Crawling about on six spindly legs, the Fleshrenderer could be likened to a very large insect, but this is not a creature that can be squashed with the mere heel of a boot. With a large and somewhat flat body, this beast is protected by a thick covering over its thorax that is fairly resilient to physical damage. When it attacks, a number of tentacles extend from its mouth, each tipped with a needle-sharp spike that can pierce flesh and paralyze its victim. The speed and power of its attack can even knock a person right off their mount if they're not careful. Should you come across this brute in Dungeon Doom, be prepared for a long and grueling battle.


Fleshrenderer Statistics
Spawn Locations Doom
Fame Level 5 (23000) Slayer Vulnerability None
Karma Level 5 (-23000) Alignment Evil
First Seen Age of Shadows Pack Instinct None
Gold 1600 - 2000 Magic Items 16
Special Doom Artifacts Cut Up
Strength 401 - 460 Hit Points 4500
Dexterity 201 - 210 Stamina 201 - 210
Intelligence 221 - 260 Mana 221 - 260
Barding Difficulty 160.0 Taming Difficulty N/A
Base Damage 16 - 20 Preferred Foods None
Wrestling 90.1 - 100.0 Poisoning None
Tactics 100.0 Magery None
Resisting Spells 155.1 - 160.0 Evaluating Intelligence None
Anatomy 0 Meditation None
Detecting Hidden Hiding
Parrying Healing
Necromancy Spirit Speak
Mysticism Focus
Spellweaving Discordance
Bushido Ninjitsu
Chivalry Special Abilities Dismount
Resists and Damage
Types Physical Fire Cold Poison Energy
Resistances 80 - 90 50 - 60 50 - 60 100 70 - 80
Damage 80% 20%


If you are the one tanking the Fleshrenderer damage, you might as well dismount before it knocks you off. Have other warriors heal you to help manage the damage it does. Mages should jump right next to it and Harm away. Once an experianced player is meleeing the Renderer there isn't much else to do but deal damage any way you can.

See Also