Difference between revisions of "Serpent's Hold"

(New page: {{tocright}} ==General Facts== *Theme: Order of the Silver Serpent *Associated Principle: Courage *Common Professions: Warriors, Adventurers *Location: 162°46'S 110°10'E *Government ...)
 
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{{tocright}}
 
{{tocright}}
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<i>Constructed on the largest island just east and south of the Cape of Heroes, the Isle of Deeds, Serpent's Hold is the training grounds for nearly all of the realm's fighting population. Serpent's Hold is a single, compound structure, with an internal castle to house the Lord, Captains, and instructors, meetings halls, and mess hall.
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Outside of that, but within the keep's walls, are the barracks, the smithy, the stables, and the training grounds. The walls are of large stone set with mortar, similar to a generic French keep of the "Middle Ages."
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Serpent's Hold is less a city than it is a stronghold. Although the keep has been there for some time, very few buildings have sprung up around it. The land is not particularly favorable for farming or hunting, so no one has come to the keep seeking protection. In addition, most of the soldiers move on once they've completed their training, so the only non-warriors who have taken up residence in the area are those who can provide for the Hold's needs, such as blacksmiths, tanners, etc.</i>
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==General Facts==
 
==General Facts==
*Theme: [[Order of the Silver Serpent]]
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* Theme: [[Order of the Silver Serpent]]
*Associated Principle: Courage
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* Associated Principle: [[Courage]]
*Common Professions: Warriors, Adventurers
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* Common Professions: Warriors, Adventurers
*Location: 162°46'S 110°10'E
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* Location: 162°46'S 110°10'E
*Government (Trammel): Ruled by the [[Order of the Silver Serpent]]
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* Government (Trammel): Ruled by the [[Order of the Silver Serpent]]
*Government (Felucca): Ruled by the [[Order of the Silver Serpent]]
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* Government (Felucca): Ruled by the [[Order of the Silver Serpent]]
  
  
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==Shops==
 
==Shops==
  
===Alchemists and Mages===
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===Alchemists & Mages===
 
* [[Britannian Herbs]]: 152°36'S 118°42'E
 
* [[Britannian Herbs]]: 152°36'S 118°42'E
 
* [[Serpent's Spells]]: 152°36'S 118°08'E
 
* [[Serpent's Spells]]: 152°36'S 118°08'E
  
===Bakers and Butchers===
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===Bakers & Butchers===
 
* [[Plenty O' Dough]]: 152°36'S 116°14'E
 
* [[Plenty O' Dough]]: 152°36'S 116°14'E
 
* [[Serpent Hold Meats]]: 164°32'S 111°23'E
 
* [[Serpent Hold Meats]]: 164°32'S 111°23'E
  
===Carpenters, Bowfletchers, and Architects===
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===Carpenters, Bowfletchers, & Architects===
 
* [[Silver Serpent Bows]]: 153°60'S 121°34'E
 
* [[Silver Serpent Bows]]: 153°60'S 121°34'E
  
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* [[Serpent's Hold Stablery (East)]]: 161°58'S 120°52'E
 
* [[Serpent's Hold Stablery (East)]]: 161°58'S 120°52'E
  
===Tailors and Tanners===
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===Tailors & Tanners===
 
* [[Silver Serpent Tailor]]: 165°09'S 110°03'E
 
* [[Silver Serpent Tailor]]: 165°09'S 110°03'E
  
===Tinkers===
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===Tinkers & Jewelers===
 
* [[Tinker of the Isle]]: 165°57'S 113°08'E
 
* [[Tinker of the Isle]]: 165°57'S 113°08'E
  
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===Other===
 
===Other===
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* [[Serpent's Hold Docks (North)]]: 156°58'S 113°41'E
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* [[Serpent's Hold Docks (South)]]: 161°53'S 117°59'E
 
* [[Serpent's Hold Training Grounds]]: 154°47'S 120°14'E
 
* [[Serpent's Hold Training Grounds]]: 154°47'S 120°14'E
* [[North Docks]]: 156°58'S 113°41'E
 
* [[South Docks]]: 161°53'S 117°59'E
 
  
==Additional Information==
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==See Also==
<i>Constructed on the largest island just east and south of the Cape of Heroes, the Isle of Deeds, Serpent's Hold is the training grounds for nearly all of the realm's fighting population. Serpent's Hold is a single, compound structure, with an internal castle to house the Lord, Captains, and instructors, meetings halls, and mess hall.
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* [[Bell of Courage]]
 
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Outside of that, but within the keep's walls, are the barracks, the smithy, the stables, and the training grounds. The walls are of large stone set with mortar, similar to a generic French keep of the "Middle Ages."
+
 
+
Serpent's Hold is less a city than it is a stronghold. Although the keep has been there for some time, very few buildings have sprung up around it. The land is not particularly favorable for farming or hunting, so no one has come to the keep seeking protection. In addition, most of the soldiers move on once they've completed their training, so the only non-warriors who have taken up residence in the area are those who can provide for the Hold's needs, such as blacksmiths, tanners, etc.</i>
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[[Category:Cities and Towns]]
 
[[Category:Cities and Towns]]
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[[Category:Atlas]]

Latest revision as of 01:25, 18 November 2008

Constructed on the largest island just east and south of the Cape of Heroes, the Isle of Deeds, Serpent's Hold is the training grounds for nearly all of the realm's fighting population. Serpent's Hold is a single, compound structure, with an internal castle to house the Lord, Captains, and instructors, meetings halls, and mess hall.

Outside of that, but within the keep's walls, are the barracks, the smithy, the stables, and the training grounds. The walls are of large stone set with mortar, similar to a generic French keep of the "Middle Ages."

Serpent's Hold is less a city than it is a stronghold. Although the keep has been there for some time, very few buildings have sprung up around it. The land is not particularly favorable for farming or hunting, so no one has come to the keep seeking protection. In addition, most of the soldiers move on once they've completed their training, so the only non-warriors who have taken up residence in the area are those who can provide for the Hold's needs, such as blacksmiths, tanners, etc.

General Facts


Landmarks

Shops

Alchemists & Mages

Bakers & Butchers

Carpenters, Bowfletchers, & Architects

Guild Halls

Healers

Inns & Taverns

Provisioners

Stables

Tailors & Tanners

Tinkers & Jewelers

Weapon and Armor Shops

Other

See Also