Difference between revisions of "Leather"

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'''Leather''' is one of the material types used by [[Tailoring|Tailors]] in [[Ultima Online]]. It can be purchased from [[NPC]] [[vendor]]s, but is usually harvested from corpses.
 
'''Leather''' is one of the material types used by [[Tailoring|Tailors]] in [[Ultima Online]]. It can be purchased from [[NPC]] [[vendor]]s, but is usually harvested from corpses.
  
In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The '''Leather Hides''' will then be placed on the corpse for you to collect. These [[Weight|weigh]] five [[stone]]s each, but can be converted to normal leather by using [[Scissors]] on them (reducing the weight down to a stone apiece). Either way leather is stackable.
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In order to obtain leather, you must first kill a creature then use a [[Bladed|bladed weapon]] on the body. The '''Leather Hides''' will then be placed on the corpse for you to collect. These [[Weight|weigh]] five [[stone]]s each, but can be converted to normal leather by using [[Scissors]] on them (reducing the weight down to a stone apiece). Either way leather is stackable.
  
 
Another way to harvest leather is to skin creatures with a [[Skinning Knife]] equipped. This way, the hides are automatically converted to leather then placed in your backpack.
 
Another way to harvest leather is to skin creatures with a [[Skinning Knife]] equipped. This way, the hides are automatically converted to leather then placed in your backpack.
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==Leather Types==
 
==Leather Types==
There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special leather types give additional properties to [[Tailoring|Tailor]] crafted armor:
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There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to [[Tailoring|Tailor]] crafted armor:
  
  
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px; text-align:center;" | Barbed
 
|-
 
|-
| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Physical resist icon.png]] Physical Resist
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Physical resist icon.png]] [[Resistances|Physical Resist]]
 
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|-
 
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Fire resist icon.png]] Fire Resist
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Fire resist icon.png]] [[Resistances|Fire Resist]]
 
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|-
 
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Cold resist icon.png]] Cold Resist
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Cold resist icon.png]] [[Resistances|Cold Resist]]
 
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|-
 
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Poison resist icon.png]] Poison Resist
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Poison resist icon.png]] [[Resistances|Poison Resist]]
 
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|-
 
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Energy resist icon.png]] Energy Resist
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Image:Energy resist icon.png]] [[Resistances|Energy Resist]]
 
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Luck
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Luck]]
 
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | Tailoring Required
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| style="border:1px solid #9F3215; padding:0px 5px 0px 5px;" | [[Tailoring|Tailoring Required]]
 
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</td></tr></table></center>
 
</td></tr></table></center>
  
Humans gain two extra pieces of leather when skinning, and leather is also affected by the "Double Resources" rule in the [[Felucca]] ruleset.
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Humans gain two extra pieces of leather when skinning, and leather is also affected by the "double resources" rule in the Felucca ruleset.
  
For example, an [[Elves|elf]] hunting [[Polar Bear]]s in [[Trammel]] would get 16 leather per kill, while a [[human]] hunting the same creatures in Felucca would get (16 + 2) x 2 = 36 leather per kill.<br><br>
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For example, an [[Elves|elf]] hunting [[Polar Bear]]s in [[Trammel]] would get 16 leather per kill, while a [[human]] hunting the same creatures in [[Felucca]] would get (16 + 2) x 2 = 36 leather per kill.<br><br>
  
 
==See Also==
 
==See Also==

Revision as of 19:31, 16 May 2008

Template:Leather resources
Spined Hide
Barbed Hide

Leather is one of the material types used by Tailors in Ultima Online. It can be purchased from NPC vendors, but is usually harvested from corpses.

In order to obtain leather, you must first kill a creature then use a bladed weapon on the body. The Leather Hides will then be placed on the corpse for you to collect. These weigh five stones each, but can be converted to normal leather by using Scissors on them (reducing the weight down to a stone apiece). Either way leather is stackable.

Another way to harvest leather is to skin creatures with a Skinning Knife equipped. This way, the hides are automatically converted to leather then placed in your backpack.

Hides can be turned in for reward points in the Britain Library Collection.

Leather Types

There are 4 different kinds of leather: Normal, Spined, Horned and Barbed. The three special types give additional properties to Tailor crafted armor:


Leather File:Leather normal.gif File:Leather spined.gif File:Leather horned.gif File:Leather barbed.gif
Armor Normal Spined Horned Barbed
Physical resist icon.png Physical Resist 5 2 2
Fire resist icon.png Fire Resist 3 1
Cold resist icon.png Cold Resist 2 2
Poison resist icon.png Poison Resist 2 3
Energy resist icon.png Energy Resist 2 4
Luck 40
Tailoring Required 65 80 ??


Creature Drop Rates

Plain
Creature Amount
Brown Bear, Black Bear 12
Cow 12
Llama 12
Mountain Goat 12
Walrus 12
Bull 15
Great Hart 15
Grizzly Bear 16
Polar Bear 16
Swamp Dragon 20
Spined
Creature Amount
Giant Toad 12
Ridgeback 12
Lizardman 12
Lava Lizard 14
Giant Ice Serpent 15
Giant Serpent 15
Horned
Creature Amount
Drake 20
Wyvern 20
Barbed
Creature Amount
Ancient Wyrm 20
Dragon 20
White Wyrm 20
Greater Dragon 31

Humans gain two extra pieces of leather when skinning, and leather is also affected by the "double resources" rule in the Felucca ruleset.

For example, an elf hunting Polar Bears in Trammel would get 16 leather per kill, while a human hunting the same creatures in Felucca would get (16 + 2) x 2 = 36 leather per kill.

See Also