Difference between revisions of "Mortal Strike"

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[[Image:MortalStrikeIcon.gif|frame]]
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{{Special move infobox
The '''Mortal Strike''' special move was added during the [[Ultima Online: Age of Shadows]] expansion.
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| image = Mortalstrike.png
This special move can be activated by setting a key macro for the appropriate primary or secondary weapon ability or double-clicking the icon in 2D. The icon will highlight red when activated.  
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| desc = Prevents the Target from being healed by any means for a few Seconds. This effect does not stop a Target from regenerating hit points.
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| weapon = [[Executioner's Axe]]<br>[[Bone Harvester]]<br>[[Crescent Blade]]<br>[[Hammer Pick]]<br>[[Scepter]]<br>[[Short Spear]]<br>[[Crossbow]]<br>[[Bow]]<br>[[Glass Sword]]<br>[[Shortblade]]<br>[[Glass Staff]]<br>[[Soul Glaive]]<br>[[War Mace]]
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| mana = 30
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}}
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'''Mortal Strike''' is a [[special move]] that was added during the ''[[Ultima Online: Age of Shadows|Age of Shadows]]'' [[expansion]] in 2003.
  
[[Publish 94]] saw some chages to the skill
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==Effects==
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Using the move will render it impossible to initiate the [[healing]] of damage on a target for several seconds. This effect lasts for 8 seconds on a player or 14 seconds on an NPC. It does not prevent curing [[poison]] or stopping [[Bleed Attack|bleeding]]. The move does 70% of normal weapon damage to a target not currently under these effects. Using the move on a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration. The duration of Mortal Strike attacks done using ranged weapons will be halved. An 8-second immunity timer is granted once Mortal is removed.
  
*Use of a Mortal Strike will render it impossible to initiate the [[healing]] of damage on your target for several seconds.
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==Primary weapons==
*Lasts for 8 seconds (player) or 14 seconds (NPC).
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No weapons have Mortal Strike as a primary ability.
*Does not prevent curing [[poison]] or stopping [[Bleed Attack|bleeding]].
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*Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal.
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*Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration.
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*The duration of Mortal strike attacks done using ranged weapons will be halved.
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*An 8 second immunity timer is granted once Mortal is removed.
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* '''Mana Cost:''' 30
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==Secondary weapons==
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Weapons with a secondary ability of Mortal Strike require 90 or higher in the appropriate fighting skill and 60 or higher in tactics.
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* [[Bone Harvester]] - [[Swordsmanship]]
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* [[Bow]] - [[Archery]]
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* [[Crescent Blade]] - Swordsmanship
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* [[Crossbow]] - Archery
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* [[Executioner's Axe]] - Swordsmanship
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* [[Glass Staff]] - [[Mace Fighting]]
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* [[Glass Sword]] - Swordsmanship
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* [[Hammer Pick]] - Mace Fighting
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* [[Scepter]] - Mace Fighting
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* [[Short Spear]] - Fencing
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* [[Shortblade]] - Swordsmanship
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* [[Soul Glaive]] - [[Throwing]]
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* [[War Mace]] - Mace Fighting
  
==Primary Weapons==
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==Publishes==
Weapons with a primary ability of Mortal Strike require 70 or higher in the appropriate fighting skill and [[Tactics]].  
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* {{Publish 94|note=A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
* None
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:* Lasts for 8 seconds (player) or 14 seconds (NPC).
==Secondary Weapons==
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:* Does not prevent curing poison or stopping bleeding.
Weapons with a secondary ability of Mortal Strike require 90 or higher in the appropriate fighting skill and Tactics.  
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:* Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal.
* [[Executioner's Axe]]
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:* Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration.
* [[Crossbow]]
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:* The duration of Mortal strike attacks done using ranged weapons will be halved.
* [[Scepter]]
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:* An 8 second immunity timer is granted once Mortal is removed.}}
* [[Crescent Blade]]
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* {{Publish 71|note=[[Cleansing Winds]]Should no longer heal target after removing mortal wound.}}
* [[Hammer Pick]]
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* {{Publish AoS|note=Added.}}
* [[Bone Harvester]]
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* [[Bow]]
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* [[Short Spear]]
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* [[Soul Glaive]]
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==See Also==
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* [[Special Moves]]
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[[Category: Special Moves]]
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==See also==
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* [[Serpent Arrow]]
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[[Category:Special moves]]

Latest revision as of 12:32, 20 February 2026

Mortal Strike
Mortal Strike
Prevents the Target from being healed by any means for a few Seconds. This effect does not stop a Target from regenerating hit points.
Weapon(s): Executioner's Axe
Bone Harvester
Crescent Blade
Hammer Pick
Scepter
Short Spear
Crossbow
Bow
Glass Sword
Shortblade
Glass Staff
Soul Glaive
War Mace
Mana: 30

Mortal Strike is a special move that was added during the Age of Shadows expansion in 2003.

Effects

Using the move will render it impossible to initiate the healing of damage on a target for several seconds. This effect lasts for 8 seconds on a player or 14 seconds on an NPC. It does not prevent curing poison or stopping bleeding. The move does 70% of normal weapon damage to a target not currently under these effects. Using the move on a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration. The duration of Mortal Strike attacks done using ranged weapons will be halved. An 8-second immunity timer is granted once Mortal is removed.

Primary weapons

No weapons have Mortal Strike as a primary ability.

Secondary weapons

Weapons with a secondary ability of Mortal Strike require 90 or higher in the appropriate fighting skill and 60 or higher in tactics.

Publishes

  • Publish 94 (10 Aug 2016): A successful Mortal Strike will render its victim unable to heal any damage for several seconds.
  • Lasts for 8 seconds (player) or 14 seconds (NPC).
  • Does not prevent curing poison or stopping bleeding.
  • Mortal Strike does 70% of normal weapon damage to target not currently under the effects of Mortal.
  • Mortal Strike done to a target that is currently under the effects of mortal or immune will do 130% of normal damage and will no longer reset the mortal duration.
  • The duration of Mortal strike attacks done using ranged weapons will be halved.
  • An 8 second immunity timer is granted once Mortal is removed.

See also