Difference between revisions of "Resources"

m
(Formatting updates for readability.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOTOC__
+
'''Resources''' are materials used in [[crafting]] [[skill]]s, with each resource having a different method of gathering.
'''Resources''' are materials used in several [[crafting]] skills. Some may be used for [[cooking]] or the creation of clothing, weapons and armor, or even housing addons.
+
* [[Leather]] and [[Dragon Scales]] can be skinned off several types of dead [[creature]]s (dragons, cows).
 +
* [[Wood]] can be obtained by [[lumberjacking|chopping]] at trees with an [[axe]].
 +
* [[Metal]] and [[gems]] can be obtained by using a [[pickaxe]] in mountain areas or cave floors.
 +
* [[Cloth]] can be gained by refining the sheered [[wool]] from [[sheep]] or [[cotton]] picked from fields.
  
Each resource has a different method of [[gathering]] them, for instance, [[leather]] and [[scales]] can be skinned off several types of [[creature]]s you kill (dragons, cows). [[Wood]] can be obtained by chopping at [[tree]]s. [[Metal]] and [[gems]] can be obtained by using a [[pick]] at [[mountain]] areas. [[Cloth]] gained by working the sheered [[wool]] from [[sheep]] or the picked [[cotton]] from fields.
+
When gathering resources in [[Felucca]], resources are doubled. [[Human]]s get a 10% bonus on gathered resources, calculated after the Felucca bonus.
  
===Skinning===
+
==Hunting==
* [[Leather]]
+
Hunting is the process of killing creatures to get resources or [[quest]] items.
* [[Scales]]
+
* [[Feather]]s
+
* [[Meat|Raw Meat]]
+
 
+
===Lumberjacking===
+
* [[Wood]] : [[Log]]s / [[Board]]s
+
* [[Gem]]s
+
* [[Bark Fragment]]
+
* [[Luminescent Fungi]]
+
* [[Switch]]
+
* [[Parasitic Plant]]
+
 
+
===Mining===
+
* [[Metal]]s : [[Ingot]]s / [[Ore]]
+
* [[Gem]]s
+
* [[Sand]]
+
* [[High Quality Granite]]
+
* [[Niter]]
+
 
+
===Hunting===
+
 
* [[Peerless Reagent]]s
 
* [[Peerless Reagent]]s
 
* [[Rope]]
 
* [[Rope]]
 
* [[Animal Pheromone]]
 
* [[Animal Pheromone]]
 
* [[Perfect Bananas]]
 
