Difference between revisions of "Protection"
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|magerycircle=Second | |magerycircle=Second | ||
− | |description=Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased [[Resistances|physical resistance]]; a reduction of their [[Resisting Spells]] skill value by -35, and a slower casting speed modifier of 2 points | + | |description=Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased [[Resistances|physical resistance]]; a reduction of their [[Resisting Spells]] skill value by -35, and a slower casting speed modifier of 2 points. However, this penalty can lower neither Resisting Spells nor the casting speed below 0. This modifier is applied after the cap takes effect, so additional [[FC]] above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. This spell, along with [[Reactive Armor]] and [[Magic Reflection]], will stay on—even after logging out —- until you “turn it off” by casting it again. The spell effect will be purged when dying, and Protection has to be re-cast after death.<br>[[Image:Protection_buff_icon_and_tooltip.jpg|frame|center|<center>Protection Buff Icon & Tooltip</center>]] |
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Revision as of 03:27, 13 May 2010
Protection - Uus Sanct | |||
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Mana Cost | 6 | ||
Minimum Skill | 0.0 | ||
Delay (seconds) | 0.75 | ||
Reagents | Garlic, Ginseng, Sulfurous Ash | ||
Duration | Permanent | ||
Area of Effect | Caster | ||
Magery Circle | Second | ||
Description | Characters under the Protection spell effect can no longer have their spells "disrupted" when hit. As a result, those affected by the spell experience: decreased physical resistance; a reduction of their Resisting Spells skill value by -35, and a slower casting speed modifier of 2 points. However, this penalty can lower neither Resisting Spells nor the casting speed below 0. This modifier is applied after the cap takes effect, so additional FC above the cap will not counteract the negative effect of this spell. The protection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast. This spell, along with Reactive Armor and Magic Reflection, will stay on—even after logging out —- until you “turn it off” by casting it again. The spell effect will be purged when dying, and Protection has to be re-cast after death. |
Magery Spells | ||
---|---|---|
First Circle |
Clumsy • Create Food • Feeblemind • Heal • Magic Arrow • Night Sight • Reactive Armor • Weaken |
|
Second Circle |
Agility • Cunning • Cure • Harm • Magic Trap • Magic Untrap • Protection • Strength | |
Third Circle |
Bless • Fireball • Magic Lock • Poison • Telekinesis • Teleport • Unlock • Wall of Stone | |
Fourth Circle |
Arch Cure • Arch Protection • Curse • Fire Field • Greater Heal • Lightning • Mana Drain • Recall | |
Fifth Circle |
Blade Spirits • Dispel Field • Incognito • Magic Reflection • Mind Blast • Paralyze • Poison Field • Summon Creature | |
Sixth Circle |
Dispel • Energy Bolt • Explosion • Invisibility • Mark • Mass Curse • Paralyze Field • Reveal | |
Seventh Circle |
Chain Lightning • Energy Field • Flamestrike • Gate Travel • Mana Vampire • Mass Dispel • Meteor Swarm • Polymorph | |
Eighth Circle |
Earthquake • Energy Vortex • Resurrection • Summon Air Elemental • Summon Daemon • Summon Earth Elemental • Summon Fire Elemental • Summon Water Elemental |