Difference between revisions of "Item Properties"

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Items in UO can have special properties which enhance them. During the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion, the list of properties was increased tremendously.
+
[[Item Properties]] are descriptors that outline general information about and benefits bestowed by the various items in the game. With the [[Ultima Online: Age of Shadows|Age of Shadows]] expansion, the list of possible properties was modified and greatly increased. Expansions like [[Ultima Online: Stygian Abyss|Stygian Abyss]] and event items like [[Epiphany Armor Set]] added more properties to this list.
  
 
==Properties==
 
==Properties==
 +
The following properties can be found on items that are looted from other [[creatures]], crafted by using a [[Runic Tools|runic tool]] or [[Imbuing|imbued]] onto items:
  
===General===
+
:''Table Key''
{| border="1" cellspacing="0" cellpadding="3" style="text-align: center;"
+
:* ''Intensity Range -'' The allowable range on common items for that intensity. {{Underline|[[Artifacts]] and other special items may break this rule.}}
! width="150" style="background-color: #cccc99;" | Property Name
+
:* ''Type -'' The method in which the property works.
! width="90" style="background-color: #cccc99;" | Intensity Range
+
:** ''Hit -'' Activated when an [[Animals|animal]], [[Monsters|monster]], or [[Player vs. Player|player]] is hit.
! width="75" style="background-color: #cccc99;" | Type
+
:** ''Permanent -'' Always affects the item, whether the item is equipped or not.
! width="200" style="background-color: #cccc99;" | Found On
+
:** ''Persistent - '' Activated when the item is equipped.
|- style="font-size:90%; background-color: #eeeecc;"
+
:* ''Found On -'' The allowable items the property can be found on. Five categories listed below are armors, jewelry, shields, spellbooks and weapons. {{Underline|[[Artifacts]] and other special items may break this rule.}}
! [[Damage Types|Cold Resist]]
+
 
| 1% - 15%
+
{| class="wikitable"
 +
! rowspan=2 width=150px | Property Name
 +
! rowspan=2 width=80px | Intensity Range
 +
! rowspan=2 width=70px | Type
 +
! colspan=5 width=300px | Found On
 +
|-
 +
! valign="top" width=60px | [[File:Platemail Tunic.png]]
 +
! valign="top" width=60px | [[File:Bracelet.png]]
 +
! valign="top" width=60px | [[File:Order Shield.png]]
 +
! width=60px | [[File:Spellbook.png]]
 +
! valign="top" width=60px | [[File:Katana.png]]
 +
|-
 +
| [[Damage Types|Cold Resist]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Armor / Jewelry / Shields / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Damage Increase]]
+
| [[File:Tick.png]]
| 1% - 25/50%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Damage Increase]]
 +
| 1 - 25/50%
 
| Hit
 
| Hit
| Jewelry / Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Defense Chance Increase]]
+
| [[File:Cross.png]]
| 1% - 15%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Defense Chance Increase]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Jewelry / Shields / Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Dexterity Bonus]]
+
| [[File:Tick.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Dexterity Bonus]]
 
| 1 - 8
 
| 1 - 8
 
| Persistent
 
| Persistent
| Jewelry
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Durability]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Durability]]
 
| 1 - 255
 
| 1 - 255
 
| Permanent
 
| Permanent
| Armor / Shields / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Damage Types|Energy Resist]]
+
| [[File:Tick.png]]
| 1% - 15%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Damage Types|Energy Resist]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Armor / Jewelry / Shields / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Enhance Potions]]
+
| [[File:Tick.png]]
| 5% - 25%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Enhance Potions]]
 +
| 5 - 25%
 
| Persistent
 
| Persistent
| Jewelry
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Faster Cast Recovery]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Faster Cast Recovery]]
 
| 1 - 3
 
| 1 - 3
 
| Persistent
 
| Persistent
| Jewelry
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Faster Casting]]
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Faster Casting]]
 
| 1
 
| 1
 
| Persistent
 
| Persistent
| Jewelry / Shields / Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Damage Types|Fire Resist]]
+
| [[File:Tick.png]]
| 1% - 15%
+
| [[File:Tick.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Damage Types|Fire Resist]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Armor / Jewelry / Shields / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Hit Area Attack]]
+
| [[File:Tick.png]]
| 2% - 50%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Cold Area]]
 +
| 2 - 50%
 
