Difference between revisions of "Criminal"

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Criminals (or gray) characters are players who have been caught stealing from a [[NPC]] or [[player]]. A player will also turn gray if they assist or heal a [[Red]].
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'''Criminals''' (or grays) are characters who have recently broken the law. They may be freely attacked in [[guard zone]]s, and their corpses looted by all.
  
When a player flags gray, they can be freely attacked without being able to call the guards to their aid. Killing a gray character will not give you a [[Murder Count]].
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==Becoming a criminal==
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[[Blue]] characters who break the law (regardless of whether they are in a guard zone at the time) change in status to gray. Such illegal activities include:
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* [[Stealing]] from a [[NPC]] or [[player]] (assuming you're caught!).
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* Healing or otherwise buffing a gray or [[red]] character.
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* Attacking and/or killing another [[blue]] character.
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* Looting a corpse you do not have the rights to.
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* Casting the [[Polymorph]] spell.
  
==UOStuff==
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After a few of minutes (2 minutes minimum) without performing illegal actions you will return to the status of an [[Innocent]].
Citizens of Britannia can defend themselves from criminals. Criminal actions include thievery and assault against a blue PC or NPC (including hirelings and pets of blue PCs). Looting a dead body is also considered a criminal action, unless the body belonged to a criminal, murderer or member of an enemy guild.  
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If you are flagged as a criminal, you highlight gray. Any town guard will kill you on sight, and blue characters can attack you without penalty to Karma. If you loot a body, or launch a non-lethal attack on an innocent, your criminal flag lasts only a few minutes. It would be best to stay out of sight during this time if you do not with to be attacked.
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==Restrictions==
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As a criminal, you are penalized in similar ways as a [[Murderer]].
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* Cannot call the guards to your defense.
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* Cannot recall, gate, or sacred journey.
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* Cannot give [[Murder Counts]] to those who attack you.
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* Anyone may legally loot your corpse.
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* There is no [[Karma]] or status penalty for harming/killing/robbing a criminal.
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Many of these penalties are redundant unless your character is in [[Felucca]], as you may only rob/harm other characters there.
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==See also==
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* [[Innocent]]
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* [[Murderer]]
  
 
[[Category:Game Terms]]
 
[[Category:Game Terms]]
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[[Category:Reputation]]

Latest revision as of 02:03, 1 May 2017

Criminals (or grays) are characters who have recently broken the law. They may be freely attacked in guard zones, and their corpses looted by all.

Becoming a criminal

Blue characters who break the law (regardless of whether they are in a guard zone at the time) change in status to gray. Such illegal activities include:

  • Stealing from a NPC or player (assuming you're caught!).
  • Healing or otherwise buffing a gray or red character.
  • Attacking and/or killing another blue character.
  • Looting a corpse you do not have the rights to.
  • Casting the Polymorph spell.

After a few of minutes (2 minutes minimum) without performing illegal actions you will return to the status of an Innocent.

Restrictions

As a criminal, you are penalized in similar ways as a Murderer.

  • Cannot call the guards to your defense.
  • Cannot recall, gate, or sacred journey.
  • Cannot give Murder Counts to those who attack you.
  • Anyone may legally loot your corpse.
  • There is no Karma or status penalty for harming/killing/robbing a criminal.

Many of these penalties are redundant unless your character is in Felucca, as you may only rob/harm other characters there.

See also