Hit Life Leech

Hit Life Leech is a weapon property that was introduced with Ultima Online: Age of Shadows. It gives an attacker the ability to leech Hit Points from his opponent every time he successfully delivers a hit.

Hit Life Leech intensities on weapons

The maximum possible life leech percentage you can get on a melee weapon is determined by the following formula (based on this post by MrTact on UO Stratics):


Max.\;Hit\;Life\;Leech=\frac{Base\;Weapon\;Speed*2500}{100+SSI}


For ranged weapons (archery and throwing), divide the value by 2.


Melee Weapons

Maximum Hit Mana Leech and Hit Life Leech Intensities on Melee Weapons
Weapon Speed Swing Speed Increase
0 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
2s 50% 47% 45% 43% 41% 40% 38% 37% 35% 34% 33%
2.25s 56% 53% 51% 48% 46% 45% 43% 41% 40% 38% 37%
2.5s 62% 59% 56% 54% 52% 50% 48% 46% 44% 43% 41%
2.75s 68% 65% 62% 59% 57% 55% 52% 50% 49% 47% 45%
3s 75% 71% 68% 65% 62% 60% 57% 55% 53% 51% 50%
3.25s 81% 77% 73% 70% 67% 65% 62% 60% 58% 56% 54%
3.5s 87% 83% 79% 76% 72% 70% 67% 64% 62% 60% 58%
3.75s 93% 89% 85% 81% 78% 75% 72% 69% 66% 64% 62%
4s 100% 95% 90% 86% 83% 80% 76% 74% 71% 68% 66%
4.25s 100% 100% 96% 92% 88% 85% 81% 78% 75% 73% 70%
4.5s 100% 100% 100% 97% 93% 90% 86% 83% 80% 77% 75%
4.75s 100% 100% 100% 100% 98% 95% 91% 87% 84% 81% 79%
5s 100% 100% 100% 100% 100% 100% 96% 92% 89% 86% 83%


Ranged Weapons

Maximum Hit Mana Leech and Hit Life Leech Intensities on Ranged Weapons
Weapon Speed Swing Speed Increase
0 5% 10% 15% 20% 25% 30% 35% 40% 45% 50%
2s 25% 23% 22% 21% 20% 20% 19% 18% 17% 17% 16%
2.25s 28% 26% 25% 24% 23% 22% 21% 20% 20% 19% 18%
2.5s 31% 29% 28% 27% 26% 25% 24% 23% 22% 21% 20%
2.75s 34% 32% 31% 29% 28% 27% 26% 25% 24% 23% 22%
3s 37% 35% 34% 32% 31% 30% 28% 27% 26% 25% 25%
3.25s 40% 38% 36% 35% 33% 32% 31% 30% 29% 28% 27%
3.5s 43% 41% 39% 38% 36% 35% 33% 32% 31% 30% 29%
3.75s 46% 44% 42% 40% 39% 37% 36% 34% 33% 32% 31%
4s 50% 47% 45% 43% 41% 40% 38% 37% 35% 34% 33%
4.25s 50% 50% 48% 46% 44% 42% 40% 39% 37% 36% 35%
4.5s 50% 50% 50% 48% 46% 45% 43% 41% 40% 38% 37%
4.75s 50% 50% 50% 50% 49% 47% 45% 43% 42% 40% 39%
5s 50% 50% 50% 50% 50% 50% 48% 46% 44% 43% 41%


Amount of Hit Points leeched

On every successful hit you will leech 0 to X percent health of (Damage done * 0.3) where X is the Hit Life Leech value on your weapon:

Life\;Restored=0\;\;to\;\;Damage\;Dealt*Life\;Leech\;Intensity\;%*30%

Examples

  1. You are dealing 100 damage against a Rotting Corpse with a 50% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 15 (100 * 0.5 * 0.3).
  2. You are dealing 50 damage against a Water Elemental with a 40% Hit Life Leech weapon. On each hit, you will leech a random amount from 0 to 6 (50 * 0.4 * 0.3).

Imbuing

The following resources are required to imbue the highest intensity of Hit Life Leech (see the tables above for the exact maximum value):

See Also