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  • * [[Faction Traps]] now show what faction they belong to * [[Faction Trap Removal Kit]]s now show how many uses they have left
    15 KB (2,489 words) - 13:46, 4 November 2008
  • We got a set of Remove Trap and Detect Hidden questions this week: ...ove a faction trap and why, since a tinker can make a faction trap removal kit?"'''
    3 KB (593 words) - 15:34, 4 August 2007
  • * Fixed an issue with faction score loss. ==Faction Trap Changes==
    21 KB (3,540 words) - 17:10, 13 October 2007
  • ...rough 10 or who is currently Faction Commander is eligible to be elected a Faction Commander. The normal election cycles is 9 days long. They will consist of ...nd is the phase where players choose to run for office. Players must be of faction rank 6 or higher to run for office. Only one character per account may choo
    3 KB (528 words) - 18:05, 28 September 2014
  • * Deployment type can be toggled using the context menu on the trap. ...traps detonate when a valid target enters the detonation radius around the trap and cause moderate damage.
    20 KB (3,086 words) - 20:06, 27 September 2014
  • ** Deployment type can be toggled using the context menu on the trap. ...traps detonate when a valid target enters the detonation radius around the trap and cause moderate damage.
    23 KB (3,500 words) - 12:28, 24 April 2015