| Hit
 
| Hit
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Chance Increase]]
+
| [[File:Cross.png]]
| 1% - 15%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Energy Area]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Fire Area]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Physical Area]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Poison Area]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Chance Increase]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Jewelry / Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Hit Dispel]]
+
| [[File:Cross.png]]
| 2% - 50%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Curse]]
 +
| 2 - 50%
 
| Hit
 
| Hit
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Life Leech]]
+
| [[File:Cross.png]]
| 2% - 100%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Dispel]]
 +
| 2 - 50%
 
| Hit
 
| Hit
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Lower Attack]]
+
| [[File:Cross.png]]
| 2% - 50%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Fatigue]]
 +
| 2 - 50%
 
| Hit
 
| Hit
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Lower Defense]]
+
| [[File:Cross.png]]
| 2% - 50%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Fireball]]
 +
| 2 - 50%
 
| Hit
 
| Hit
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Mana Leech]]
+
| [[File:Cross.png]]
| 2% - 100%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Harm]]
 +
| 2 - 50%
 
| Hit
 
| Hit
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Point Regeneration]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Life Leech]]
 +
| 2 - 100%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Lightning]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Lower Attack]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Lower Defense]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Mana Drain]]
 +
| 2 - 50%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Mana Leech]]
 +
| 2 - 100%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Point Increase]]
 +
| 1 - 5
 +
| Persistent
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Hit Point Regeneration]]
 
| 1 - 2
 
| 1 - 2
 
| Persistent
 
| Persistent
| Armor
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Spell]]
+
| [[File:Cross.png]]
| 2% - 50%
+
| [[File:Cross.png]]
| Hit
+
| [[File:Cross.png]]
| Weapons
+
|-
|- style="font-size:90%; background-color: #eeeecc;"
+
! rowspan=2 | Property Name
! [[Hit Stamina Leech]]
+
! rowspan=2 | Intensity Range
| 2% - 50%
+
! rowspan=2 | Type
 +
! colspan=5 | Found On
 +
|-
 +
! valign="top" | [[File:Platemail Tunic.png]]
 +
! valign="top" | [[File:Bracelet.png]]
 +
! valign="top" | [[File:Order Shield.png]]
 +
! [[File:Spellbook.png]]
 +
! valign="top" | [[File:Katana.png]]
 +
|-
 +
| [[Hit Stamina Leech]]
 +
| 2 - 50%
 
| Hit
 
| Hit
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Hit Point Increase]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Hit Point Increase]]
 
| 1 - 5
 
| 1 - 5
 
| Persistent
 
| Persistent
| Armor
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Intelligence Bonus]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Intelligence Bonus]]
 
| 1 - 8
 
| 1 - 8
 
| Persistent
 
| Persistent
| Jewelry
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Lower Mana Cost]]
+
| [[File:Cross.png]]
| 1% - 15%
+
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Lower Mana Cost]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Armor / Jewelry / Spellbooks
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Lower Reagent Cost]]
+
| [[File:Cross.png]]
| 1% - 20%
+
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Lower Reagent Cost]]
 +
| 1 - 20%
 
| Persistent
 
| Persistent
| Armor / Jewelry
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Lower Requirements]]
+
| [[File:Cross.png]]
| 10% - 100%
+
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Lower Requirements]]
 +
| 10 - 100%
 
| Persistent
 
| Persistent
| Armor / Shields / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Luck]]
+
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Luck]]
 
| 1 - 100
 
| 1 - 100
 
| Persistent
 
| Persistent
| Armor / Jewelry / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Mage Armor]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Mage Armor]]
 
| -
 
| -
 
| Persistent
 
| Persistent
| Armor
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Mage Weapon]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Mage Weapon]]
 
| (-20) - (-29)
 
| (-20) - (-29)
 
| Persistent
 
| Persistent
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Mana Increase]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Mana Increase]]
 
| 1 - 8
 
| 1 - 8
 
| Persistent
 
| Persistent
| Armor / Jewelry
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Mana Regeneration]]
+
| [[File:Cross.png]]
| 1 - 2
+
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Mana Regeneration]]
 +
| 1 - 2 (3 [[Spellbooks|sb]])
 
