Mortal Strike
| Mortal Strike | |
|---|---|
| |
| Prevents the Target from being healed by any means for a few Seconds. This effect does not stop a Target from regenerating hit points. | |
| Weapon(s): | Executioner's Axe Bone Harvester Crescent Blade Hammer Pick Scepter Short Spear Crossbow Bow Glass Sword Shortblade Glass Staff Soul Glaive War Mace |
| Mana: | 30 |
Mortal Strike is a special move that was added during the Age of Shadows expansion in 2003.
Effects
Using the move will render it impossible to initiate the healing of damage on a target for several seconds. This effect lasts for 8 seconds on a player or 14 seconds on an NPC. It does not prevent curing poison or stopping bleeding. The move does 70% of normal weapon damage to a target not currently under these effects. Using the move on a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration. The duration of Mortal Strike attacks done using ranged weapons will be halved. An 8-second immunity timer is granted once Mortal is removed.
Primary weapons
No weapons have Mortal Strike as a primary ability.
Secondary weapons
Weapons with a secondary ability of Mortal Strike require 90 or higher in the appropriate fighting skill and 60 or higher in tactics.
- Bone Harvester - Swordsmanship
- Bow - Archery
- Crescent Blade - Swordsmanship
- Crossbow - Archery
- Executioner's Axe - Swordsmanship
- Glass Staff - Mace Fighting
- Glass Sword - Swordsmanship
- Hammer Pick - Mace Fighting
- Scepter - Mace Fighting
- Short Spear - Fencing
- Shortblade - Swordsmanship
- Soul Glaive - Throwing
- War Mace - Mace Fighting
Publishes
- Publish 94 (10 Aug 2016): A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
- Lasts for 8 seconds (player) or 14 seconds (NPC).
- Does not prevent curing poison or stopping bleeding.
- Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal.
- Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration.
- The duration of Mortal strike attacks done using ranged weapons will be halved.
- An 8 second immunity timer is granted once Mortal is removed.
- Publish 71 (21 Jul 2011): Cleansing WindsShould no longer heal target after removing mortal wound.
- Ultima Online: Age of Shadows (11 Feb 2003): Added.