Difference between revisions of "Durability"

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Every [[Weapons|weapon]], [[Shields|shield]], and piece of [[Armor|armor]] has the Durability [[Item Properties|property]], which is used to determine how close the [[Items|item]] is to breaking or requiring repair. The more Durability an object has, the more time it will take to wear down. The less Durability an object has, the less time it will take to wear down. The Durability [[Item Properties|property]] is comprised of two parts: the [[#Current Durability|Current Durability]], and the [[#Maximum Durability|Maximum Durability]], both of which are values in the range of 0-255.  
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Every [[Weapons|weapon]], [[Shields|shield]], and piece of [[Armor|armor]] has the Durability property, which is used to determine how close the item is to breaking or requiring repair. The more Durability an object has, the more time it will take to wear down. The less Durability an object has, the less time it will take to wear down. The Durability property is comprised of two parts: the [[#Current Durability|Current Durability]], and the [[#Maximum Durability|Maximum Durability]], both of which are values in the range of 0-255.  
  
 
==Current Durability==
 
==Current Durability==
The Durability [[Item Properties|property]] on an [[Items|item]] is displayed as two numbers divided by a forward slash. The number before the slash denotes the [[#Current Durability|Current Durability]].
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The Durability property on an item is displayed as two numbers divided by a forward slash. The number before the slash denotes the Current Durability.
* Example: An [[Items|item]] has the [[Item Properties|property]] "Durability 50 / 100" on it. The [[#Current Durability|Current Durability]] of the [[Items|item]] is 50.
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* Example: An item has the property "Durability 50 / 100" on it. The Current Durability of the item is 50.
  
 
===Decreasing Current Durability===
 
===Decreasing Current Durability===
The [[#Current Durability|Current Durability]] on an [[Items|item]] is decreased through hitting [[Monsters|monsters]], [[Animals|animals]], or [[Player vs. Player|other players]], as in the case of [[Weapons|weapons]], or through being hit by [[Monsters|monsters]], [[Animals|animals]], or [[Player vs. Player|other players]], as in the case of [[Armor|armor]] and [[Shields|shields]]. When hitting or being hit by [[Slime|Slimes]] or [[Acid Elemental|Acid Elementals]], an [[Items|item's]] [[#Current Durability|Current Durability]] is lowered at an increased rate. The lowest [[#Current Durability|Current Durability]] that an [[Items|item]] may have is 0.
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The Current Durability on an item is decreased through hitting [[Monsters|monsters]], [[Animals|animals]], or [[Player vs. Player|other players]], as in the case of [[Weapons|weapons]], or through being hit by [[Monsters|monsters]], [[Animals|animals]], or [[Player vs. Player|other players]], as in the case of [[Armor|armor]] and [[Shields|shields]]. When hitting or being hit by [[Slime|Slimes]] or [[Acid Elemental|Acid Elementals]], an item's Current Durability is lowered at an increased rate. The lowest Current Durability that an item may have is 0.
  
 
===Increasing Current Durability===
 
===Increasing Current Durability===
Durability on an [[Items|item]] is increased by repairing it via [[Blacksmithy]], [[Tailoring]], [[Bowcraft/Fletching]], or [[Carpentry]], depending on the type of [[Items|item]] you are trying to repair.
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Durability on an item is increased by repairing it via [[Blacksmithy]], [[Tailoring]], [[Bowcraft/Fletching]], or [[Carpentry]], depending on the type of item you are trying to repair.
 
* [[Blacksmithy]] - Used to repair all metal [[Armor|armor]], metal [[Shields|shields]], and metal [[Weapons|weapons]].
 
* [[Blacksmithy]] - Used to repair all metal [[Armor|armor]], metal [[Shields|shields]], and metal [[Weapons|weapons]].
 
* [[Tailoring]] - Used to repair all [[Leather Armor|leather armor]] and [[Hats|hats]].
 
* [[Tailoring]] - Used to repair all [[Leather Armor|leather armor]] and [[Hats|hats]].
 
* [[Bowcraft/Fletching]] - Used to repair all [[Bows|bows]].
 
* [[Bowcraft/Fletching]] - Used to repair all [[Bows|bows]].
 
* [[Carpentry]] - Used to repair [[Bokuto|Bokutos]] and [[Wooden Shield|Wooden Shields]].
 
* [[Carpentry]] - Used to repair [[Bokuto|Bokutos]] and [[Wooden Shield|Wooden Shields]].
The [[#Current Durability|Current Durability]] on an [[Items|item]] may also be increased during combat through the [[Self Repair]] [[Item Properties|property]].
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The Current Durability on an item may also be increased during combat through the [[Self Repair|Self Repair property]].
The highest [[#Current Durability|Current Durability]] that an [[Items|item]] may have is 255.
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The highest Current Durability that an item may have is 255.
  