| Persistent
 
| Persistent
| Armor
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Night Sight]]
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Night Sight]]
 
| -
 
| -
 
| Persistent
 
| Persistent
| Armor / Jewelry
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Damage Types|Physical Resist]]
+
| [[File:Cross.png]]
| 1% - 15%
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Damage Types|Physical Resist]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Armor / Jewelry / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Damage Types|Poison Resist]]
+
| [[File:Cross.png]]
| 1% - 15%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Damage Types|Poison Resist]]
 +
| 1 - 15%
 
| Persistent
 
| Persistent
| Armor / Jewelry / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Reflect Physical Damage]]
+
| [[File:Cross.png]]
| 1% - 15%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Reflect Physical Damage]]
 +
| 1 - 15%
 
| Hit
 
| Hit
| Armor / Shields
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Self Repair]]
+
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Self Repair]]
 
| 1 - 5
 
| 1 - 5
 
| Permanent
 
| Permanent
| Armor / Shields
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Slayer]]
+
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Slayer]]
 
| -
 
| -
 
| Hit
 
| Hit
| Talismans / Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Skills|Skill Bonus]]
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Skill Bonus]]
 
| 1 - 15
 
| 1 - 15
 
| Persistent
 
| Persistent
| Jewelry
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Spell Channeling]]
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Spell Channeling]]
 
| -
 
| -
 
| Persistent
 
| Persistent
| Shields / Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Spell Damage Increase]]
+
| [[File:Tick.png]]
| 1% - 12%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Spell Damage Increase]]
 +
| 1 - 12%
 
| Persistent
 
| Persistent
| Jewelry
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Stamina Increase]]
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Stamina Increase]]
 
| 1 - 8
 
| 1 - 8
 
| Persistent
 
| Persistent
| Armor
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Stamina Regeneration]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Stamina Regeneration]]
 
| 1 - 3
 
| 1 - 3
 
| Persistent
 
| Persistent
| Armor
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Strength Bonus]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Strength Bonus]]
 
| 1 - 8
 
| 1 - 8
 
| Persistent
 
| Persistent
| Jewelry
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Tick.png]]
! [[Strength Requirement]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Strength Requirement]]
 
| 10 - 95
 
| 10 - 95
 
| Permanent
 
| Permanent
| Armor / Shields / Weapons
+
| [[File:Tick.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Swing Speed Increase]]
+
| [[File:Tick.png]]
| 5% - 30%
+
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Swing Speed Increase]]
 +
| 5 - 30%
 
| Persistent
 
| Persistent
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Use Best Weapon Skill]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Use Best Weapon Skill]]
 
| -
 
| -
 
| Persistent
 
| Persistent
| Weapons
+
| [[File:Cross.png]]
|- style="font-size:90%; background-color: #eeeecc;"
+
| [[File:Cross.png]]
! [[Weight]]
+
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Weight]]
 
| 1 - X
 
| 1 - X
 
| Permanent
 
| Permanent
| Almost everything
+
| [[File:Tick.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
! rowspan=2 | Property Name
 +
! rowspan=2 | Intensity Range
 +
! rowspan=2 | Type
 +
! valign="top" | [[File:Platemail Tunic.png]]
 +
! valign="top" | [[File:Bracelet.png]]
 +
! valign="top" | [[File:Order Shield.png]]
 +
! [[File:Spellbook.png]]
 +
! valign="top" | [[File:Katana.png]]
 +
|-
 +
! colspan=5 | Found On
 
|}
 
|}
'''Table Key'''
+
 
* '''Intensity Range -''' The allowable range on common items for that intensity. [[Artifacts]] and other special items may break this rule.
+
 