* [[Perfect Bananas]]
 +
* [[Myrmidex Eggsacs]]
 +
 +
===Skinning===
 +
Skinning is the process of using a bladed weapon on the remains of something killed to get additional resources from it. These resources are placed inside the remains. The most common resources are:
 +
 +
{| class="uoguidetable" mw-collapsible mw-collapsed
 +
! [[Leather]] !! Normal<br/>[[File:Leather.png|link=Leather]] !! Spined<br/>[[File:Leather (Spined).png|link=Leather]] !! Horned<br/>[[File:Leather (Horned).png|link=Leather]] !! Barbed<br/>[[File:Leather (Barbed).png|link=Leather]]
 +
|-
 +
! [[Tailoring]] Skill || 0.0 || 65.0 || 85.0 || 99.0
 +
|-
 +
! [[File:Physical resist icon.png|link=Resistances]] || 0 || +9 || +2 || +3
 +
|-
 +
! [[File:Fire resist icon.png|link=Resistances]] || 0 || 0 || +4 || +2
 +
|-
 +
! [[File:Cold resist icon.png|link=Resistances]] || 0 || 0 || +3 || +3
 +
|-
 +
! [[File:Poison resist icon.png|link=Resistances]] || 0 || 0 || +3 || +3
 +
|-
 +
! [[File:Energy resist icon.png|link=Resistances]] || 0 || 0 || +3 || +5
 +
|-
 +
! Total || 0 || +9 || +15 || +16
 +
|-
 +
! Other ||  || +40 [[Luck]] ||  ||
 +
|}
 +
Skill is the required [[tailoring]] skill required to use this material in crafting. The [[Resists|resist bonus]] and other bonuses provided by the material are added to the base resists provided by the [[armor]] type.
 +
 +
{| class="uoguidetable" style="width:400px;"
 +
! [[Dragon Scales]]
 +
! style="background-color:#CB3334;" | {{Colored Text|color=FFFFFF|text=Red}}<br/>[[File:Dragon Scales (Red).png|link=Dragon Scales]]
 +
! style="background-color:#FFCC00;" | {{Colored Text|color=000000|text=Yellow}}<br/>[[File:Dragon Scales (Yellow).png|link=Dragon Scales]]
 +
! style="background-color:#969696;" | {{Colored Text|color=FFFFFF|text=Black}}<br/>[[File:Dragon Scales (Black).png|link=Dragon Scales]]
 +
! style="background-color:#99CC00;" | {{Colored Text|color=000000|text=Green}}<br/>[[File:Dragon Scales (Green).png|link=Dragon Scales]]
 +
! style="background-color:#FFFFFF;" | {{Colored Text|color=000000|text=White}}<br/>[[File:Dragon Scales.png|link=Dragon Scales]]
 +
! style="background-color:#99CCFF;" | {{Colored Text|color=000000|text=Blue}}<br/>[[File:Sea Serpent Scales.png|link=Dragon Scales]]
 +
|-
 +
! [[File:Physical resist icon.png|link=Resistances]] || 1 || -3 || 11 || 1 || -3 || 1
 +
|-
 +
! [[File:Fire resist icon.png|link=Resistances]] || 11 || 1 || 1 || -3 || 1 || 1
 +
|-
 +
! [[File:Cold resist icon.png|link=Resistances]] || -3 || 1 || 1 || 1 || 11 || 1
 +
|-
 +
! [[File:Poison resist icon.png|link=Resistances]] || 1 || 1 || 1 || 11 || 1 || -3
 +
|-
 +
! [[File:Energy resist icon.png|link=Resistances]] || 1 || 1 || -3 || 1 || 1 || 11
 +
|-
 +
! Total || 11 || 11 || 11 || 11 || 11 || 11
 +
|-
 +
! Other ||  || +20 Luck ||  ||  ||  ||
 +
|}
 +
[[Dragon Armor]] is crafted with the scales, and cannot be Enhanced in the same way as other armor. However, if a piece of Dragon Armor is found, it does not have a designated scale, and it can be enhanced. Blue scales are from [[Sea Serpent]]s.
 +
 +
* [[Feather]] - Primary use is for [[Fletching]] to make [[arrows]] or [[bolt]]s, but have a few other recipes in [[Carpentry]] as well.
 +
* Raw [[Meat]] - Used with [[Cooking]] to make food a player can eat, or can be used raw to feed [[pets]].
 +
* [[Dragon's Blood]] - [[Mysticism]] [[reagent]].
 +
 +
==Lumberjacking==
 +
{| cellpadding="5" cellspacing="0" border="1"
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Wood
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill
 +
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Physical resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Fire resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Cold resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Poison resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Energy resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Other
