Magery
Contents
Throw a fireball here, a lightning bolt there, and add a summoned daemon for good measure. Those who study the magical arts of Britannia may not be adept with a sword and shield, but few can surpass the power of a learned mage.
Spells
The casting time of a spell is determined by the circle number. The formula is 0.25 + spell circle * 0.25 seconds.
See: Magery Spells
Training
- 0 - 30: Train at NPC Mage
When training, target an inanimate object such as anything on the ground or in your backpack to avoid causing damage. Also equip a 100% Lower Reagent Cost suit to save reagents. Other important properties include up to 40% Lower Mana Cost, having 2 Faster Casting, having 6 Faster Cast Recovery, and as much Mana Regeneration as you can. Finally, equip a Mage Weapon -29 Magery skill Wand with the Spell Channeling property. It will allow you to cast lower skill spells which are faster and consume less mana. You would need an extra faster casting to compensate for the -1 of the Spell Channeling property.
- 30 - 45: Cast Fireball
- 45 - 55: Cast Lightning (or Mana Drain for also raise Resisting Spells and Evaluating Intelligence)
- 55 - 65: Cast Paralyze
- 65 - 75: Cast Reveal
- 75 - 90: Cast Flamestrike (or Mana Vampire for also raise Resisting Spells and Evaluating Intelligence)
- 90 - 120: Cast Earthquake
See Also
- Magery Spells
- Evaluating Intelligence
- Meditation
- Inscription
- http://guide.uo.com/skill_25.html - Magery page on UO.com
- Parts of this page were borrowed with permission from OnlineGameTrader.net (Alternative link on archive.org)