Crafting

Crafting is a term that refers to a character creating items that are related specific skills, ingredients , and tools used to create them. There are four(4) basic purposes to crafting: Armor & clothing, Weapons, furniture, and Consumables such as food or potions. Basic items can be crafted with the crafting skill's main Resources and the correct Tools for the profession.

Crafting Skills

Alchemy Blacksmithy Carpentry Cartography Cooking Bowcraft & Fletching Inscription Tailoring Tinkering
Primary Resources Reagents and Empty Bottle Metal Wood Blank Scroll and Reagents Food Wood Blank Scroll Cloth and Leather Metal and Wood
Secondary Resources Peerless Regeant Cloth, Wood, Peerless Metal, Cloth, Skills, Peerless Crafted and purchased items Oven, Water Peerless, Gem Rune Peerless Gems, Cloth, Skills, Bulk Order Deed Rewards

Gathering Skills

Resources for these crafts are normally gained by using a related "Gathering" skill:

  • Anglers for Cooking and is done using a Fishing Pole. The skill is located in the "Wild" section of skills
  • Lumberjacks for Carpentry, Fletching, and Tinkering by using any type of axe on any tree.
  • Miners for Blacksmithing and Tinkering by using a pickaxe or shovel on a mountain or cave floor. Mining has three (3) subcategories of skills:
    • Mining for Quality Stone is done through reading a book purchased from the Stone Crafter in Ter Mur's Royal City. It is activated through a context menu by clicking on the a Pickaxe or Shovel and selecting an option for mining granite.
    • Find Glass-Quality Sand is done through reading a book purchased from the Alchemist in Ter Mur's Royal City. It is automatically done by using a pickaxe or shovel on a sandy area of the main action screen.
    • Mining for Quality Gems is done through reading a book purchased from the Blacksmith in Ter Mur's Royal City. It is automatically done by using a pickaxe or shovel when digging for ore.

Craftable Artifacts

There are advanced items that may require a recipe to learn, and some that need Peerless Regeant allowing them to make "Crafted Artifact," such as:

Secondary Skills

There are three(3) subcategories of crafting that require buying a book to use from the appropriate vendor in Ter Mur. Those vendors are also the only source for the tool required to use the two of those crafts.

Intermediate Crafting

There are Skills, Tools, and Items that can enhance crafting to increase the quality and function of Gear crafted.

Skills

Tools

  • Runic Tools are used to create an enhanced version of any crafted Gear; the properties added will be random. However, a Runic Tool can be used with the Imbuing skill near a Soulforge to Reforge an existing item at the expense of using additional charges of the tool, and can give some control of the type of Item Properties added.

Items

Advanced Crafting

This is a basic breakdown of the process. Crafted verse purchased gear: Crafted items of Exceptonal Quality have a higher Imbue Weight cap than non-exceptional/purchased items, but, they also have properties added to them that use some of that added Imbue Weight. Notes for Armor:

  • Luck Suits
    • For Higher resists should have GM Arms Lore for the Resist boost.
    • Leather are made with Spined Leather giving +9 Physical Resist.
    • Metal are made with Gold Ingots giving +2 Resists to Physical and Fire, and +3 Resists to Cold and Energy. Zero (0) Resist bonus for Poison.
    • Enhancing is the last step, and risks breaking the item based upon success checks against the Resists that are being added to the armor.
      • For Leather, lower Physical Resist at crafting = higher success at Enhancing.
Armor Weapons
Craft using "Normal" material

or buy from a vendor

Craft using "Normal" material

or buy from a vendor

Check Resists to see if they are where you want them before Reforging. No step matches in Elemental Weapon creation.
Reforge:

Select "Grand Artifice" and "Inspired Artifice"

Reforge:

Select "Grand Artifice" and "Inspired Artifice"

Select "Auspicious/of Fortune" Select "Exquisite/of Quality"
Check: Check:
Ensure desired level of Luck is added to the item. If not, start over. (See Notes) Ensure desired level of Elemental Damage is added to the item. If not, start over. (See Notes)

Use Whetstone of Enervation at this time if desired.