 +
|- align="center"
 +
| rowspan="3" | Plain<br/>[[File:Boards.png|link=Board]]
 +
| rowspan="3" | 0
 +
! Armor || 0 || 0 || 0 || 0 || 0 || 0 ||
 +
|- align="center"
 +
! Shield || 0 || 0 || 0 || 0 || 0 || 0 ||
 +
|- align="center"
 +
! Weapon
 +
| colspan="7" |
 +
|- style="background-color:#FFCC00;" align="center"
 +
| rowspan="3" | Oak<br/>[[File:Boards (Oak).png|link=Board]]
 +
| rowspan="3" | 65
 +
! Armor || 3 || 3 || 0 || 2 || 3 || 11 || 40 Luck
 +
|- style="background-color:#FFCC00;" align="center"
 +
! Shield || 1 || 1 || 1 || 1 || 1 || 5 ||
 +
|- style="background-color:#FFCC00;" align="center"
 +
! Weapon
 +
| colspan="7" | 40 Luck, 5% Damage Increase
 +
|- style="background-color:#C0C0C0;" align="center"
 +
| rowspan="3" | Ash<br/>[[File:Boards (Ash).png|link=Board]]
 +
| rowspan="3" | 80
 +
! Armor || 4 || 2 || 4 || 1 || 6 || 17
 +
| rowspan="2" | 20% Lower Requirements
 +
|- style="background-color:#C0C0C0;" align="center"
 +
! Shield ||  ||  ||  ||  || 3 || 3
 +
|- style="background-color:#C0C0C0;" align="center"
 +
! Weapon
 +
| colspan="7" | 10% Swing Speed Increase, 20% Lower Requirements
 +
|- style="background-color:#FFCC99;" align="center"
 +
| rowspan="3" | Yew<br/>[[File:Boards (Yew).png|link=Board]]
 +
| rowspan="3" | 95
 +
! Armor || 6 || 3 || 3 || 0 || 3 || 15
 +
| rowspan="2" | 1 Hit Point Regeneration <sup>1</sup>
 +
|- style="background-color:#FFCC99;" align="center"
 +
! Shield || 3 ||  ||  ||  ||  || 3
 +
|- style="background-color:#FFCC99;" align="center"
 +
! Weapon
 +
| colspan="7" | 5% Hit Chance Increase, 10% Damage Increase
 +
|- style="background-color:#BD3929;" align="center"
 +
| rowspan="3" | Bloodwood<br/>[[File:Boards (Bloodwood).png|link=Board]]
 +
| rowspan="3" | 100
 +
! Armor || 3 || 8 || 1 || 3 || 3 || 18 || 2 Hit Point Regeneration <sup>1</sup>
 +
|- style="background-color:#BD3929;" align="center"
 +
! Shield ||  || 3 ||  ||  ||  || 3 || 40 Luck, 2 Hit Point Regeneration
 +
|- style="background-color:#BD3929;" align="center"
 +
! Weapon
 +
| colspan="7" | 2 Hit Point Regeneration, 16% Hit Life Leech <sup>1</sup>
 +
|- style="background-color:#99CC00;" align="center"
 +
| rowspan="3" | Heartwood<br/>[[File:Boards (Heartwood).png|link=Board]]
 +
| rowspan="3" | 100
 +
! Armor || 2 || 3 || 2 || 7 || 2 || 16
 +
| rowspan="2" | Random Property (see note)
 +
|- style="background-color:#99CC00;" align="center"
 +
! Shield ||  ||  ||  ||  ||  || 0
 +
|- style="background-color:#99CC00;" align="center"
 +
! Weapon
 +
| colspan="7" | Random Property (see note)
 +
|- style="background-color:#99CCFF;" align="center"
 +
| rowspan="3" | Frostwood<br/>[[File:Boards (Frostwood).png|link=Board]]
 +
| rowspan="3" | 100
 +
! Armor || 2 || 1 || 8 || 3 || 4 || 18 ||
 +
|- style="background-color:#99CCFF;" align="center"
 +
! Shield ||  ||  || 3 ||  ||  || 3 || Spell Channeling, -1 Faster Casting
 +
|- style="background-color:#99CCFF;" align="center"
 +
! Weapon
 +
| colspan="7" | 40% Cold Damage, 12% Damage Increase
 +
|-
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Wood
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill
 +
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Physical resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Fire resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Cold resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Poison resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Energy resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Other
 +
|}
 +
 +
* [[Bark Fragment]] - Used to craft some types of [[armor]] and used to make [[Wood Pulp]] to create [[Blank Scroll]]s.
 +
* [[Brilliant Amber]] - A special [[gem]] used to craft high quality items.
 +
* [[Luminescent Fungi]] - Used in crafting some high-quality items and used as an [[Imbue|Imbuing]] ingredient.
 +
* [[Parasitic Plant]] - Used in crafting some high-quality items and used as an Imbuing ingredient.
