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  • |description=The formula for determining the level of poison inflicted on a target is Magery + [[Poi
    707 bytes (88 words) - 12:40, 26 May 2010
  • ...re damage this spell deals. The damage is multiplied by the result of this formula: 3 - (Cur Stamina ÷ Max Stamina x 2. For example, suppose the base damage
    1 KB (204 words) - 11:01, 14 June 2018
  • values from the [[Swing_Speed_Increase#Formula|swing speed calculator]]. ...skill is solely based on dexterity; stamina has no impact on healing. The formula for a character's healing time is as follows:
    3 KB (466 words) - 19:04, 4 February 2012
  • ...inant of hit points, but they are not assigned on a one-for-one basis. The formula for calculating hit points is ([[Strength_attribute|Strength]]/2) + 50.
    1 KB (185 words) - 17:58, 4 December 2016
  • ...monsters' percentage chance to hit you. (You can check out the hit chance formula [[Five on Friday - February 29, 2008|here]].)
    8 KB (1,410 words) - 19:28, 8 August 2008
  • ...ance he or she has of inflicting a higher level of poison on a target. The formula is one-for-one (i.e., attackers have a (Poisoning Skill)% chance to increas
    2 KB (334 words) - 18:35, 21 February 2020
  • ...ivine Fury, and Consecrate Weapon. Turns out they use very nearly the same formula. (Warning, math ahead!) The base formula is as follows: duration in seconds = (square root(karma + 20000 + (Chivalry
    4 KB (736 words) - 17:34, 26 January 2008
  • ...tionship between Eval Int and Magery damage (for you math fans, the actual formula used to generate those results is adjusted damage = (base damage * ( 30 + ( For the math fans, the formula is percent leeched = ((15 * Spirit Speak)/100) + 5
    6 KB (1,121 words) - 16:58, 2 February 2008
  • '''"What is the formula to calculate the chance for Cure and ArchCure to detoxify poison?"''' The Cure formula is as follows: Chance to Cure = (10000 + (Magery * 75) - (poison strength *
    4 KB (736 words) - 20:28, 22 February 2008
  • Attacker's stats: Weapon skill and Hit Chance Increase are the stats the formula uses on the attacker's side. HCI is increased by HCI items and decreased by Defender's stats: Weapon skill and Defense Chance Increase are the stats the formula uses on the defender's side. DCI is increased by DCI items and decreased by
    6 KB (1,022 words) - 22:47, 29 February 2008
  • ...rease]] bonus in combat when using an Axe - up to 30% at Grand Master. The formula is Lumberjack skill ÷ 5 (plus 10% if Lumberjacking is equal to or greater
    3 KB (389 words) - 14:26, 2 February 2010
  • ...centage you can get on a '''melee''' weapon is determined by the following formula (based on [http://boards.stratics.com/php-bin/arcpub/showthreaded.php?Cat=&
    4 KB (338 words) - 00:13, 21 June 2011
  • '''"Did Publish 55 change the accuracy formula for Archery?"''' ...one is aware of any change that might have even accidentally affected the formula. It's a question that has [[Five on Friday - February 29, 2008|come up befo
    7 KB (1,030 words) - 13:52, 20 September 2008
  • ...who was attempting to create a potion of invisibility. Unfortunately, his formula was flawed and unstable. An explosion occurred, ruining his lab to the nort
    1 KB (175 words) - 21:57, 22 November 2008
  • ...'''</span> - We've fixed some bugs with it for publish 28, and tweaked the formula to make it less likely for monsters to be able to reveal you
    17 KB (2,882 words) - 00:46, 27 December 2008
  • ...is just a big game of capture the flag. It's a tried-and-true multiplayer formula that has been very successful in other games. Clearly one of the hopes here
    40 KB (7,525 words) - 09:13, 8 February 2009
  • ...inates to latitude and longitude, run each component through the following formula: This formula works for both latitude and longitude and it works for both Britannia and t
    13 KB (1,999 words) - 19:24, 8 February 2009
  • The formula is: chance = round(luck ^ (5/9)). Results are rounded to the nearest whole
    7 KB (1,257 words) - 13:31, 3 April 2009
  • |description=The formula for determining the level of poison inflicted on a target is Magery + [[Poi
    835 bytes (110 words) - 06:28, 18 January 2012
  • The vendor fee formula changed some time ago. The vendor system now figures and charges it fees by
    6 KB (1,043 words) - 07:16, 14 December 2012

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