 
==Maximum Durability==
 
==Maximum Durability==
The Durability [[Item Properties|property]] on an [[Items|item]] is displayed as two numbers divided by a forward slash. The number after the slash denotes the [[#Maximum Durability|Maximum Durability]].
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The Durability property on an item is displayed as two numbers divided by a forward slash. The number after the slash denotes the Maximum Durability.
* Example: An [[Items|item]] has the [[Item Properties|property]] "Durability 50 / 100" on it. The [[#Maximum Durability|Maximum Durability]] of the [[Items|item]] is 100.
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* Example: An item has the property "Durability 50 / 100" on it. The Maximum Durability of the item is 100.
  
 
===Decreasing Maximum Durability===
 
===Decreasing Maximum Durability===
The [[#Maximum Durability|Maximum Durability]] on an [[Items|item]] is decreased through two methods:
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The Maximum Durability on an item is decreased through two methods:
# There is a chance while repairing an [[Item|item]] that its [[#Maximum Durability|Maximum Durability]] will be decreased by 1.
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# There is a chance while repairing an item that its Maximum Durability will be decreased by 1.
# When the [[#Current Durability|Current Durability]] of an [[Items|item]] reaches 0 and the [[Items|item]] continues to be used without repairing, the next time the [[Items|item's]] [[#Current Durability|Current Durability]] would be decreased by 1, its [[#Maximum Durability|Maximum Durability]] is decreased by one instead.
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# When the Current Durability of an item reaches 0 and the item continues to be used without repairing, the next time the item's Current Durability would be decreased by 1, its Maximum Durability is decreased by one instead.
#* Example: An [[Items|item]] has the [[Item Properties|property]] "Durability 0 / 100" on it. The next time the [[Items|item]] takes damage, the [[Item Properties|property]] changes to "Durability 0 / 99".
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#* Example: An item has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99".
The lowest [[#Maximum Durability|Maximum Durability]] that an [[Items|item]] may have is 0. When the [[#Maximum Durability|Maximum Durability]] reaches this value, the [[Items|item]] is destroyed.
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The lowest Maximum Durability that an item may have is 0. When the Maximum Durability reaches this value, the item is destroyed.
  
 
===Increasing Maximum Durability===
 
===Increasing Maximum Durability===
The [[#Maximum Durability|Maximum Durability]] on an [[Items|item]] is increased by applying [[Powder of Fortifying]] to it. The highest [[#Maximum Durability|Maximum Durability]] that an [[Items|item]] may have is 255.
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The Maximum Durability on an item is increased by applying [[Powder of Fortifying]] to it. The highest Maximum Durability that an item may have is 255.
  
 
==Repairing==
 
==Repairing==

Revision as of 20:35, 5 March 2007

Every weapon, shield, and piece of armor has the Durability property, which is used to determine how close the item is to breaking or requiring repair. The more Durability an object has, the more time it will take to wear down. The less Durability an object has, the less time it will take to wear down. The Durability property is comprised of two parts: the Current Durability, and the Maximum Durability, both of which are values in the range of 0-255.

Current Durability

The Durability property on an item is displayed as two numbers divided by a forward slash. The number before the slash denotes the Current Durability.

  • Example: An item has the property "Durability 50 / 100" on it. The Current Durability of the item is 50.

Decreasing Current Durability

The Current Durability on an item is decreased through hitting monsters, animals, or other players, as in the case of weapons, or through being hit by monsters, animals, or other players, as in the case of armor and shields. When hitting or being hit by Slimes or Acid Elementals, an item's Current Durability is lowered at an increased rate. The lowest Current Durability that an item may have is 0.

Increasing Current Durability

Durability on an item is increased by repairing it via Blacksmithy, Tailoring, Bowcraft/Fletching, or Carpentry, depending on the type of item you are trying to repair.

The Current Durability on an item may also be increased during combat through the Self Repair property. The highest Current Durability that an item may have is 255.

Maximum Durability

The Durability property on an item is displayed as two numbers divided by a forward slash. The number after the slash denotes the Maximum Durability.

  • Example: An item has the property "Durability 50 / 100" on it. The Maximum Durability of the item is 100.

Decreasing Maximum Durability

The Maximum Durability on an item is decreased through two methods:

  1. There is a chance while repairing an item that its Maximum Durability will be decreased by 1.
  2. When the Current Durability of an item reaches 0 and the item continues to be used without repairing, the next time the item's Current Durability would be decreased by 1, its Maximum Durability is decreased by one instead.
    • Example: An item has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99".

The lowest Maximum Durability that an item may have is 0. When the Maximum Durability reaches this value, the item is destroyed.

Increasing Maximum Durability

The Maximum Durability on an item is increased by applying Powder of Fortifying to it. The highest Maximum Durability that an item may have is 255.

Repairing

Items with durability can be repaired with the appropriate skill, either with the tool menu or a Repair Contract deed. When repaired an item goes back up to its maximum durability. However, the maximum durability can also be reduced a point on each repair if the item is too damaged and the skill of the repairer is not high enough. When below 40%, a Grandmaster repairer can lose a point. When below 20% durability, a Legendary repairer can cause the item to lose durability.