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  • '''Adding Icons to UO Auto-Map''' ...This document discusses how to assign icons to categories and where those icons come from.
    3 KB (544 words) - 18:35, 8 February 2009

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  • UOAM is a 3rd party map utility for [[Ultima Online]]. It takes the map files di ...goes down. In the interest of posterity and information access, the entire UOAM website is mirrored here at UOGuide for your convenience.
    2 KB (278 words) - 14:33, 31 March 2010
  • '''Nov 4, 2004''' - UOAM.EXE version 8.2.0.1 released. '''Nov 4, 2004''' - UOAM.EXE version 8.2.0.0 released.
    35 KB (5,963 words) - 02:39, 8 February 2009
  • ==UOAM.net (April 5, 2002)== ...offered to host UOAM. They have given me great exposure. They helped make UOAM the success that it is today. They even put up with my occasional complaint
    40 KB (7,525 words) - 09:13, 8 February 2009
  • Help on general topics is available in the [[UOAM:uoamfaq|FAQ]]. ...g UO Auto-Map to perform best on your system, consult the section on the [[UOAM:perf|Performance Settings]] dialog.
    1 KB (207 words) - 09:57, 8 February 2009
  • [[Image:Uoam places.jpg|frame|left]]<br clear="all"> The places pane is where you manage all the labels that you have loaded into UOAM.
    3 KB (456 words) - 12:15, 8 February 2009
  • [[Image:Uoam filter.jpg|frame|left]]<br clear="all"> The filter pane is where you manage all the categories recognized by UOAM.
    3 KB (599 words) - 12:20, 8 February 2009
  • [[Image:Uoam players.jpg|frame|left]]<br clear="all"> ...rs pane is where you manage all the players that are linked together using UOAM's link feature.
    3 KB (458 words) - 12:25, 8 February 2009
  • [[Image:Uoam map.jpg|frame|left]]<br clear="all"> ...ked, causes a flashing marker to be drawn on the map at whichever location UOAM is focused on. Usually this marker indicates the location of the player bei
    7 KB (1,131 words) - 12:37, 8 February 2009
  • [[Image:Uoam link.jpg|frame|left]]<br clear="all"> In order to link players together, one player must configure UOAM to operate as a server to which all the other player can connect. It is gen
    6 KB (1,077 words) - 12:45, 8 February 2009
  • [[Image:Uoam marker.jpg|frame|left]]<br clear="all"> These buttons (and the associated function keys) are only active when UOAM is operating in linked mode.
    2 KB (329 words) - 16:34, 8 February 2009
  • [[Image:Uoam files.jpg|frame|left]]<br clear="all"> Files are stored in the same directory as UOAM.EXE and they end in the .MAP extension.
    2 KB (403 words) - 16:41, 8 February 2009
  • [[Image:Uoam uoassist.jpg|frame|left]]<br clear="all"> ...s and houses within a certain range of your character will be displayed on UOAM's map.
    8 KB (1,422 words) - 16:51, 8 February 2009
  • [[Image:Uoam perf.jpg|frame|left]]<br clear="all"> ...ngs" under the "Map" menu. (Note that the main menu is only available when UOAM is not operating in topmost mode. Double-click on the map to toggle topmost
    10 KB (1,729 words) - 18:27, 8 February 2009
  • '''Houses and UOAM''' .... Here you will also find step-by-step instructions for placing a house in UOAM.
    9 KB (1,553 words) - 18:31, 8 February 2009
  • '''Adding Icons to UO Auto-Map''' ...This document discusses how to assign icons to categories and where those icons come from.
    3 KB (544 words) - 18:35, 8 February 2009
  • ...ating from behind a router. This information applies to UOAMSVR as well as UOAM operating in server mode. [[Image:Uoam router1.gif|frame|left]]<br clear="all">
    4 KB (623 words) - 18:44, 8 February 2009
  • [[Image:Uoam sphere.gif]] [[Image:Uoam torus.gif]]
    13 KB (1,999 words) - 19:24, 8 February 2009