* '''Type -''' The method in which the property works.
+
===Stygian Abyss Item Properties===
** '''Hit -''' Activated when an [[Animals|animal]], [[Monsters|monster]], or [[Player vs. Player|player]] is hit with a weapon.
+
Largely restricted to members of the [[Gargoyle]] race, the Stygian Abyss expansion included the following properties {{Underline|only to the special [[Artifacts (Stygian Abyss)|Artifacts]]}}:
** '''Permanent -''' Always affects the item, whether the item is equipped or not.
+
{| class="wikitable"
** '''Persistent - '''Activated when the item is equipped.
+
! rowspan=2 width=150px | Property Name
* '''Found On -''' The allowable items the property can be found on. [[Artifacts]] and other special items may break this rule.
+
! rowspan=2 width=80px | Intensity Range
 +
! rowspan=2 width=70px | Type
 +
! colspan=5 width=300px | Found On (only on [[Artifacts (Stygian Abyss)|Artifacts]])
 +
|-
 +
! valign="top" width=60px | [[File:Platemail Tunic.png]]
 +
! valign="top" width=60px | [[File:Bracelet.png]]
 +
! valign="top" width=60px | [[File:Order Shield.png]]
 +
! width=60px | [[File:Spellbook.png]]
 +
! valign="top" width=60px | [[File:Katana.png]]
 +
|-
 +
| [[Blood Drinker]]
 +
| -
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Battle Lust]]
 +
| -
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Casting Focus]]
 +
| 2 - 4%
 +
| Hit
 +
| [[File:Tick.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Damage Eater]]
 +
| 5 - 20%
 +
| Hit
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|-
 +
| [[Reactive Paralyze]]
 +
| -
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Resonance]]
 +
| 10 - 20%
 +
| Hit
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Soul Charge]]
 +
| 10 - 20%
 +
| Hit
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
|-
 +
| [[Splintering Weapon]]
 +
| 20%
 +
| Persistent
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Cross.png]]
 +
| [[File:Tick.png]]
 +
|}
 +
 
 +
 
 +
 
  
 
===Special Item Properties===
 
===Special Item Properties===
{| width="100%"
+
{| class="wikitable"
||
+
! width=150px | Property Name
* [[Artifact Rarity]]
+
! width=80px | Intensity Range
* [[Balanced]]
+
! width=70px | Type
* [[Blessed]]
+
! width=300px | Description
* [[Cursed]]
+
|-
* [[Damage Modifier]]
+
| [[Artifact Rarity]]
* [[Elves Only]]
+
| 0 - 12
* [[Exceptional]]
+
| Permanent
| valign="top"|
+
| Found on some of the [[Artifacts (Doom)|Doom artifacts]], event items and all of the [[:Category:Artifacts_(Stealable)|stealable artifacts]].
* [[Increased Karma Loss]]
+
|-
* [[Insured]]
+
| [[Bane]]
* [[Lifespan]]
+
| -
* [[Locked Down]]
+
| Persistent
* [[Locked Down & Secure]]
+
| Introduced with [[Publish 83]]
* [[Lower Ammo Cost]]
+
|-
* [[Newbified]]
+
| [[Balanced]]
| valign="top"|
+
| -
* [[No-Drop/No-Trade|No-Drop]]
+
| Persistent
* [[No-Drop/No-Trade|No-Trade]]
+
| Found only on [[Archery Weapons]].
* [[One-Handed Weapon]]
+
|-
* [[Two-Handed Weapon]]
+
| [[Blessed]]
* [[Velocity]]
+
| -
* [[Weight Reduction]]
+
| Permanent
 +
| It can be found on almost any item.
 +
|-
 +
| [[Brittle]]
 +
| -
 +
| Permanent
 +
| Items with this property cannot be [[Powder of Fortifying|fortified]]. Found on [[Surge Shield]] and [[Mana Phasing Orb]].
 +
|-
 +
| [[Assassin Honed]]
 +
| -
 +
| Permanent
 +
| Found only on items stolen from the treasure room in [[Wrong]].
 +
|-
 +
| [[Damage Modifier]]
 +
| -
 +
| Persistent
 +
| Found only on [[quiver]]s.
 +
|-
 +
| [[Elves Only]]
 +
| -
 +
| Permanent
 +
| Found on most of the items introduced with the [[Ultima Online: Mondain's Legacy]].
 +
|-
 +
| [[Exceptional]]
 +
| -
 +
| Permanent
 +
| Found on exceptionally [[Crafting|crafted]] items.
 +
|-
 +
| [[Gargoyles Only]]
 +
| -
 +
| Permanent
 +
| Found on most of the items introduced with the [[Ultima Online: Stygian Abyss]].
 +
|-
 +
| [[Increased Karma Loss]]
 +
| -
 +
| Persistent
 +
| Found on [[Cast-Off Zombie Skin]], [[Cloak of Corruption]] and [[Ossian Grimoire]].
 +
|-
 +
| [[Insured]]
 +
| -
 +
| Permanent
 +
| Found on [[Insurance|insured]] items.
 +
|-
 +
| [[Lifespan]]
 +
| time varying
 +
| Permanent
 +
| Found on [[Peerless|Peerless keys]] and some of the [[:Category:Quest items|quest items]].
 +
|-
 +
| [[Locked Down]]
 +
| -
 +
| Permanent
 +
| Found on items that are locked inside a house.
 +
|-
 +
| [[Locked Down & Secure]]
 +
| -
 +
| Permanent
 +
| Found on items that are locked and secured.
 +
|-
 +
| [[Lower Ammo Cost]]
 +
| 15 - 20
 +
| Persistent
 +
| Found on [[Quiver of Infinity ]] and [[Runed Driftwood Bow]].
 +
|-
 +
| [[Mana Burst]]
 +
| 1 - 5
 +
| Permanent
 +
| Found on [[Epiphany Armor Set]] pieces.
 +
|-
 +
| [[Mana Phase]]
 +
| -
 +
| Permanent
 +
| Found only on [[Mana Phasing Orb]].
 +
|-
 +
| [[No-Drop/No-Trade|No-Drop]]
 +
| -
 +
| Permanent
 +
| Found on some of the [[:Category:Quest items|quest items]].
 +
|-
 +
| [[No-Drop/No-Trade|No-Trade]]
 +
| -
 +
| Permanent
 +
| Found on some of the [[:Category:Quest items|quest items]].
 +
|-
 +
| [[Shard Bound]]
 +
| -
 +
| Permanent
 +
| Found on all 'Treasures' items released after Halloween of 2020
 +
|-
 +
| [[One-Handed Weapon]]
 +
| -
 +
| Permanent
 +
| Found on [[weapons]].
 +
|-
 +
| [[Owned By]]
 +
| -
 +
| Permanent
 +
| Found on [[talismans]] or player-[[blessed]] items.
 +
|-
 +
| [[Rage Focus]]
 +
| -
 +
| Permanent
 +
| Found on [[Focusing Gem of Virtue Bane]] applied [[weapons]].
 +
|-
 +
| [[Two-Handed Weapon]]
 +
| -
 +
| Permanent
 +
| Found on [[weapons]].
 +
|-
 +
| [[Velocity]]
 +
| 2 - 50%
 +
| Persistent
 +
| Found on [[Archery Weapons]].
 +
|-
 +
| [[Weight Reduction]]
 +
| -
 +
| Permanent
 +
| Found on [[quiver]]s.
 
