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  • ...rth. To add insult to injury, it already looks like they’ve done serious damage to the interior walls of the castle - tearing away at the mortar between br
    1 KB (206 words) - 19:08, 27 December 2007
  • ...med particularly concerned at first, but when they’d done quite a bit of damage to one, it suddenly attacked one of the tamer’s mares.
    36 KB (6,640 words) - 19:14, 27 December 2007
  • ...resists and a fire steed. This combo means less healing for you, and more damage dealt as a blood Paragon's weakest resist is fire. ...ea peace while you heal. You will be able to fully heal your pet , take no damage, and save valuable time from having to retreat. As always STAY STILL!!!!!!!
    5 KB (903 words) - 21:15, 24 February 2008
  • #Passively increases the combat damage you deal. ...belonged in the [[Useless Skill]] group until it was linked to Healing and Damage Bonuses.
    5 KB (723 words) - 02:23, 22 December 2018
  • ...ontrol a [[Animal Taming|tamed creature]], and also improves the amount of damage you can heal via the [[Veterinary]] skill. ...d creature shows you a listing of its stats, resists, skills and elemental damage distribution. At 100 skill points you may target untamed [[animals]] as wel
    1 KB (230 words) - 02:53, 2 January 2019
  • ...as much Physical [[Resistance]] as possible. As you'll be taking plenty of damage, [[Durability]] is a factor - either bring several sets of expendable items [[Sheep]] are a traditional choice (as they deal negligible damage), while [[Spectral Spellbinder]]s will offer faster strikes (and impressive
    6 KB (1,084 words) - 14:00, 26 October 2022
  • : [[Spell Damage Increase]] 3-5%
    705 bytes (85 words) - 08:24, 25 December 2022
  • ...gery]] spells, altering spell damage (similar to how [[Tactics]] increases damage dealt in standard combat) or the effectiveness/duration of a spell. It also ...ing Intelligence has three uses: showing information about a target, spell damage calculation and a defensive mechanism.
    5 KB (685 words) - 16:51, 4 March 2016
  • ...bandages takes time, and your chances of success fall as you take further damage. A higher Healing skill can allow you to ignore outside interference. * Time to heal is based on your [[Dexterity]]. Slip damage also scales based on [[Dexterity]].
    15 KB (1,769 words) - 03:30, 25 August 2019
  • ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}} ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}
    4 KB (599 words) - 18:34, 21 February 2020
  • ...[[Lower Reagent Cost]], [[Mana Increase]], [[Mana Regeneration]], [[Spell Damage Increase]], [[Intelligence Bonus]] and some mage related Skills([[Magery]], A [[GM]] Scribe gains a +10% [[Spell Damage Increase]] to any [[Magery]] spells cast and an additional 5% bonus to [[Ca
    4 KB (643 words) - 20:33, 2 August 2017
  • ...is a 10% chance for a Lumberjacking damage bonus of 100% from base weapon damage. ...ing [[Axes|axe weapons]] and the artifacts based on those items impart the damage bonus:
    4 KB (578 words) - 21:07, 27 April 2018
  • ...or when a hit is scored. Such weapons also do a small amount of additional damage to a target's [[Stamina]] when hit. ! {{Colored Link|Base Damage|Base{{Line Break}}Damage|color=FFFFFF}}
    6 KB (767 words) - 09:52, 22 November 2019
  • ...ter chance to hit your target. Other melee factors, like [[Damage Increase|damage]] and [[Swing Speed Increase|swing speed]], are governed by other statistic ...s to Swordsmen is the [[Axes|Axe]] weapon class. These add an additional [[Damage Increase]] bonus dependant on your character's [[Lumberjacking]] skill, tho
    9 KB (1,174 words) - 13:15, 4 April 2020
  • ...us + 50% (for example, at 120 skill points you will deal 170% of your base damage, while a fighter with no skill will only deal 50%). Instead of using Tactics to determine their spell damage levels, [[Magery|mages]] instead use the [[Evaluating Intelligence]] skill.
    1 KB (199 words) - 07:33, 1 April 2020
  • ...e skill determines the frequency of your attacks, as well as the amount of damage you deal when striking an opponent. While it used to be the case that a [[s
    2 KB (346 words) - 13:21, 23 December 2018
  • ...xtent by magical [[spells]], a well trained vet can heal larger amounts of damage at greater speed. Like Stable Masters, a player character vet is capable of ...d [[Animal Lore]] are used instead. As these two skills rise the amount of damage healed increases as does your chance to cure/resurrect if need be.
    3 KB (485 words) - 05:33, 27 March 2017
  • '''Spell Damage and Duration'''<br /> ...cromancy as Evaluating Intelligence is to Magery. Spirit Speak affects the damage and duration of Necromancy spells.
    2 KB (398 words) - 20:33, 4 April 2017
  • | †Creates a pact between the target and caster. Any damage dealt to the caster by the target is reflected back. | †Target becomes vulnerable to fire and poison damage.
    7 KB (1,042 words) - 07:27, 19 April 2020
  • | rowspan="2" | Besides giving a small damage bonus, Focus Attack also increases the effectiveness of any magical propert ...Stealth mode in order to initiate this special attack. Backstab applies a damage bonus to the attack, matching the Ninjitsu skill.
    9 KB (1,204 words) - 02:22, 15 July 2023

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