Difference between revisions of "Stygian Abyss Dungeon"

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==Gaining Entrance==
 
==Gaining Entrance==
 
There are two paths into the Abyss.  One is from [[Britannia]], and involves the [[Underworld]].  The other is from [[Ter Mur]], is aimed primarily at [[Gargoyles]], and is through the [[Tomb of Kings]].
 
There are two paths into the Abyss.  One is from [[Britannia]], and involves the [[Underworld]].  The other is from [[Ter Mur]], is aimed primarily at [[Gargoyles]], and is through the [[Tomb of Kings]].
 +
 +
===The Tomb of Kings Path===
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The [[Tomb of Kings]] Path involves receiving the [[Sacred Quest]] by visiting the [[Shrine of Singularity]]. The Shrine is accessible to Humans and Elves by using [[Teleport]] spell instead of [[flying]].
 +
*Accessing the Abyss this way is ideal for under powered or new characters of any race.
  
 
===The Underworld Path===
 
===The Underworld Path===
First you need 2 [[Acid Sac]]s from [[Acid Slug]]s (brown, not [[Congealed Slug Acid]]). Then you need to find the 2 hidden rooms blocked by vines. Use the acid on the vines to make the door accessible. The first room is just in the west room from acid slugs.
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For the [[Underworld]] Path, first you need 2 [[Acid Sac]]s from the [[Acid Slug]]s which can be found at the entrance of the [[Underworld]] dungeon (brown, not [[Congealed Slug Acid]]). Then you need to find the 2 hidden rooms blocked by vines. Use the acid on the vines to make the door accessible. The first room is just in the west room from acid slugs.
  
 
Hit the lever to raise the globe and reveal the key. Double-click key to get one.
 
Hit the lever to raise the globe and reveal the key. Double-click key to get one.
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Once you have all 3, double-click any to gain access to the Stygian Abyss stair.
 
Once you have all 3, double-click any to gain access to the Stygian Abyss stair.
 
===The Tomb of Kings Path===
 
The Tomb of Kings Path involves receiving the [[Sacred Quest]] by visiting the [[Shrine of Singularity]]. The Shrine is accessible to Humans and Elves by using [[Teleport]] spell instead of flying.
 
*Accessing the Abyss this way is ideal for under powered or new characters of any race.
 
  
 
==Monsters==
 
==Monsters==
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===Mini-Champ Monsters===
 
===Mini-Champ Monsters===
{| width=75%
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{| width=75% valign=top
 
|
 
|
 
* [[Acid Elemental]]s
 
* [[Acid Elemental]]s
 
* [[Acid Slug]]s
 
* [[Acid Slug]]s
* [[Blistering Gargoyle]]s
 
 
* [[Bone Knight]]s
 
* [[Bone Knight]]s
 
* [[Bone Magi]]s
 
* [[Bone Magi]]s
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* [[Clan Scratch Savage Wolf|Clan Scratch Savage Wolves]]
 
* [[Clan Scratch Savage Wolf|Clan Scratch Savage Wolves]]
 
* [[Clan Scratch Scrounger]]s
 
* [[Clan Scratch Scrounger]]s
|
 
 
* [[Clan Scratch Henchrat]]s
 
* [[Clan Scratch Henchrat]]s
 
* [[Corrosive Slime]]s
 
* [[Corrosive Slime]]s
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| valign=top |
 
* [[Clockwork Scorpion]]s
 
* [[Clockwork Scorpion]]s
 
* [[Dark Wisp]]s
 
* [[Dark Wisp]]s
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* [[Enslaved Green Goblin]]s
 
* [[Enslaved Green Goblin]]s
 
* [[Fairy Dragon]]s
 
* [[Fairy Dragon]]s
|
 
 
* [[Fire Ant]]s
 
* [[Fire Ant]]s
 
* [[Fire Daemon]]s
 
* [[Fire Daemon]]s
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* [[Fire Gargoyle]]s
 +
| valign=top |
 
* [[Forgotten Servant]]s  
 
* [[Forgotten Servant]]s  
 
* [[Greater Mongbat]]s
 
* [[Greater Mongbat]]s
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* [[Hell Hound]]s
 
* [[Hellcat (Small)|Hellcats (Small)]]
 
* [[Hellcat (Small)|Hellcats (Small)]]
 
* [[Imp]]s
 
* [[Imp]]s
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* [[Patchwork Skeleton]]s
 
* [[Patchwork Skeleton]]s
 
* [[Pixie]]s
 
* [[Pixie]]s
|
 
 
* [[Pit Fiend]]s
 
* [[Pit Fiend]]s
* [[Rotting Corpse]]s
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* [[Rotting Corpse]]s  
* [[Shade]]s
+
| valign=top |
 +
* [[Shade]]s  
 