 +
* [[Switch]] - Used in a couple of specialty [[Carpentry]] items.
 +
 +
==Mining==
 +
[[Ore]] can be gathered in four different styles of piles. This table shows the smelting success rates for each ore at different skill levels. Note that skills above 100 can only be achieved using [[Mining Gloves]].
 +
 +
{| border="1"
 +
|- align="center"
 +
! style="background-color:#9F3215; padding:5px"|
 +
! style="background-color:#9F3215; padding:5px"| <font color=#FFFFFFF>Weight</font>
 +
! style="background-color:#9F3215; padding:5px"| <font color=#FFFFFFF>Ingots</font>
 +
|- align="center"
 +
| [[File:Ore1.png|link=Ore]] ||2 [[Stone]]s || 0.5
 +
|- align="center"
 +
| [[File:Ore2.png|link=Ore]] || 7 [[Stone]]s || 1
 +
|- align="center"
 +
| [[File:Ore3.png|link=Ore]] ||7 [[Stone]]s || 1
 +
|- align="center"
 +
| [[File:Ore4.png|link=Ore]] || 12 [[Stone]]s || 2
 +
|}
 +
 +
This table shows the smelting success rates for each ore at different skill levels. Note that skills above 100 can only be achieved using Mining Gloves.
 +
 +
{| cellspacing="0" cellpadding="5" border="1"
 +
! !! Mining !! colspan="11" | Smelting
 +
|-
 +
! Metal || Skill || 15 || 30 || 45 || 60 || 75 || 90 || 100 || 105
 +
|- align="center"
 +
| '''Iron''' || 0 || 0% || 10% || 40% || 70% || 100% || 100% || 100% || 100%
 +
|- style="background-color:#C0C0C0;" align="center"
 +
| '''Dull Copper''' || 65 || 0% || 0% || 0% || 40% || 70% || 100% || 100% || 100%
 +
|- style="background-color:#969696;" align="center"
 +
| '''Shadow''' || 70 || 0% || 0% || 0% || 0% || 60% || 90% || 100% || 100%
 +
|- style="background-color:#808000;" align="center"
 +
| '''Copper''' || 75 || 0% || 0% || 0% || 0% || 50% || 80% || 100% || 100%
 +
|- style="background-color:#993300;" align="center"
 +
| '''Bronze''' || 80 || 0% || 0% || 0% || 0% || 0% || 70% || 90% || 100%
 +
|- style="background-color:#FFCC00;" align="center"
 +
| '''Golden''' || 85 || 0% || 0% || 0% || 0% || 0% || 60% || 80% || 90%
 +
|- style="background-color:#FFCC99;" align="center"
 +
| '''Agapite''' || 90 || 0% || 0% || 0% || 0% || 0% || 50% || 70% || 80%
 +
|- style="background-color:#99CC00;" align="center"
 +
| '''Verite''' || 95 || 0% || 0% || 0% || 0% || 0% || 0% || 60% || 70%
 +
|- style="background-color:#99CCFF;" align="center"
 +
| '''Valorite''' || 99 || 0% || 0% || 0% || 0% || 0% || 0% || 52% || 62%
 +
|}
 +
 +
[[Shields]] receive the same bonuses from colored ingots as armor. The same [[Blacksmithy]] or [[Tinkering]] skill level is required to work the ingots as the skill level required to [[Mining|mine]] them.
 +
 +
{| cellpadding="5" cellspacing="0" border="1"
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Metal
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill
 +
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Physical resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Fire resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Cold resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Poison resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Energy resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Other
 +
|- align="center"
 +
| rowspan="2" | Iron<br/>[[File:Ingots.png|link=Ingot]]
 +
| rowspan="2" | 0
 +
! Armor || 0 || 0 || 0 || 0 || 0 || 0 ||
 +
|- align="center"
 +
! Weapon
 +
| colspan="7" |
 +
|- style="background-color:#C0C0C0;" align="center"
 +
| rowspan="2" | Dull Copper<br/>[[File:Ingots (Dull_Copper).png|link=Ingot]]
 +
| rowspan="2" | 65
 +
! Armor || 10 || 0 || 0 || 0 || 0 || 10 || +50% [[Durability]], [[Lower Requirements]] 20%
 +
|- style="background-color:#C0C0C0;" align="center"
 +
! Weapon
 +
| colspan="7" | +100% [[Durability]], [[Lower Requirements]] 50%
 +
|- style="background-color:#969696;" align="center"
 +
| rowspan="2" | Shadow<br/>[[File:Ingots (Shadow Iron).png|link=Ingot]]
 +
| rowspan="2" | 70
 +