|}
 
|}
  
==Original Item Property System==
+
===Negitive Item Properties===
 +
{| class="wikitable"
 +
! width=150px | Property Name
 +
! width=300px | Description
 +
|-
 +
| [[Antique]]
 +
| Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.
 +
|-
 +
| [[Brittle]]
 +
| Items with this property cannot be [[Powder of Fortifying|fortified]]. Found on [[Surge Shield]] and [[Mana Phasing Orb]].
 +
|-
 +
| [[Prized]]
 +
| Item insurance cost is increased, cannot be blessed
 +
|-
 +
| [[Massive]]
 +
| Increased strength requirement, indicated by the item property strength requirement 125
 +
|-
 +
| [[Unwieldy]]
 +
| Increased item weight to 50 stones, indicated by a item weight of 50 stones.
 +
|-
 +
| [[Cursed]]
 +
| Cannot be insured or blessed, It can be found on some event items and [[Power Scrolls]].
 +
|-
 +
| [[Unlucky]]
 +
| Shown by having negative -100 Luck on the item
 +
|}
  
The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to [[Ultima Online: Age of Shadows]], the item properties were:
 
  
* [[Durability]];
+
==Item Properties Pre-AoS==
* [[Damage Increase]];
+
The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to [[Ultima Online: Age of Shadows]], the item properties were:
* [[Tactics|Battle Tactics Skill Bonus]];
+
* [[Durability]]
* [[Resistances|Armor Resistance Increase]]; and
+
* [[Damage Increase]]
* [[Hit Spell]].
+
* [[Newbified]]
 +
* [[Tactics|Battle Tactics Skill Bonus]]
 +
* [[Resistances|Armor Resistance Increase]]
 +
* [[Hit Spell]]
  
 
While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property.
 
