Crawling about on six spindly legs, the Fleshrenderer could be likened to a very large insect, but this is not a creature that can be squashed with the mere heel of a boot. With a large and somewhat flat body, this beast is protected by a thick covering over its thorax that is fairly resilient to physical damage. When it attacks, a number of tentacles extend from its mouth, each tipped with a needle-sharp spike that can pierce flesh and paralyze its victim. The speed and power of its attack can even knock a person right off their mount if they're not careful. Should you come across this brute in Dungeon Doom, be prepared for a long and grueling battle.
|Fame||Level 5 (23000)||Slayer Vulnerability||None|
|Karma||Level 5 (-23000)||Alignment||Evil|
|First Seen||Age of Shadows||Pack Instinct||None|
|Gold||1600 - 2000||Magic Items||16|
|Special||Doom Artifacts||Cut Up|
|Strength||401 - 460||Hit Points||4500|
|Dexterity||201 - 210||Stamina||201 - 210|
|Intelligence||221 - 260||Mana||221 - 260|
|Barding Difficulty||160.0||Taming Difficulty||N/A|
|Base Damage||16 - 20||Preferred Foods||None|
|Wrestling||90.1 - 100.0||Poisoning||None|
|Resisting Spells||155.1 - 160.0||Evaluating Intelligence||None|
|Resists and Damage|
|Resistances||80 - 90||50 - 60||50 - 60||100||70 - 80|
If you are the one tanking the Fleshrenderer damage, you might as well dismount before it knocks you off. Have other warriors heal you to help manage the damage it does. Mages should jump right next to it and Harm away. Once an experianced player is meleeing the Renderer there isn't much else to do but deal damage any way you can.