage inflict upon the rider. Only players with accounts 60 months or older may u ...Dragon Barding Deed|swamp dragon armour]] and therefore ''does'' possess a damage reduction bonus.
    910 bytes (127 words) - 01:40, 16 March 2011
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...health drain ability. Summons, such as energy vortex, heal more than they damage. Bards can kill if one is [[Discordance|disco'd]] and two others are [[Prov
    2 KB (291 words) - 13:46, 13 June 2010
  • ...has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99". ...em has the property "Durability 0 / 1" on it. The next time the item takes damage, it will be destroyed.
    7 KB (1,047 words) - 20:40, 15 June 2011
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...Aura]] of Energy, [[Fire Breath]], [[Area Life Drain]], [[Reflect Physical Damage]], and high [[Hit Point Regeneration]]
    1 KB (105 words) - 23:23, 1 February 2008
  • ...mations. They move very quickly and switch targets often due to their aura damage. ...Abilities:''' [[Aura]] of Energy, [[Area Life Drain]], [[Reflect Physical Damage]], and high [[Hit Point Regeneration]]
    1 KB (127 words) - 14:19, 20 December 2008
  • | [[Library Talisman - A Primer on Arms Damage Removal|A Primer on Arms]] Talisman
    7 KB (972 words) - 19:52, 14 February 2012
  • ...tard''' is the most aggressive of the ostard family. It does slightly more damage than the other ostards, and this can be increased greatly when used in a gr
    1 KB (173 words) - 03:43, 24 August 2011
  • ...D CAREFULLY. THIS SECTION LIMITS Electronic Arts' LIABILITY TO YOU FOR ANY DAMAGE SUFFERED BY YOU. PLEASE READ CAREFULLY. Electronic Arts MAY HOLD YOU RESPONSIBLE FOR DAMAGE YOU CAUSE TO OTHERS BY USING OUR SERVICE IN VIOLATION OF THIS AGREEMENT.
    19 KB (3,231 words) - 15:19, 26 August 2017
  • ...Dragon]], comes with a permanent set of armor equipped which blocks 12% of damage.
    3 KB (364 words) - 13:23, 13 March 2011
  • ...llotted amount of time. The 8th circle magery spell "Earthquake" does high damage to Vorpal Bunnies without needing to target the small and fast moving bunny
    2 KB (222 words) - 21:42, 4 January 2023
  • | name=Library Talisman - A Primer on Arms Damage Removal
    531 bytes (68 words) - 01:27, 16 December 2008
  • ...a [[Faction Artifact]] for 5,000 silver; the faction version adds a +10% [[Damage Increase]] bonus.
    1 KB (165 words) - 03:19, 23 June 2014
  • *[[Reflect Physical Damage]] 15%
    825 bytes (96 words) - 13:24, 23 February 2008
  • * '''[[Spell Damage Increase]]''' 15%
    1 KB (124 words) - 05:17, 1 January 2024

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