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- ...ircle. The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds.5 KB (835 words) - 11:43, 21 August 2017
- ...the equivalent of 120 melee defensive ability. The result of the following formula is capped at 120, so having 120 in both skills does not give a greater bene * '''Formula''': ( Evaluating Intelligence + Anatomy + 20 ) / 25 KB (723 words) - 02:23, 22 December 2018
- * '''Direct Damage Formula:''' total damage = ( base damage * ( 3 * Evaluating Intelligence / 100 + 1 * '''Positive 'buff' Spell Formula:''' Final Positive Stat = Base Stat * ( 1 + ( 1 + Evaluating Intelligence /5 KB (685 words) - 16:51, 4 March 2016
- ...erjacks receive a [[Damage Increase]] when they wield certain weapons. The formula is Lumberjack skill รท 5 (plus 10% if Lumberjacking is equal to or greater4 KB (578 words) - 21:07, 27 April 2018
- Here is the formula for stealing when stealing from another player; first we need to determine7 KB (1,115 words) - 09:02, 18 May 2012
- ...a skill of 100 or better in Meditation you get a 10% bonus, making the GM+ formula:4 KB (385 words) - 06:36, 13 September 2010
- * The amount of ingots returned is calculated by the following formula: (ingots needed to make item) x (0.66% x Skill), rounding fractions down af8 KB (1,334 words) - 20:19, 8 August 2019
- ...e]]. This bonus is capped at 100. The bonus is determined by the following formula:5 KB (726 words) - 23:29, 12 April 2014
- Discordance uses the same success/failure calculation formula as [[Provocation]], so training methods are identical in terms of what crea2 KB (345 words) - 17:45, 31 May 2024
- ...e skill. The calculation of the bonus to resist is done with the following formula: ! Formula6 KB (844 words) - 17:57, 11 March 2016
- ...in November 2007, changes were made to the cost of transporting items. The formula became 1 charge for every 10 stones of [[Weight]] rounded up. For example,2 KB (265 words) - 23:27, 18 May 2012
- Here is the formula for stealing when stealing from another player:6 KB (1,072 words) - 20:36, 21 July 2007
- '''"Post the formula for determining swing speed...."''' Here is the formula:3 KB (585 words) - 20:42, 21 July 2007
- The formula varies from skill to skill - here's the spellcasting skills, separated in t6 KB (989 words) - 20:46, 21 July 2007
- '''"What is the formula for pack instinct animals and increased damage? Does this include spell dam4 KB (753 words) - 20:47, 21 July 2007
- In any case, boiling it down, the formula for success chance for active meditation was designed with the assumption t4 KB (798 words) - 20:55, 21 July 2007
- ...be a constant increase across all base weapon speeds? Doesn't forcing that formula to only be balanced at specific levels of SSI/Stamina really hurt overall b ...red;">Fizzle</span> : the current HP formula is str/2 +50. What is the new formula?'''12 KB (2,087 words) - 21:18, 21 July 2007
- ** The looting rights formula has remained unchanged12 KB (1,904 words) - 05:10, 22 July 2007
- ...and the swing speed calculations for them are the same as for humans. That formula is posted [[Five on Friday - March 9, 2007|here]] - for your pets, just use3 KB (473 words) - 12:27, 28 July 2007
- ==Formula== ...ch 9, 2007|March 9, 2007]], the developer Leurocian provided the following formula for determining swing speed. The example provided was based upon a characte3 KB (451 words) - 19:04, 21 September 2019