Difference between revisions of "Durability"

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m (Integrating the "Repairing" section throughout the article.)
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===Increasing Current Durability===
 
===Increasing Current Durability===
Durability on an item is increased by repairing it via [[Blacksmithy]], [[Tailoring]], [[Bowcraft/Fletching]], or [[Carpentry]], depending on the type of item you are trying to repair.
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Durability on an item is increased by directly repairing it via [[Blacksmithy]], [[Tailoring]], [[Bowcraft/Fletching]], or [[Carpentry]], depending on the type of item you are trying to repair, or by using a [[Repair Contract]] that corresponds to one of the aforementioned skills.
 
* [[Blacksmithy]] - Used to repair all metal [[Armor|armor]], metal [[Shields|shields]], and metal [[Weapons|weapons]].
 
* [[Blacksmithy]] - Used to repair all metal [[Armor|armor]], metal [[Shields|shields]], and metal [[Weapons|weapons]].
 
* [[Tailoring]] - Used to repair all [[Leather Armor|leather armor]] and [[Hats|hats]].
 
* [[Tailoring]] - Used to repair all [[Leather Armor|leather armor]] and [[Hats|hats]].
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===Decreasing Maximum Durability===
 
===Decreasing Maximum Durability===
 
The Maximum Durability on an item is decreased through two methods:
 
The Maximum Durability on an item is decreased through two methods:
# There is a chance while repairing an item that its Maximum Durability will be decreased by 1.
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# There is a chance while repairing an item that its Maximum Durability will be decreased by 1 point.
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#* When the Current Durability of an item is below 40% of the item's Maximum Durability, a Grandmaster level repairer has a chance to cause the item's Maximum Durability to be decreased by 1 point.
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#* When the Current Durability of an item is below 20% of the item's Maximum Durability, a Legendary level repairer has a chance to cause the item's Maximum Durability to be decreased by 1 point.
 
# When the Current Durability of an item reaches 0 and the item continues to be used without repairing, the next time the item's Current Durability would be decreased by 1, its Maximum Durability is decreased by one instead.
 
# When the Current Durability of an item reaches 0 and the item continues to be used without repairing, the next time the item's Current Durability would be decreased by 1, its Maximum Durability is decreased by one instead.
 
#* Example: An item has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99".
 
#* Example: An item has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99".
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===Increasing Maximum Durability===
 
===Increasing Maximum Durability===
 
The Maximum Durability on an item is increased by applying [[Powder of Fortifying]] to it. The highest Maximum Durability that an item may have is 255.
 
The Maximum Durability on an item is increased by applying [[Powder of Fortifying]] to it. The highest Maximum Durability that an item may have is 255.
 
==Repairing==
 
Items with durability can be repaired with the appropriate skill, either with the tool menu or a [[Repair Contract]] deed. When repaired an item goes back up to its maximum durability. However, the maximum durability can also be reduced a point on each repair if the item is too damaged and the skill of the repairer is not high enough. When below 40%, a Grandmaster repairer can lose a point. When below 20% durability, a Legendary repairer can cause the item to lose durability.
 
  
 
[[Category:Item Properties]]
 
[[Category:Item Properties]]

Revision as of 20:44, 5 March 2007

Every weapon, shield, and piece of armor has the Durability property, which is used to determine how close the item is to breaking or requiring repair. The more Durability an object has, the more time it will take to wear down. The less Durability an object has, the less time it will take to wear down. The Durability property is comprised of two parts: the Current Durability, and the Maximum Durability, both of which are values in the range of 0-255.

Current Durability

The Durability property on an item is displayed as two numbers divided by a forward slash. The number before the slash denotes the Current Durability.

  • Example: An item has the property "Durability 50 / 100" on it. The Current Durability of the item is 50.

Decreasing Current Durability

The Current Durability on an item is decreased through hitting monsters, animals, or other players, as in the case of weapons, or through being hit by monsters, animals, or other players, as in the case of armor and shields. When hitting or being hit by Slimes or Acid Elementals, an item's Current Durability is lowered at an increased rate. The lowest Current Durability that an item may have is 0.

Increasing Current Durability

Durability on an item is increased by directly repairing it via Blacksmithy, Tailoring, Bowcraft/Fletching, or Carpentry, depending on the type of item you are trying to repair, or by using a Repair Contract that corresponds to one of the aforementioned skills.

The Current Durability on an item may also be increased during combat through the Self Repair property. The highest Current Durability that an item may have is 255.

Maximum Durability

The Durability property on an item is displayed as two numbers divided by a forward slash. The number after the slash denotes the Maximum Durability.

  • Example: An item has the property "Durability 50 / 100" on it. The Maximum Durability of the item is 100.

Decreasing Maximum Durability

The Maximum Durability on an item is decreased through two methods:

  1. There is a chance while repairing an item that its Maximum Durability will be decreased by 1 point.
    • When the Current Durability of an item is below 40% of the item's Maximum Durability, a Grandmaster level repairer has a chance to cause the item's Maximum Durability to be decreased by 1 point.
    • When the Current Durability of an item is below 20% of the item's Maximum Durability, a Legendary level repairer has a chance to cause the item's Maximum Durability to be decreased by 1 point.
  2. When the Current Durability of an item reaches 0 and the item continues to be used without repairing, the next time the item's Current Durability would be decreased by 1, its Maximum Durability is decreased by one instead.
    • Example: An item has the property "Durability 0 / 100" on it. The next time the item takes damage, the property changes to "Durability 0 / 99".

The lowest Maximum Durability that an item may have is 0. When the Maximum Durability reaches this value, the item is destroyed.

Increasing Maximum Durability

The Maximum Durability on an item is increased by applying Powder of Fortifying to it. The highest Maximum Durability that an item may have is 255.