* [[Skeletal Knight]]s
 
* [[Skeletal Knight]]s
 
* [[Skeletal Mage]]s
 
* [[Skeletal Mage]]s
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===Renowneds (Mini-Champ Champions)===
 
===Renowneds (Mini-Champ Champions)===
  
{| width=50%
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{| width=50% valign=top
 
|
 
|
 
* [[Ancient Lich Renowned|Ancient Lich [Renowned]]]
 
* [[Ancient Lich Renowned|Ancient Lich [Renowned]]]
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* [[Gray Goblin Mage Renowned|Gray Goblin Mage [Renowned]]]
 
* [[Gray Goblin Mage Renowned|Gray Goblin Mage [Renowned]]]
 
* [[Green Goblin Alchemist Renowned|Green Goblin Alchemist [Renowned]]]
 
* [[Green Goblin Alchemist Renowned|Green Goblin Alchemist [Renowned]]]
|
+
| valign=top |
 
* [[Pixie Renowned|Pixie [Renowned]]]
 
* [[Pixie Renowned|Pixie [Renowned]]]
 
* [[Rakktavi Renowned|Rakktavi [Renowned]]]
 
* [[Rakktavi Renowned|Rakktavi [Renowned]]]
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* [[Coral Snake]]s
 
* [[Coral Snake]]s
 
* [[Giant Serpent]]s
 
* [[Giant Serpent]]s
 +
* [[Hydra]]
 +
* [[Maddening Horror]]s
 
* [[Silver Serpent]]s
 
* [[Silver Serpent]]s
 +
* [[Snake]]s
  
  
 
==Mini-Champs==
 
==Mini-Champs==
  
{| width=50%
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{| width=50% valign=top
 
|
 
|
 
* [[Abyssal Lair Entrance Mini-Champ]]
 
* [[Abyssal Lair Entrance Mini-Champ]]
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* [[Enslaved Goblins Mini-Champ]]
 
* [[Enslaved Goblins Mini-Champ]]
 
* [[Fire Temple Ruins Mini-Champ]]
 
* [[Fire Temple Ruins Mini-Champ]]
|
+
| valign=top |
 
* [[Lava Caldera Mini-Champ]]
 
* [[Lava Caldera Mini-Champ]]
 
* [[Passage of Tears Mini-Champ]]
 
* [[Passage of Tears Mini-Champ]]

Latest revision as of 20:26, 18 May 2011

The Stygian Abyss Dungeon is a very large dungeon, and effectively "bridges" Britannia to Ter Mur, the Gargoyle realm. It contains many types of monsters. The map and general "feel" of the Stygian Abyss are modeled after the Stygian Abyss from Ultima lore (see Ultima Prime).

Most of the dungeon uses the Trammel rules set, but it contains two Champion Spawns that use the Felucca rule set. There are also several Mini-Champs scattered around the dungeon.

Lore

The Slasher of Veils awaits. Its prison weakening, it senses the coming victims - the curious, the adventurous, the heroes - the fools. Designed as the largest dungeon in the Ultima Online universe, the Stygian Abyss is host to new legions of creatures set on delivering their own form of vicious and terminal "justice."

Areas of the Abyss will be Player vs. Player, serving as battlezones where players are set against the denizens of the Abyss and other adventurers alike. Expect new boss monsters of unparalleled difficulty including the Medusa, Primeval Lich, and the Stygian Dragon.

Gaining Entrance

There are two paths into the Abyss. One is from Britannia, and involves the Underworld. The other is from Ter Mur, is aimed primarily at Gargoyles, and is through the Tomb of Kings.

The Tomb of Kings Path

The Tomb of Kings Path involves receiving the Sacred Quest by visiting the Shrine of Singularity. The Shrine is accessible to Humans and Elves by using Teleport spell instead of flying.

  • Accessing the Abyss this way is ideal for under powered or new characters of any race.

The Underworld Path

For the Underworld Path, first you need 2 Acid Sacs from the Acid Slugs which can be found at the entrance of the Underworld dungeon (brown, not Congealed Slug Acid). Then you need to find the 2 hidden rooms blocked by vines. Use the acid on the vines to make the door accessible. The first room is just in the west room from acid slugs.

Hit the lever to raise the globe and reveal the key. Double-click key to get one.

Now the second room is northwest. Go through the slugs and winding passages to the undead room. There are two teleporters in this big room, you want to use the north one. You drop in an area with a Greater Poison Elemental. You can find the second vine room here. Raise the globe and get the key.

Now you need to go to the Ankh room. Go through the red gate and kill Tyball's Shadow. This part is the toughest.

Once you have all 3, double-click any to gain access to the Stygian Abyss stair.

Monsters

Bosses


Champion Spawn Champions


Mini-Champ Monsters


Renowneds (Mini-Champ Champions)


Other Monsters


Mini-Champs

Map

Stygian Abyss Dungeon Map.PNG

See Also