Difference between revisions of "Forensic Evaluation"

(Training)
(See Also)
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* [[Item Identification]]
 
* [[Item Identification]]
 
* [[Taste Identification]]
 
* [[Taste Identification]]
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* [[Honesty]]
 
* [http://guide.uo.com/skill_19.html Forensic Evaluation page on UO.com]
 
* [http://guide.uo.com/skill_19.html Forensic Evaluation page on UO.com]
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 09:43, 1 October 2011

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Forensic Evaluation is the skill by which a player can deduce certain details of information about other characters or objects. It is rarely used by players and is considered a Useless Skill. The few players who undertake this skill do so mainly for roleplaying purposes.

The Dead

To use the Forensic Evaluation skill to determine information about a corpse:

  • Click the blue jewel next to the skill on your skill list.
  • Target the corpse.
  • If successful, you learn information about the circumstances surrounding the corpse’s demise.

The higher your skill level, the more accurate a description you receive.

The Living

Forensic Evaluation can be handy for learning about living characters as well. Targeting a living characters may tell you if he or she is a member of the Thieves Guild.

Lockpicking

Curious about who picked the lock on your Treasure Chest? The forensic evaluation skill may tell you who has picked the lock on a chest as follows:

  • Click the blue gem next to the skill on your skill list.
  • Target the chest.

If successful, you learn who recently picked the lock on the chest. You must be a skilled detective (40 skill or higher) to have a chance at learning this information.

Training

  • 0 - 30: Train at NPC Healer or Judge
  • 30 - 41: Use skill on corpses - I sat on a roof in a graveyard and dropped down EV's. You can use this skill while invisible and through walls. Jhelom farms is also a good place.
  • 41 - 100: Use the skill on corpses or picked chests (NB: Beyond 55.0 you won't gain anymore on corpses.)

One method is to use the skill repeatedly on a picked paragon chest. Creating a macro that rotates through many is probably a great way to go.

I have noticed that if your skill is too low you get the message "You notice nothing unusual"

See Also