! Armor || 3 || 2 || 0 || 0 || 7 || 12 || +100% [[Durability]]
 +
|- style="background-color:#969696;" align="center"
 +
! Weapon
 +
| colspan="7" | 20% Cold Damage, +50% [[Durability]]
 +
|- style="background-color:#808000;" align="center"
 +
| rowspan="2" | Copper<br/>[[File:Ingots (Copper).png|link=Ingot]]
 +
| rowspan="2" | 75
 +
! Armor || 2 || 2 || 0 || 7 || 2 || 13 ||
 +
|- style="background-color:#808000;" align="center"
 +
! Weapon
 +
| colspan="7" | 20% Energy Damage, 10% Poison Damage
 +
|- style="background-color:#BD3929;" align="center"
 +
| rowspan="2" | Bronze<br/>[[File:Ingots (Bronze).png|link=Ingot]]
 +
| rowspan="2" | 80
 +
! Armor || 3 || 0 || 7 || 2 || 2 || 14 ||
 +
|- style="background-color:#BD3929;" align="center"
 +
! Weapon
 +
| colspan="7" | 40% Fire Damage
 +
|- style="background-color:#FFCC00;" align="center"
 +
| rowspan="2" | Golden<br/>[[File:Ingots (Golden).png|link=Ingot]]
 +
| rowspan="2" | 85
 +
! Armor || 2 || 2 || 3 || 0 || 3 || 10 || +40 [[Luck]], [[Lower Requirements]] 30%
 +
|- style="background-color:#FFCC00;" align="center"
 +
! Weapon
 +
| colspan="7" | +40 [[Luck]], [[Lower Requirements]] 50%
 +
|- style="background-color:#FFCC99;" align="center"
 +
| rowspan="2" | Agapite<br/>[[File:Ingots (Agapite).png|link=Ingot]]
 +
| rowspan="2" | 90
 +
! Armor || 2 || 7 || 2 || 2 || 2 || 15 ||
 +
|- style="background-color:#FFCC99;" align="center"
 +
! Weapon
 +
| colspan="7" | 30% Cold Damage, 20% Energy Damage
 +
|- style="background-color:#99CC00;" align="center"
 +
| rowspan="2" | Verite<br/>[[File:Ingots (Verite).png|link=Ingot]]
 +
| rowspan="2" | 95
 +
! Armor || 4 || 4 || 3 || 4 || 1 || 16 || &nbsp;
 +
|- style="background-color:#99CC00;" align="center"
 +
! Weapon
 +
| colspan="7" | 20% Energy Damage, 40% Poison Damage
 +
|- style="background-color:#99CCFF;" align="center"
 +
| rowspan="2" | Valorite<br/>[[File:Ingots (Valorite).png|link=Ingot]]
 +
| rowspan="2" | 99
 +
! Armor || 5 || 0 || 4 || 4 || 4 || 17 || +50% [[Durability]]
 +
|- style="background-color:#99CCFF;" align="center"
 +
! Weapon
 +
| colspan="7" | 20% Cold Damage, 20% Energy Damage, 10% Fire Damage, 10% Poison Damage
 +
|-
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Metal
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Skill
 +
! style="background-color:#9f3215; color:#FFFFFF;" align="center"| Equipment
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Physical resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Fire resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Cold resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Poison resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="30" align="center"| [[File:Energy resist icon.png|link=Resistances]]
 +
! style="background-color:#9f3215; color:#FFFFFF;" width="50" align="center"| Total
 +
! style="background-color:#9f3215; color:#FFFFFF;" | Other
 +
|}
 +
 +
* [[High Quality Granite]] - After using the [[Mining for Quality Stone]] book, [[granite]] can be dug up using the Context Menu from clicking on a [[shovel]] or [[pickaxe]] and selecting to dig it up. It can be used to make [[House Addons]] such as furniture, walls, and doors. It can also be used to craft Gargish [[armor]] and [[weapon]]s with the same [[Item Property]] as using [[ingot]]s, except that it uses [[Masonry]].
 +
* [[Sand]] - With the [[Find Glass-Quality Sand]] book, sand can be dug up using a shovel or pickaxe to be used for [[Glassblowing]].
 +
* [[Gem]]s - With the [[Mining for Quality Gems]] book, any type of [[gem]] can be found while mining, except for [[Brilliant Amber]] which is found on trees and [[White Pearl]]s that are found while fishing.
 +
* [[Niter]] - One of the ingredients used to make items for [[cannon]] ammunition and [[High Seas]] ship battles.
 +
 +
==[[Imbuing]]==
 +
These are the different materials used to imbue [[Item Properties]] onto gear using the [[Imbuing]] skill:
  
