Difference between revisions of "Criminal"

m (Restrictions)
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* Cannot give [[Murder Counts]] to those who attack you.
 
* Cannot give [[Murder Counts]] to those who attack you.
 
* Anyone may legally loot your corpse.
 
* Anyone may legally loot your corpse.
* There is no [[Karma]] penalty for killing a criminal.
+
* There is no [[Karma]] or status penalty for harming/killing/robbing a criminal.
 +
Many of these penalties are redundant unless your character is in [[Felucca]], as you may only rob/harm other characters there.
  
 
==See Also==
 
==See Also==

Revision as of 21:47, 2 May 2008

Criminals (or grays) are characters who have recently broken the law. They may be freely attacked in guard zones, and their corpses looted by all.

Becoming a Criminal

Blue characters who break the law (regardless of whether they are in a Guard Zone at the time) change in status to gray. Such illegal activities include:

  • Stealing from a NPC or player (assuming you're caught!).
  • Healing or otherwise buffing a gray or red character.
  • Attacking and/or killing another blue character.
  • Looting a corpse you do not have the rights to.
  • Casting the Polymorph spell.

After a few of minutes without performing illegal actions you will return to the status of an Innocent.

Restrictions

As a criminal, you are penalised in similar ways as a Murderer.

  • Cannot call the guards to your defense.
  • Cannot give Murder Counts to those who attack you.
  • Anyone may legally loot your corpse.
  • There is no Karma or status penalty for harming/killing/robbing a criminal.

Many of these penalties are redundant unless your character is in Felucca, as you may only rob/harm other characters there.

See Also