While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property.
Line 290: Line 827:
 
===Armor===
 
===Armor===
 
A piece of armor had up to three properties:
 
A piece of armor had up to three properties:
# Armor Resistance Increase: (Defense, Guardian, Hardening, Fortification and Invulnerability);  
+
# Armor Resistance Increase: (Defense, Guarding, Hardening, Fortification and Invulnerability);  
 
# Durability: (Durable, Substantial, Massive, Fortified and Indestructible);
 
# Durability: (Durable, Substantial, Massive, Fortified and Indestructible);
 
# [[Blessed]] or [[Cursed]].  
 
# [[Blessed]] or [[Cursed]].  
  
Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell.
+
Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell"
  
 
===Weapons===
 
===Weapons===
 
As for weapons there were five properties.  
 
As for weapons there were five properties.  
 
+
# Damage Increase ([[Ruin]], Might, Force, Power, and Vanquishing);
# Damage Increase (Ruin, Might, Force, Power, and Vanquishing);
+
# Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate);
# Battle Tactics Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate);
+
 
#Durability  
 
#Durability  
 
#[[Slayer]]; and   
 
#[[Slayer]]; and   
Line 309: Line 845:
 
* An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today.
 
* An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today.
 
* Prior to the introduction of runics, the best items could only be acquired by looting monsters.  
 
* Prior to the introduction of runics, the best items could only be acquired by looting monsters.  
 +
 +
==See Also==
 +
* [[Items]]
 +
 +
{{Item_Properties}}
  
 
[[Category:Directory]]
 
[[Category:Directory]]

Latest revision as of 16:07, 4 July 2022

Item Properties are descriptors that outline general information about and benefits bestowed by the various items in the game. With the Age of Shadows expansion, the list of possible properties was modified and greatly increased. Expansions like Stygian Abyss and event items like Epiphany Armor Set added more properties to this list.

Properties

The following properties can be found on items that are looted from other creatures, crafted by using a runic tool or imbued onto items:

