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  • ...s, money and you will develop better hunting skills. However, your targets combat skills must be relatively close to your pets - too strong (or weak) and you [[Evaluating Intelligence]] serves to boost the effects of most combat-orientated spells, improving damage dealt along with the duration of [[buff
    27 KB (4,776 words) - 23:02, 26 April 2017
  • ...ew [[Animal Training]] System let you give pets special abilities, special moves, area effects and magic schools. **PVP Combat Changes, New Item Properties, Doom Artifact Upgrades, Classic Client Resolu
    20 KB (2,360 words) - 07:11, 10 April 2020
  • * Can not engage in combat * If a owner moves too far away the attendant will teleport to the owner's location
    6 KB (1,039 words) - 12:32, 3 October 2008
  • ...Other major changes included the introduction of [[Factions]] and [[Combat Moves]].
    5 KB (763 words) - 18:29, 8 October 2017
  • ..., Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.
    7 KB (929 words) - 11:41, 29 May 2014
  • ..., Lumberjacking, Stealth, Poisoning, Bushido, and Ninjitsu), their special moves will use the full mana cost.
    2 KB (319 words) - 17:48, 13 May 2015
  • ...n in the game has a different combination of primary and secondary special moves, making each weapon truly unique! ...e game window and double-clicked to activate the special move. The special moves can also be configured in macros for one-key activation. When activated, th
    6 KB (817 words) - 06:13, 25 February 2023
  • #Passively increases the combat damage you deal. </td><td>Moves like quicksilver
    5 KB (723 words) - 02:23, 22 December 2018
  • This skill also counts towards your ability to perform [[Special Moves]]. '''Step 4:''' Go to the sheep pens in Yew and flag combat on all eight of the sheep, letting them surround you while you're in cat fo
    6 KB (1,084 words) - 14:00, 26 October 2022
  • ...d. Mana, too, is an important stat to any warrior that uses special combat moves as part of his tactics. ...d in the determination of the "chance to cast" spells and Bushido/Ninjitsu moves. This focus is quite different from the skill Focus. For a detailed discuss
    2 KB (412 words) - 09:34, 20 February 2008
  • ...ther offensive skills, a mace fighter is able to use the primary [[Special Moves|special move]] with Macing skill at 70 and Tactics skill at 30 and the seco In [[Player vs. Player|PvP]] combat, mace weapons are valued because they always damage an opponent's armor whe
    6 KB (767 words) - 09:52, 22 November 2019
  • ...ectively. This skill also counts towards your ability to perform [[Special Moves]]. ...Runic Tools]], the items it produces are seldom used as primary weapons in combat. On the other hand, the ''only''* swords which may be used with the [[Poiso
    9 KB (1,174 words) - 13:15, 4 April 2020
  • ...n]]. The Wrestling skill is checked automatically each time in bare handed combat. The skill determines the frequency of your attacks, as well as the amount Wrestling has two [[special moves]]. At 70 skill you can [[Disarm]] an opponent and at 90 you may deal a [[Pa
    2 KB (346 words) - 13:21, 23 December 2018
  • ...the main skill of the Samurai, and embodies the very essence of honorable combat. With it and the [[Spellbook|Book of Bushido]] (purchased from [[Tokuno Isl Bushido gives a damage bonus to the [[Whirlwind]] [[special moves|special move]]. This bonus is capped at 100. The bonus is determined by the
    5 KB (726 words) - 23:29, 12 April 2014
  • ...] does not act as a substitute for a weapon skill when it comes to special moves. ...nearly any use of a [[Greater Cure Potion]] or [[Arch Cure]] spell in PvP combat would render a successful poisoning of a target useless. Poisoning remains
    8 KB (1,221 words) - 10:05, 12 January 2018
  • ...of vessel deployable when you already have a boat or galleon deployed. It moves slowly, thus only being useful for short range travel. ==Combat==
    16 KB (2,563 words) - 19:59, 1 April 2019
  • * Death Strike is now capped at 60 damage if the target moves and 20 damage if the target doesn’t move, with 66% of the damage determin ...after moving. This fix also includes improved target switching for ranged combat.
    6 KB (968 words) - 02:53, 22 July 2007
  • ==Combat Fixes/Tweaks== * Fixed an issue that allowed special moves to automatically hit when a spell landed
    6 KB (927 words) - 04:17, 22 July 2007
  • * A player can no longer stack special combat moves and Ninja spells. * No-Dachi is now listed in combat book under Crushing Blow.
    12 KB (1,904 words) - 05:10, 22 July 2007
  • ==Adventuring, Combat, Skills== * The wrestling special moves will no longer require arms lore or anatomy.
    12 KB (2,014 words) - 22:17, 21 February 2008

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