===Imbuing===
 
 
* [[Magical Ingredients]]
 
* [[Magical Ingredients]]
* [[Imbuing ingredients]]
+
* [[Imbuing Ingredients]]
  
===Other===
+
==Other==
* [[Cloth]] : [[Wool]] / [[Cotton]]
+
* [[Cloth]] - This can be crafted from a combination of 5 [[Ball of Yarn]] or [[Spool of Thread]] using a [[Loom]], or purchased from a vendor.
* [[Reagents]]
+
** [[Wool]] - Each [[Pile of Wool]] provides 3 [[Ball of Yarn|Balls of Yarn]] when used on a [[Spinning Wheel]]. Every 5 Balls of Yarn used on a Loom will make a [[Bolt of Cloth]].
* [[Unabridged Atlas of Eodon]]
+
** [[Cotton]] - Each [[Bale of Cotton]] provides 6 [[Spool of Thread|Spools of Thread]] when used on a [[Spinning Wheel]]. Every 5 Spools of Thread used on a Loom will make a Bolt of Cloth.
{{Resources}}
+
* [[Reagents]] - These can be found in the wild, or purchased from [[vendor]]s.
 +
* [[Unabridged Atlas of Eodon]] - A special item used to make a map of [[Eodon]] using [[Cartography]].
  
[[Category:Resources]]
+
[[Category:Resources| ]]
 +
[[Category:Items]]

Latest revision as of 10:00, 5 December 2025

Resources are materials used in crafting skills, with each resource having a different method of gathering.

When gathering resources in Felucca, resources are doubled. Humans get a 10% bonus on gathered resources, calculated after the Felucca bonus.

Hunting

Hunting is the process of killing creatures to get resources or quest items.

Skinning

Skinning is the process of using a bladed weapon on the remains of something killed to get additional resources from it. These resources are placed inside the remains. The most common resources are:

Leather Normal
Leather.png
Spined
Leather (Spined).png
Horned
Leather (Horned).png
Barbed
Leather (Barbed).png
Tailoring Skill 0.0 65.0 85.0 99.0
Physical resist icon.png 0 +9 +2 +3
Fire resist icon.png 0 0 +4 +2
Cold resist icon.png 0 0 +3 +3
Poison resist icon.png 0 0 +3 +3
Energy resist icon.png 0 0 +3 +5
Total 0 +9 +15 +16
Other +40 Luck

Skill is the required tailoring skill required to use this material in crafting. The resist bonus and other bonuses provided by the material are added to the base resists provided by the armor type.

Dragon Scales Red
Dragon Scales (Red).png
Yellow
Dragon Scales (Yellow).png
Black
Dragon Scales (Black).png
Green
Dragon Scales (Green).png
White
Dragon Scales.png
Blue
Sea Serpent Scales.png
Physical resist icon.png 1 -3 11 1 -3 1
Fire resist icon.png 11 1 1 -3 1 1
Cold resist icon.png -3 1 1 1 11 1
Poison resist icon.png 1 1 1 11 1 -3
Energy resist icon.png 1 1 -3 1 1 11
Total 11 11 11 11 11 11
Other +20 Luck

Dragon Armor is crafted with the scales, and cannot be Enhanced in the same way as other armor. However, if a piece of Dragon Armor is found, it does not have a designated scale, and it can be enhanced. Blue scales are from Sea Serpents.