Table Key
  • Intensity Range - The allowable range on common items for that intensity. Artifacts and other special items may break this rule.
  • Type - The method in which the property works.
    • Hit - Activated when an animal, monster, or player is hit.
    • Permanent - Always affects the item, whether the item is equipped or not.
    • Persistent - Activated when the item is equipped.
  • Found On - The allowable items the property can be found on. Five categories listed below are armors, jewelry, shields, spellbooks and weapons. Artifacts and other special items may break this rule.
Property Name Intensity Range Type Found On
Platemail Tunic.png Bracelet.png Order Shield.png Spellbook.png Katana.png
Cold Resist 1 - 15% Persistent Tick.png Tick.png Tick.png Cross.png Tick.png
Damage Increase 1 - 25/50% Hit Cross.png Tick.png Cross.png Cross.png Tick.png
Defense Chance Increase 1 - 15% Persistent Cross.png Tick.png Tick.png Tick.png Tick.png
Dexterity Bonus 1 - 8 Persistent Cross.png Tick.png Cross.png Cross.png Cross.png
Durability 1 - 255 Permanent Tick.png Cross.png Tick.png Cross.png Tick.png
Energy Resist 1 - 15% Persistent Tick.png Tick.png Tick.png Cross.png Tick.png
Enhance Potions 5 - 25% Persistent Cross.png Tick.png Cross.png Cross.png Cross.png
Faster Cast Recovery 1 - 3 Persistent Cross.png Tick.png Cross.png Tick.png Cross.png
Faster Casting 1 Persistent Cross.png Tick.png Tick.png Tick.png Tick.png
Fire Resist 1 - 15% Persistent Tick.png Tick.png Tick.png Cross.png Tick.png
Hit Cold Area 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Energy Area 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Fire Area 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Physical Area 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Poison Area 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Chance Increase 1 - 15% Persistent Cross.png Tick.png Cross.png Cross.png Tick.png
Hit Curse 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Dispel 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Fatigue 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Fireball 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Harm 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Life Leech 2 - 100% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Lightning 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Lower Attack 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Lower Defense 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Mana Drain 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Mana Leech 2 - 100% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Point Increase 1 - 5 Persistent Tick.png Cross.png Cross.png Cross.png Cross.png
Hit Point Regeneration 1 - 2 Persistent Tick.png Cross.png Cross.png Cross.png Cross.png
Property Name Intensity Range Type Found On
Platemail Tunic.png Bracelet.png Order Shield.png Spellbook.png Katana.png
Hit Stamina Leech 2 - 50% Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Hit Point Increase 1 - 5 Persistent Tick.png Cross.png Cross.png Cross.png Cross.png
Intelligence Bonus 1 - 8 Persistent Cross.png Tick.png Cross.png Tick.png Cross.png
Lower Mana Cost 1 - 15% Persistent Tick.png Tick.png Cross.png Tick.png Cross.png
Lower Reagent Cost 1 - 20% Persistent Tick.png Tick.png Cross.png Tick.png Cross.png
Lower Requirements 10 - 100% Persistent Tick.png Cross.png Tick.png Cross.png Tick.png
Luck 1 - 100 Persistent Tick.png Tick.png Cross.png Cross.png Tick.png
Mage Armor - Persistent Tick.png Cross.png Cross.png Cross.png Cross.png
Mage Weapon (-20) - (-29) Persistent Cross.png Cross.png Cross.png Cross.png Tick.png
Mana Increase 1 - 8 Persistent Tick.png Cross.png Cross.png Tick.png Cross.png
Mana Regeneration 1 - 2 (3 sb) Persistent Tick.png Cross.png Cross.png Tick.png Cross.png
Night Sight - Persistent Tick.png Tick.png Cross.png Cross.png Cross.png
Physical Resist 1 - 15% Persistent Tick.png Tick.png Cross.png Cross.png Tick.png
Poison Resist 1 - 15% Persistent Tick.png Tick.png Cross.png Cross.png Tick.png
Reflect Physical Damage 1 - 15% Hit Tick.png Cross.png Tick.png Cross.png Cross.png
Self Repair 1 - 5 Permanent Tick.png Cross.png Tick.png Cross.png Tick.png
Slayer - Hit Cross.png Cross.png Cross.png Tick.png Tick.png
Skill Bonus 1 - 15 Persistent Cross.png Tick.png Cross.png Tick.png Cross.png
Spell Channeling - Persistent Cross.png Cross.png Tick.png Cross.png Tick.png
Spell Damage Increase 1 - 12% Persistent Cross.png Tick.png Cross.png Tick.png Cross.png
Stamina Increase 1 - 8 Persistent Tick.png Cross.png Cross.png Cross.png Cross.png
Stamina Regeneration 1 - 3 Persistent Tick.png Cross.png Cross.png Cross.png Cross.png
Strength Bonus 1 - 8 Persistent Cross.png Tick.png Cross.png Cross.png Cross.png
Strength Requirement 10 - 95 Permanent Tick.png Cross.png Tick.png Cross.png Tick.png
Swing Speed Increase 5 - 30% Persistent Cross.png Cross.png Cross.png Cross.png Tick.png
Use Best Weapon Skill - Persistent Cross.png Cross.png Cross.png Cross.png Tick.png
Weight 1 - X Permanent Tick.png Tick.png Tick.png Cross.png Tick.png
Property Name Intensity Range Type Platemail Tunic.png Bracelet.png Order Shield.png Spellbook.png Katana.png
Found On


Stygian Abyss Item Properties

Largely restricted to members of the Gargoyle race, the Stygian Abyss expansion included the following properties only to the special Artifacts:

Property Name Intensity Range Type Found On (only on Artifacts)
Platemail Tunic.png Bracelet.png Order Shield.png Spellbook.png Katana.png
Blood Drinker - Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Battle Lust - Hit Cross.png Cross.png Cross.png Cross.png Tick.png
Casting Focus 2 - 4% Hit Tick.png Tick.png Cross.png Cross.png Tick.png
Damage Eater 5 - 20% Hit Tick.png Cross.png Tick.png Cross.png Tick.png
Reactive Paralyze - Hit Cross.png Cross.png Tick.png Cross.png Cross.png
Resonance 10 - 20% Hit Tick.png Cross.png Tick.png Cross.png Cross.png
Soul Charge 10 - 20% Hit Cross.png Cross.png Tick.png Cross.png Cross.png
Splintering Weapon 20% Persistent Cross.png Cross.png Cross.png Cross.png Tick.png



