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  • ...he front of the boat inside the hatch. When a boat sinks due to decay, any items stored in the hold will simply float motionless in a pile on top of the wat ...the players can store items in, between 12,000 to 28,000 [[stones]] or 125 items, whichever comes first.
    16 KB (2,563 words) - 19:59, 1 April 2019
  • ...e [[Lumberjacking]]. A [[recipe]] must be gotten and double-clicked by a [[Carpentry|Carpenter]] with the requisite skill. This recipe can be obtained as a [[Qu | primaryskill=Carpentry
    2 KB (280 words) - 05:07, 25 December 2013
  • !Items Required |[[Carpentry]]
    796 bytes (112 words) - 08:46, 3 July 2013
  • ...r power adjusted. This change will apply to existing items as well as new items. * Crafting items with Carpentry and Fletching Runic tools and special wood should give the correct result
    6 KB (893 words) - 22:12, 17 July 2007
  • ...crease. As of [[Publish 46]], the maximum amount of hit points gained from items is capped at 25. ==Items==
    1 KB (207 words) - 22:33, 4 March 2010
  • ...Players will use the gift wizard to select both Item #1 and Item #2. Both items will not need to be selected within the same session. ...e-dyed later on. If the player opts to manually dye the item later on, the items can then be dyed and re-dyed with normal dye tubs.
    5 KB (795 words) - 16:15, 30 July 2007
  • ...been moved and is now located on the southwestern edge of town, near the [[carpentry]] shop. An [[arena]] has been added to the island where the moongate used t ...money (about 200 [[gold]] each). From time to time they drop nice beginner items.
    3 KB (585 words) - 14:42, 3 April 2012
  • ...involving certain characters being unable to release, secure, or lock-down items within their own houses has been addressed. * Shopkeepers will now buy up to 250 individual items or up to 500 items total, whichever comes first.
    23 KB (3,807 words) - 22:45, 23 November 2010
  • ...rected experience” will be learning the tools of the trade, how to craft items, and how to mine. ...nt of items the deed requests has been reached. Once the correct amount of items has been created and combined with the deed, the deed can then be dropped o
    29 KB (4,870 words) - 22:45, 23 November 2010
  • * Fixed an issue causing some exceptional items to lose the last letter in their name. * The tool has the ability to raise or lower certain objects, thus allowing items such as the wall clock to be “hung” on a wall. Not all objects can be r
    21 KB (3,540 words) - 17:10, 13 October 2007
  • ...oking for animals to tame) since you will need to use a skill on different items/creatures in order to gain in it. *** Carpentry
    6 KB (1,060 words) - 03:09, 25 November 2007
  • ...locked-down items. They can be obtained from [[NPC]] Architects in most [[carpentry]] shops in town for a cost of about 10,000 [[gold]]. It is [[blessed]]. Thi * Some [[Glassblowing|glass blown]] items can be changed in appearance (such as color of vials, et cetera) by using a
    659 bytes (94 words) - 12:16, 26 May 2016
  • ...no weight restrictions. Note that the strongbox is a secure container, but items in the box do not count against the total number of lockdowns for that hous ...owcrafters, Carpenters and Tinkers will now be able to craft "exceptional" items.
    28 KB (4,721 words) - 01:34, 8 December 2007
  • * Scales for weighing items are now a craftable item. You can double-click the scales and target an ite ...r your skill level. You will get greater skill gains from making difficult items than easy ones.
    6 KB (1,037 words) - 05:52, 9 December 2007
  • ** Tailoring, carpentry, tinkering, cooking, inscription, alchemy, and fletching ...OWN ISSUE: New Player Tutorial - Looting lesson will break tutorial if the items are "right click" looted and not dragged
    5 KB (871 words) - 20:56, 5 December 2011
  • ...[Quests|quest]] [[Shield of Recognition|rewards]], and [[EM Event|EM Event items]].
    3 KB (288 words) - 05:27, 10 March 2012
  • A standard crafting bonus gives you an increased chance to successfully craft items associated with the bonus's skill. Rather than giving you a skill bonus, th ...eptional crafting bonus gives you an increase chance to successfully craft items associated with the bonus's skill at an exceptional level. Rather than givi
    11 KB (1,609 words) - 04:55, 9 November 2022
  • ...crafters. No longer could a craftsman craft any item they wanted. Certain items, especially the most powerful, must first be learned by using a recipe scro === [[Carpentry]] ===
    7 KB (813 words) - 16:26, 8 February 2017
  • ...ch item exists, the artifact level resistances have been listed. These two items are only included in order to account for all helm varieties. ! style="background-color:#9f3215; color:#FFFFFF;" colspan="10" | [[Carpentry]]
    9 KB (1,158 words) - 08:45, 16 October 2016
  • ...urniture]], [[clothing]], etc. However, there is a chance that some of the items that are crafted by the most skilled tradesmen and women will be unrivaled. The addition of several [[Wood]] types has enabled [[Carpentry|Carpenters]] create magical wooden armor, weapons, and [[shield]]s. Some es
    3 KB (378 words) - 23:41, 12 November 2019

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