Lumberjacking

Wood Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other
Plain
Boards.png
0 Armor 0 0 0 0 0 0
Shield 0 0 0 0 0 0
Weapon
Oak
Boards (Oak).png
65 Armor 3 3 0 2 3 11 40 Luck
Shield 1 1 1 1 1 5
Weapon 40 Luck, 5% Damage Increase
Ash
Boards (Ash).png
80 Armor 4 2 4 1 6 17 20% Lower Requirements
Shield 3 3
Weapon 10% Swing Speed Increase, 20% Lower Requirements
Yew
Boards (Yew).png
95 Armor 6 3 3 0 3 15 1 Hit Point Regeneration 1
Shield 3 3
Weapon 5% Hit Chance Increase, 10% Damage Increase
Bloodwood
Boards (Bloodwood).png
100 Armor 3 8 1 3 3 18 2 Hit Point Regeneration 1
Shield 3 3 40 Luck, 2 Hit Point Regeneration
Weapon 2 Hit Point Regeneration, 16% Hit Life Leech 1
Heartwood
Boards (Heartwood).png
100 Armor 2 3 2 7 2 16 Random Property (see note)
Shield 0
Weapon Random Property (see note)
Frostwood
Boards (Frostwood).png
100 Armor 2 1 8 3 4 18
Shield 3 3 Spell Channeling, -1 Faster Casting
Weapon 40% Cold Damage, 12% Damage Increase
Wood Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other

Mining

Ore can be gathered in four different styles of piles. This table shows the smelting success rates for each ore at different skill levels. Note that skills above 100 can only be achieved using Mining Gloves.

Weight Ingots
Ore1.png 2 Stones 0.5
Ore2.png 7 Stones 1
Ore3.png 7 Stones 1
Ore4.png 12 Stones 2

This table shows the smelting success rates for each ore at different skill levels. Note that skills above 100 can only be achieved using Mining Gloves.

Mining Smelting
Metal Skill 15 30 45 60 75 90 100 105
Iron 0 0% 10% 40% 70% 100% 100% 100% 100%
Dull Copper 65 0% 0% 0% 40% 70% 100% 100% 100%
Shadow 70 0% 0% 0% 0% 60% 90% 100% 100%
Copper 75 0% 0% 0% 0% 50% 80% 100% 100%
Bronze 80 0% 0% 0% 0% 0% 70% 90% 100%
Golden 85 0% 0% 0% 0% 0% 60% 80% 90%
Agapite 90 0% 0% 0% 0% 0% 50% 70% 80%
Verite 95 0% 0% 0% 0% 0% 0% 60% 70%
Valorite 99 0% 0% 0% 0% 0% 0% 52% 62%

Shields receive the same bonuses from colored ingots as armor. The same Blacksmithy or Tinkering skill level is required to work the ingots as the skill level required to mine them.

Metal Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other
Iron
Ingots.png
0 Armor 0 0 0 0 0 0
Weapon
Dull Copper
Ingots (Dull Copper).png
65 Armor 10 0 0 0 0 10 +50% Durability, Lower Requirements 20%
Weapon +100% Durability, Lower Requirements 50%
Shadow
Ingots (Shadow Iron).png
70 Armor 3 2 0 0 7 12 +100% Durability
Weapon 20% Cold Damage, +50% Durability
Copper
Ingots (Copper).png
75 Armor 2 2 0 7 2 13
Weapon 20% Energy Damage, 10% Poison Damage
Bronze
Ingots (Bronze).png
80 Armor 3 0 7 2 2 14
Weapon 40% Fire Damage
Golden
Ingots (Golden).png
85 Armor 2 2 3 0 3 10 +40 Luck, Lower Requirements 30%
Weapon +40 Luck, Lower Requirements 50%
Agapite
Ingots (Agapite).png
90 Armor 2 7 2 2 2 15
Weapon 30% Cold Damage, 20% Energy Damage
Verite
Ingots (Verite).png
95 Armor 4 4 3 4 1 16  
Weapon 20% Energy Damage, 40% Poison Damage
Valorite
Ingots (Valorite).png
99 Armor 5 0 4 4 4 17 +50% Durability
Weapon 20% Cold Damage, 20% Energy Damage, 10% Fire Damage, 10% Poison Damage
Metal Skill Equipment Physical resist icon.png Fire resist icon.png Cold resist icon.png Poison resist icon.png Energy resist icon.png Total Other

Imbuing

These are the different materials used to imbue Item Properties onto gear using the Imbuing skill:

Other