Special Item Properties

Property Name Intensity Range Type Description
Artifact Rarity 0 - 12 Permanent Found on some of the Doom artifacts, event items and all of the stealable artifacts.
Bane - Persistent Introduced with Publish 83
Balanced - Persistent Found only on Archery Weapons.
Blessed - Permanent It can be found on almost any item.
Brittle - Permanent Items with this property cannot be fortified. Found on Surge Shield and Mana Phasing Orb.
Assassin Honed - Permanent Found only on items stolen from the treasure room in Wrong.
Damage Modifier - Persistent Found only on quivers.
Elves Only - Permanent Found on most of the items introduced with the Ultima Online: Mondain's Legacy.
Exceptional - Permanent Found on exceptionally crafted items.
Gargoyles Only - Permanent Found on most of the items introduced with the Ultima Online: Stygian Abyss.
Increased Karma Loss - Persistent Found on Cast-Off Zombie Skin, Cloak of Corruption and Ossian Grimoire.
Insured - Permanent Found on insured items.
Lifespan time varying Permanent Found on Peerless keys and some of the quest items.
Locked Down - Permanent Found on items that are locked inside a house.
Locked Down & Secure - Permanent Found on items that are locked and secured.
Lower Ammo Cost 15 - 20 Persistent Found on Quiver of Infinity and Runed Driftwood Bow.
Mana Burst 1 - 5 Permanent Found on Epiphany Armor Set pieces.
Mana Phase - Permanent Found only on Mana Phasing Orb.
No-Drop - Permanent Found on some of the quest items.
No-Trade - Permanent Found on some of the quest items.
Shard Bound - Permanent Found on all 'Treasures' items released after Halloween of 2020
One-Handed Weapon - Permanent Found on weapons.
Owned By - Permanent Found on talismans or player-blessed items.
Rage Focus - Permanent Found on Focusing Gem of Virtue Bane applied weapons.
Two-Handed Weapon - Permanent Found on weapons.
Velocity 2 - 50% Persistent Found on Archery Weapons.
Weight Reduction - Permanent Found on quivers.

Negitive Item Properties

Property Name Description
Antique Increased durability loss, can be powdered 3 times. Each powder will reduce max durability to 250, 200, and 150 respectively. Can be repaired.
Brittle Items with this property cannot be fortified. Found on Surge Shield and Mana Phasing Orb.
Prized Item insurance cost is increased, cannot be blessed
Massive Increased strength requirement, indicated by the item property strength requirement 125
Unwieldy Increased item weight to 50 stones, indicated by a item weight of 50 stones.
Cursed Cannot be insured or blessed, It can be found on some event items and Power Scrolls.
Unlucky Shown by having negative -100 Luck on the item


Item Properties Pre-AoS

The original item property system lasted for over 5 years and consisted of only 5 item properties. Prior to Ultima Online: Age of Shadows, the item properties were:

While there were many different types of hit spell, a weapon could only have one, so it is counted here as a single property.

Armor

A piece of armor had up to three properties:

  1. Armor Resistance Increase: (Defense, Guarding, Hardening, Fortification and Invulnerability);
  2. Durability: (Durable, Substantial, Massive, Fortified and Indestructible);
  3. Blessed or Cursed.

Example: "Indestructible Platemail Helm of Invulnerability with Weaken spell"

Weapons

As for weapons there were five properties.

  1. Damage Increase (Ruin, Might, Force, Power, and Vanquishing);
  2. Weapon Skill Bonus (Accurate, Surpassingly Accurate, Eminently Accurate, Exceedingly Accurate and Supremely Accurate);
  3. Durability
  4. Slayer; and
  5. Hit Spell.

Notes on Original System

  • Some spells that were available on weapons prior to the Age of Shadows are not available now, Clumsy, Weaken, Feeblemind, Mana Drain, and Curse.
  • An item to note is how little the Damage Increase property affected the weapon damage output under the old system. Vanquishing added only 9 points of damage to the total. If a Heavy Crossbow can do up to 56 points of damage before resistances are taken into account, then the Vanquishing property only increases the crossbow damage output 14% to 65, which is a far cry from the 100% that is possible today.
  • Prior to the introduction of runics, the best items could only be acquired by looting monsters.

See Also