Powder of Fortification Powder of Fortification
You cannot use Powder of Fortification on an item after is has been Imbued! You cannot use Powder of Fortification on an item after is has been Imbued!
Check: Check:
Ensure that no unwanted properties were added to the item when reforged.

The stronger the Runic Tools, the more properties it can add. "Self Repair" will be removed when imbued.

Ensure that no unwanted properties were added to the item when reforged.

The stronger the Runic Tools, the more properties it can add. "Self Repair" will be removed when imbued.

Imbue: Imbue:
Imbuing Luck *overwrites* the luck from Reforging; do not Imbue Luck.

Add additional Item Properties as desired. If Reforging added Resists, those count as one of your five (5) Properties.

Imbue desired Item Properties to your weapon.

Elemental Damage does not count as a Property, if you removed Damage Increase, you have a clean weapon.

Check: Check:
Make sure all your Imbues are set how you want, Enhancing may overwrite some Imbues.

Materials that add Durability and/or Lower Requirements adds an Item Property cutting into the available Imbues.

Make sure all your Imbues are set how you want, Enhancing may overwrite some Imbues.

Materials that add Durability and/or Lower Requirements adds an Item Property cutting into the available Imbues.

Enhance: Enhance:
Make sure you have the correct material selected on your crafting page!

This process has two types of failure:

  • Failed to Enhance: you can try again.

If enhancing metals, equip and use a +60 Ancient_Hammer to increase your "skill" to 180 increase success.

  • Breaks: you have to start over.

To guarantee success, use a Forged Metal Of Artifacts.

Make sure you have the correct material selected on your crafting page!
  • Failed to Enhance: you can try again.

If enhancing metals, equip and use a +60 Ancient_Hammer to increase your "skill" to 180 increase success.

  • Breaks: you have to start over.

Notes for Weapons:

  • Elemental Weapons:
    • Elemental Damage is not an "Item Property" that counts toward Imbued item count, but it cannot be imbued either, it has to be Crafted with a Runic tool, or Reforged using a Runic Tool.
    • If you want the Damage Increase property, it is increase to 40% when the weapon is created with GM Arms Lore.
    • Durability and Lower Requirements are Item Properties that count against Imbues; enhance last.
    • Metal are made with Gold Ingots giving +2 Resists to Physical and Fire, and +3 Resists to Cold and Energy. Zero (0) Resist bonus for Poison.
    • Enhancing is the last step, and risks breaking the item based upon success checks against the Resists that are being added to the armor.
      • For Metal, there are more resists being checked against, but, they are smaller numbers meaning success has a better chance with more moderate starting resists; pick a piece with higher Poison to make up for lack of enhancement, and to increase chances at successful enhancement.

Uncrafting

  • Scissors can be used on most items made of Cloth or Leather and return half of the material used to craft it.
  • The Blacksmithing menu has an option at the bottom labeled "Smelt Item" that can be used to destroy an item and return half of the ingots used to make that item.
    • An exception to this is that NPC purchased items will only give back 1 ingot.
  • Carpentry and Tinkering created items can not be uncrafted in this way.
  • A Salvage Bag can be purchased from a Provisioner NPC to automatically uncraft Tailor and/or Blacksmith crafted items, if you have the necessary tool to do so.

Publish 106 changes

Starting with Publish 106, new recipes call for rare artifacts as ingredients to create new items. There is an argument that, without adding additional properties to the newly created items, this should just be a "new skin" for the old artifact (commonly called a "transmog"). With this publish, the Crimson Cincture and Leurocian's Mempo of Fortune are ingredients for the Crimson Belts (Crimson Mace Belt, Crimson Sword Belt, and Crimson Dagger Belt) and the Elegant Collar of Fortune, respectively.

Furthermore, items previously used only in Imbuing (such as the Fey Wings) are called upon as ingredients. Items with no discernible use, like the Lodestone, are also being added to the ingredients list.

See also